In other languages: Deutsch 日本語 Українська 简体中文

Military units and structures: Difference between revisions

From Official Factorio Wiki
Jump to navigation Jump to search
Summary | Exceptions: More info about land mines
mNo edit summary
Line 10: Line 10:
* Enemies are not "distracted" by [[Construction robot|Construction]] and [[Logistic robot|Logistic Robots]], so enemies will not enter combat on sight. However, enemies already in combat will prioritize these robots like any other military unit.
* Enemies are not "distracted" by [[Construction robot|Construction]] and [[Logistic robot|Logistic Robots]], so enemies will not enter combat on sight. However, enemies already in combat will prioritize these robots like any other military unit.
* [[Land mine|Land mines]] are only targeted by enemies during the first 2 seconds after placement, as they arm and bury in the ground. Also, enemies do not enter combat when triggering and taking damage from a land mine.
* [[Land mine|Land mines]] are only targeted by enemies during the first 2 seconds after placement, as they arm and bury in the ground. Also, enemies do not enter combat when triggering and taking damage from a land mine.


__TOC__
__TOC__

Revision as of 02:57, 26 August 2025

Some units and structures are marked as Military units or Military structures and are high priority targets for enemy forces. They will be attacked on sight by:

There are a few exceptions:

  • Artillery turrets and Artillery wagons will not attack units automatically, they only attack structures automatically.
  • Enemies are not "distracted" by Construction and Logistic Robots, so enemies will not enter combat on sight. However, enemies already in combat will prioritize these robots like any other military unit.
  • Land mines are only targeted by enemies during the first 2 seconds after placement, as they arm and bury in the ground. Also, enemies do not enter combat when triggering and taking damage from a land mine.


Modding

Military units and structures are identified by a flag on EntityWithOwnerPrototype. This can be changed by modding, except for units and unit spawners. The default military prototypes are listed in the table below.

Military units

Icon Name Default
force
Prototype
Player player character
Defender capsule player combat-robot
Distractor capsule player combat-robot
Destroyer capsule player combat-robot
Construction robot player construction-robot
Logistic robot player logistic-robot
Land mine player land-mine
Small biter enemy unit
Small spitter enemy unit
Medium biter enemy unit
Medium spitter enemy unit
Big biter enemy unit
Big spitter enemy unit
Behemoth biter enemy unit
Behemoth spitter enemy unit

Military structures

Icon Name Default
force
Prototype
Gun turret player ammo-turret
Flamethrower turret player fluid-turret
Laser turret player electric-turret
Artillery turret player artillery-turret
Small worm enemy turret
Medium worm enemy turret
Big worm enemy turret
Behemoth worm enemy turret
Biter spawner enemy unit-spawner
Spitter spawner enemy unit-spawner
Player port player-port
SimpleEntityWithForce simple-entity-with-force

History

  • 2.0.7:
    • Radars are no longer a military units
    • Compilatron removed