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Flamethrower damage (research)

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Revision as of 08:15, 5 March 2019 by BilkaBot (talk | contribs) (Changed links going to the redirect High tech science pack to go to Utility science pack.)
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Flamethrower damage (research) has been archived.
The information on this page pertains to a previous version of the game.
It may be incorrect, or concern a removed/changed feature.
Flamethrower damage (research)

Cost

45
1
1
1
100

Prototype type

technology

Internal name

flamethrower-damage-1

Required technologies

Allows

2-7

The flamethrower damage technologies affects the flamethrower turret damage directly as a bonus, and fire damage in general as a seperate bonus. This means that flamethrower turrets are impacted by the research bonus, the fire damage bonus, and the individual fuel damage bonus; they apply independently (multiplicative), similar to how gun turrets are impacted by both bullet damage and gun turret damage researches.

Technology Cost Effects Cumulative
effect
1
Flamethrower damage 1
45
1
1
1
✖ 100
20% 20%
2
Flamethrower damage 2
45
1
1
1
✖ 200
20% 40%
3
Flamethrower damage 3
60
1
1
1
1
✖ 250
30% 70%
4
Flamethrower damage 4
60
1
1
1
1
✖ 250
30% 100%
5
Flamethrower damage 5
60
1
1
1
1
1
✖ 400
40% 140%
6
Flamethrower damage 6
60
1
1
1
1
1
✖ 500
20% 160%
7-∞
Flamethrower damage 7-∞
60
1
1
1
1
1
1

2^(Level-7)*1000
(e.g. 1000 for level 7)
20% per level 160% +
20%×(Level-6)

History

See also