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Productivity module 3

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Revision as of 10:37, 26 April 2019 by ThoughtCrime (talk | contribs) (Added some details about game mechanics)
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Productivity module 3.png
Productivity module 3

Recipe

Time.png
60
+
Advanced circuit.png
5
+
Processing unit.png
5
+
Productivity module 2.png
4
Productivity module 3.png
1

Total raw

Time.png
1.5k
+
Copper plate.png
645
+
Iron plate.png
290
+
Plastic bar.png
210
+
Processing unit.png
25

Stack size

50

Rocket capacity

50

Energy consumption

+80% (electric)

Speed

−15%

Productivity

Quality normal.png +10%
Quality uncommon.png +13% Quality rare.png +16%
Quality epic.png +19% Quality legendary.png +25%

Pollution

+10%

Prototype type

module

Internal name

productivity-module-3

Required technologies

Productivity module 3 (research).png
3

Produced by

Assembling machine 1.png
Assembling machine 2.png
Assembling machine 3.png
Player.png

Recipe

Time.png
60
+
Advanced circuit.png
5
+
Processing unit.png
5
+
Biter egg.png
1
+
Productivity module 2.png
4
Productivity module 3.png
1

Total raw

Time.png
1.5k
+
Copper plate.png
645
+
Iron plate.png
290
+
Plastic bar.png
210
+
Processing unit.png
25
+
Biter egg.png
1

Stack size

50

Rocket capacity

50

Energy consumption

+80% (electric)

Speed

−15%

Productivity

Quality normal.png +10%
Quality uncommon.png +13% Quality rare.png +16%
Quality epic.png +19% Quality legendary.png +25%

Pollution

+10%

Prototype type

module

Internal name

productivity-module-3

Required technologies

Productivity module 3 (research).png
3

Produced by

Assembling machine 1.png
Assembling machine 2.png
Assembling machine 3.png
Electromagnetic plant.png
Player.png

Productivity modules add a second purple "production bar" to item producing buildings and labs. It fills by 10% per crafting cycle for this tier of module. When the production bar reaches 100% one extra set of outputs is produced.

Productivity modules can only be used to make intermediate products. These are items that are used in other recipes and cannot directly be placed. Productivity modules may not be placed in Beacons. When a recipe uses the same item as an input and output (e.g. Coal liquefaction and the Kovarex enrichment process the productivity bonus only applies to the net product [1]

See also