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Productivity module 3

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Revision as of 14:59, 30 December 2024 by Alfonse (talk | contribs) (Linking to the new productivity page.)
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Productivity module 3
  • Base game
  •  
  • Space Age mod

Recipe

60
+
5
+
5
+
4
1

Total raw

1.5k
+
645
+
290
+
210
+
25

Stack size

50

Rocket capacity

50

Energy consumption

+80% (electric)

Speed

−15%

Productivity

+10%
+13% +16%
+19% +25%

Pollution

+10%

Prototype type

module

Internal name

productivity-module-3

Required technologies

3

Produced by

Productivity module 3 applies a Productivity bonus to items produced in a machine, allowing the machine to produce more items for the same inputs. It adds 10% productivity to the affected machine.

Productivity modules can generally only be used to make intermediate products. These are items that are used in other recipes and cannot directly be placed. For more information, see Module#Productivity_module. There are quite a few exceptions to this general rule.

The second purple bar.

History

  • 2.0.7:
    • Changed all module-3 recipe to require only 4 (instead of 5) module-2 ingredients.
  • 0.17.0:
    • Since the catalysts have been tweaked, the kovarex enrichment process can now be used together with productivity modules.
  • 0.15.2:
    • The "Kovarex enrichment process" is no longer usable with productivity modules.
  • 0.13.0:
    • Blueprints support modules.
    • Productivity module 3 pollution production reduced from 50% to 10%.
  • 0.9.7:
    • Crafting speed penalty reduced from 20% to 15%.
    • Productivity module 3 energy consumption reduced from 90% to 80%.
  • 0.9.0:
    • Productivity module 3 bonus reduced from 15% to 10%.
    • Usage in assembling machines is limited to intermediate products.
    • Added crafting speed penalty of 20%.
  • 0.7.3:
    • Restricted use of productivity modules in beacons.
  • 0.7.0:
    • Pollution mechanic introduced.

See also