Bullet damage (research)
| Bullet damage (research) |
|
Cost |
|
| ✖ 50 | |
|
Prototype type |
|
|
Internal name |
bullet-damage-1 |
|
Required technologies |
|
|
Allows |
|
The Bullet damage technologies affects damage of the Pistol, Submachine gun, Gun turret, and Defender capsule.
| Technology | Cost | Effects | Cumulative effect |
|---|---|---|---|
| Bullet damage 1 | ✖ 50 | 10% | 10% |
| Bullet damage 2 | ✖ 100 | 10% | 20% |
| Bullet damage 3 | ✖ 100 | 20% | 40% |
| Bullet damage 4 | ✖ 200 | 20% | 60% |
| Bullet damage 5 | ✖ 200 | 20% | 80% |
| Bullet damage 6 | ✖ 300 | 40% | 120% |
| Bullet damage 7-∞ | ✖ 2^(Level-7)*1000 (eg. 1000 for level 7, 2000 for level 8) |
40% per level | 120% + 40%*(Level-6) |