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  • '''Speed module 3''' increases a machine's speed by 50% and its energy consumption by 70%. This means that, at the cos
    1 KB (146 words) - 07:45, 30 April 2024
  • ...se because the pollution production rate is directly linked to the machine's energy consumption, so this applies even when power is produced in a pollut ...tiers have stronger effects but are more expensive. Note that the machine's properties (speed, energy consumption and pollution) cannot be reduced belo
    9 KB (1,363 words) - 08:41, 5 August 2021
  • ...will merge into a single longer gate. They can also be placed over [[rail]]s to create [[train]] gates. A gate's opening radius appears to be dependent on the player or vehicle's speed that is heading toward it, so as to ensure it opens in time. A player
    3 KB (557 words) - 08:40, 22 June 2021
  • ...cket fuel]], and [[rocket control unit]]s, which will allow [[rocket part]]s to be created within the silo. ...e rocket with a [[satellite]] as cargo produces 1000 [[space science pack]]s, which are generated inside the silo. The silo interface includes the optio
    6 KB (898 words) - 02:26, 3 October 2022
  • ...u are likely to want your factory running at night as well. [[Accumulator]]s can be charged up with solar panels during the day to power the base at nig ...them work during the day, and keeping this network away from your factory's main electric network.
    3 KB (448 words) - 11:45, 13 February 2024
  • ...eit der Leistung ist 1 Watt (W), welche definiert ist als '''1 W = 1 J / 1 s''', was bedeutet, dass für ein Watt ein Joule an Arbeit pro Sekunde verric ...Arbeit, wenn eine Sekunde lang ein Watt geleistet wurde: '''1 J = 1 W * 1 s'''.
    8 KB (1,128 words) - 17:49, 23 September 2021
  • ...pment modules stack and can be combined with each other to suit the wearer's personal preferences.
    1 KB (185 words) - 14:26, 27 October 2021
  • Equipping the armor adds 30 slots to the [[player]]'s inventory. As with all modular armor, taking off the armor will remove the
    1 KB (164 words) - 10:42, 14 May 2024
  • Renderlayer(s) for all directions of the circuit connectors. When this is loaded as a tab Secondary draw order(s) for all directions of the circuit connectors. When this is loaded as a tab
    4 KB (624 words) - 10:42, 21 September 2023
  • ...d can be obtained by retrieving the following URL, where {name} is the mod's name field in the result object. | The mod's machine-readable ID string.
    10 KB (1,437 words) - 13:18, 15 June 2024
  • ...and share [[blueprint]]s, [[deconstruction planner]]s, [[upgrade planner]]s and other blueprint books. Just like blueprints and planners, it occupies a ...item it contains, and scrolling further switches through that nested book's items until its end, at which point the item that goes after the nested boo
    3 KB (540 words) - 17:46, 11 March 2021
  • ...gistic network entities, such as [[storage chest]]s, or [[requester chest]]s. Additionally, a 110×110 tile area is created for construction robots to r ...d into the air from the [[Player|player's]] inventory inside of a roboport's coverage will seek out the nearest roboport to charge and rest.
    5 KB (705 words) - 19:38, 13 December 2022
  • ...de deve ser produzida antes de ser transferida por seus consumidores através do [[electric system/pt-br|sistema elétrico]]. Há várias maneiras de pro ...eam engine/pt-br|gerador a vapor]] precisa de 0,5 [[boiler/pt-br|caldeira]]s para funcionar na capacidade máxima. Uma [[offshore pump/pt-br|bomba d'ág
    7 KB (1,106 words) - 12:22, 15 June 2020
  • Les unités de mesure suivantes sont importante dans Factorio. ...correctement (par exemple le poids des objets, actuellement aucunes entités n’a de poids, le poids est mesuré en combien d’objets peuvent se trouv
    7 KB (1,077 words) - 14:10, 10 December 2017
  • ...velmi závislý na rozdílu hladin v nich. Kompletnější informace o zacházení s tekutinami jsou k dispozici na stránce [[Fluid system/cs|Systému tekutin]
    1 KB (185 words) - 20:31, 22 December 2017
  • [[File:inventory_stacks.png|thumb|408px|right|Many stacks in the player's inventory.]]A stack is the basic element in Factorio to store items. One sp * The [[player|player's]] inventory
    7 KB (1,002 words) - 19:33, 26 January 2024
  • ...fr#Tracks|rails]]. Les trains sont utiles pour déplacer de grandes quantités d'items sur de longues distances. ''Il s'agit des touches par défaut. Elles peuvent être modifiées dans le menu O
    5 KB (796 words) - 15:30, 19 March 2021
  • ...me de seconde (0,01667 secondes). Un tick peut être plus long quand le jeu s'arrête (disont, pour sauvegrder automatiquement) ou si le taux de rafraîc
    931 bytes (144 words) - 14:31, 10 December 2017
  • ..., um 40 Dampfmaschinen zu versorgen: <code>1200 Einheiten/s ÷ 30 Einheiten/s = 40</code>. Die Zahl der Heizkessel kann von der Anzahl der Dampfmaschinen ...500/60 s; Morgendämmerung oder Abenddämmerung = 5000/60 s; Nacht = 2500/60 s, und der Standard: Solar_energie = 60 kW; Akkumulator_energie = 5 MJ = 5000
    7 KB (996 words) - 18:49, 16 March 2022
  • '''Speed module''' increases a machine's speed by 20% and its energy consumption by 50%. This means that, at the cos * [[Module]]s
    1 KB (175 words) - 05:47, 25 December 2020

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