Military units and structures: Difference between revisions
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* Enemies are not "distracted" by [[Construction robot|Construction]] and [[Logistic robot|Logistic Robots]], so enemies will not enter combat on sight. However, enemies already in combat will prioritize these robots like any other military unit. | * Enemies are not "distracted" by [[Construction robot|Construction]] and [[Logistic robot|Logistic Robots]], so enemies will not enter combat on sight. However, enemies already in combat will prioritize these robots like any other military unit. | ||
* [[Land mine|Land mines]] are only targeted by enemies during the first 2 seconds after placement, as they arm and bury in the ground. Also, enemies do not enter combat when triggering and taking damage from a land mine. | * [[Land mine|Land mines]] are only targeted by enemies during the first 2 seconds after placement, as they arm and bury in the ground. Also, enemies do not enter combat when triggering and taking damage from a land mine. | ||
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Revision as of 02:57, 26 August 2025
Some units and structures are marked as Military units or Military structures and are high priority targets for enemy forces. They will be attacked on sight by:
- Biters, spitters, and worms.
- Turrets, combat robots, and personal laser defense.
- The player, when holding down "shoot enemy" SPACE.
There are a few exceptions:
- Artillery turrets and Artillery wagons will not attack units automatically, they only attack structures automatically.
- Enemies are not "distracted" by Construction and Logistic Robots, so enemies will not enter combat on sight. However, enemies already in combat will prioritize these robots like any other military unit.
- Land mines are only targeted by enemies during the first 2 seconds after placement, as they arm and bury in the ground. Also, enemies do not enter combat when triggering and taking damage from a land mine.
Modding
Military units and structures are identified by a flag on EntityWithOwnerPrototype. This can be changed by modding, except for units and unit spawners. The default military prototypes are listed in the table below.
Military units
Icon | Name | Default force |
Prototype |
---|---|---|---|
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Player | player | character |
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Defender capsule | player | combat-robot |
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Distractor capsule | player | combat-robot |
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Destroyer capsule | player | combat-robot |
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Construction robot | player | construction-robot |
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Logistic robot | player | logistic-robot |
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Land mine | player | land-mine |
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Small biter | enemy | unit |
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Small spitter | enemy | unit |
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Medium biter | enemy | unit |
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Medium spitter | enemy | unit |
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Big biter | enemy | unit |
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Big spitter | enemy | unit |
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Behemoth biter | enemy | unit |
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Behemoth spitter | enemy | unit |
Military structures
Icon | Name | Default force |
Prototype |
---|---|---|---|
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Gun turret | player | ammo-turret |
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Flamethrower turret | player | fluid-turret |
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Laser turret | player | electric-turret |
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Artillery turret | player | artillery-turret |
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Small worm | enemy | turret |
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Medium worm | enemy | turret |
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Big worm | enemy | turret |
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Behemoth worm | enemy | turret |
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Biter spawner | enemy | unit-spawner |
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Spitter spawner | enemy | unit-spawner |
Player port | player-port | ||
SimpleEntityWithForce | simple-entity-with-force |
History
- 0.18.0:
- Construction and Logistic Robots can no longer distract enemies