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Spoilage

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Revision as of 14:02, 14 December 2024 by Iridium235 (talk | contribs) (Added links and additional information about Spoilage mechanics. Also fixed incorrect word (conciderably > considerably) and added extra item (biter egg) to list of spoilables not related to Gleba.)
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Spoilage

Stack size

200

Rocket capacity

2000 (10 stacks)

Fuel value

250 KJ (burner)

Vehicle acceleration

50%

Vehicle top speed

50%

Prototype type

item

Internal name

spoilage

Consumed by

Used as fuel by

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Space Age expansion exclusive feature.

This article is about the result of an item's spoilage. For the article describing the mechanics of items spoiling, see Spoilage mechanics.

Spoilage is generated by letting spoilable items spoil. This often happens on Gleba, but it can happen anywhere, notably with agricultural science packs, fish or biter eggs.

Spoilage can be directly harvested from stingfrond, sunnycomb, hairy clubnub and other flora present in Gleba. In addition, recycling nutrients will behave as if the nutrients were made using the nutrients from spoilage recipe, thereby yielding considerably more spoilage than simply allowing the nutrients to spoil naturally.

Alternative recipes

Recipe Ingredients Result Produced by Crafted only on
1
+
6
10%
+
4
1
+
3
10%
+
1

Spoilage mechanics

Main article: Spoilage mechanics

Many items produced on Gleba will transform into spoilage after a period of time particular to that type of item. This mechanism is also referred to as "spoilage". This can happen anywhere, in machines, belts and even when being held by an inserter. Quality increases the freshness duration of

History

See also