In other languages: Deutsch 日本語 Nederlands Português, Brasil Русский Українська 简体中文

Productivity module 3

From Official Factorio Wiki
Revision as of 10:37, 26 April 2019 by ThoughtCrime (talk | contribs) (Added some details about game mechanics)
Jump to navigation Jump to search
Productivity module 3
  • Base game
  •  
  • Space Age mod

Recipe

60
+
5
+
5
+
4
1

Total raw

1.5k
+
645
+
290
+
210
+
25

Stack size

50

Rocket capacity

50

Energy consumption

+80% (electric)

Speed

−15%

Productivity

+10%
+13% +16%
+19% +25%

Pollution

+10%

Prototype type

module

Internal name

productivity-module-3

Required technologies

3

Produced by

Productivity modules add a second purple "production bar" to item producing buildings and labs. It fills by 10% per crafting cycle for this tier of module. When the production bar reaches 100% one extra set of outputs is produced.

Productivity modules can only be used to make intermediate products. These are items that are used in other recipes and cannot directly be placed. Productivity modules may not be placed in Beacons. When a recipe uses the same item as an input and output (e.g. Coal liquefaction and the Kovarex enrichment process the productivity bonus only applies to the net product [1]

See also