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- ...ed, and can be used to protect parts of the factory from enemies. Although walls have less health than most defensive structures, their high damage resistan ...ayer to pass through walls. Gates share the same health and resistances as walls and automatically close for enemies if not connected to the [[circuit netwo3 KB (465 words) - 16:14, 3 October 2023
- ...rces which are needed to craft and place a [[burner mining drill]] and a [[stone furnace]]. ...ilding a [[lab]] and researching [[stone wall]]s, and then [[Automobilism (research)|automobilism]]. Then, the player must build and load a [[car]] with materi2 KB (370 words) - 18:04, 23 June 2024
- It is used for [[research]] that allows the player to advance their military strength through the ent | || ||colspan="10"| {{Icon|Stone brick|750}}2 KB (278 words) - 23:21, 17 September 2020
- ...: research is unnecessary, science packs cannot be crafted and there is no research menu. Equipment, buildings and other items all have the usual [[crafting| c *50 burner mining drills, 50 electric mining drills, 35 stone furnaces, 20 steel furnaces, and 8 electric furnaces8 KB (1,165 words) - 13:29, 16 December 2023
- ...25px]] ) in the [[shortcut bar]]. (Available once [[Construction robotics (research)|construction robotics]] is researched in at least one game.) ...construction that consisted exclusively of items, for example picking up [[stone]] from the ground, cannot be undone.17 KB (2,686 words) - 16:04, 6 June 2024
- * More high-resolution sprites, notably walls, gates, turrets, belts, biters, spawners, electric poles, worms, spitters. * Research Revolution7 KB (896 words) - 18:58, 24 September 2023
- * research-and-minerals * stone151 KB (8,962 words) - 14:59, 25 October 2024
- * Fixed that dragging the research button would drag and move the technology tree. ([https://forums.factorio.c * Fixed tight-spot scenario missing walls around trees. ([https://forums.factorio.com/26922 more])80 KB (11,528 words) - 14:46, 24 September 2023
- * Fixed various replay desynchronizations related to research. * Fixed placement of rocks (getting rid of stone rings, [http://www.factorioforums.com/forum/viewtopic.php?f=7&t=3208 more])41 KB (6,360 words) - 14:46, 24 September 2023
- ...s lava and calcite into molten iron and molten copper, with a byproduct of stone. It can also be used to melt iron and copper and cast molten metals into it ...ultural science pack, crafted here, will also spoil, which will reduce its research value.37 KB (5,760 words) - 16:36, 18 October 2024
- * entity.teleport is no longer permitted for walls, transport belts or entities with fluid boxes. The method returns false in * Additional research related fixes, to make different research of different forces to work correctly (independenly).57 KB (8,673 words) - 14:46, 24 September 2023
- * Fixed wall related consistency check related to modded walls with altered collision boxes. ([https://forums.factorio.com/60677 more]) * Fixed that modded infinite inserter stack size research would wrap around instead of maxing out. ([https://forums.factorio.com/6061122 KB (17,425 words) - 14:47, 24 September 2023
- * Fixed that research bonus could be set to negative. ([https://forums.factorio.com/51114 more]) * Fixed that walls and pipes built from blueprints could mark trees/rocks for deconstruction b132 KB (18,979 words) - 14:46, 24 September 2023
- * Fixed a desync related to changing in-progress infinite research levels. ([https://forums.factorio.com/111127 more]) * Fixed that reset technology effects would advance infinite research in some cases. ([https://forums.factorio.com/109866 more])203 KB (28,633 words) - 17:09, 16 August 2024
- ...d ability to shift click a research in the technology screen to start that research. * Fixed that the research screen would show a technology as "available" when it was queued. ([https:/237 KB (33,800 words) - 14:47, 24 September 2023
- * Fixed that clicking a technology in the research queue, holding the mouse down and moving it over the cancel button would ma * Fixed that artillery turrets didn't fully use the shooting speed research. ([https://forums.factorio.com/87140 more])89 KB (12,579 words) - 14:47, 24 September 2023