Rocket part: Difference between revisions
Jump to navigation
Jump to search
m Rocket part prod research. |
mNo edit summary |
||
Line 2: | Line 2: | ||
{{:Infobox:Rocket part}} | {{:Infobox:Rocket part}} | ||
'''Rocket parts''' are items created by a [[rocket silo]]. They are stored within the silo itself; once enough rocket parts have been constructed, a rocket is built which can launch materials into space. In vanilla, a rocket requires 100 rocket parts, while in [[Space Age]] it requires only 50. Space Age also adds the infinite [[productivity]] tech [[rocket part productivity (research)]], which effectively makes rocket parts less expensive. | '''Rocket parts''' are items created by a [[rocket silo]]. They are stored within the silo itself; once enough rocket parts have been constructed, a rocket is built which can launch materials into space. In vanilla, a rocket requires 100 rocket parts, while in [[Space Age]] it requires only 50. Space Age also adds the pseudo-infinite [[productivity]] tech [[rocket part productivity (research)]], which effectively makes rocket parts less expensive. | ||
== History == | == History == |
Revision as of 12:31, 1 July 2025
Rocket part |
- Base game
- Space Age mod
Recipe |
|
+ + + → | |
Total raw |
|
+ + + + + | |
Stack size |
5 |
50 (10 stacks) |
|
Prototype type |
|
Internal name |
rocket-part |
Required technologies |
|
Produced by |
|
Rocket parts are items created by a rocket silo. They are stored within the silo itself; once enough rocket parts have been constructed, a rocket is built which can launch materials into space. In vanilla, a rocket requires 100 rocket parts, while in Space Age it requires only 50. Space Age also adds the pseudo-infinite productivity tech rocket part productivity (research), which effectively makes rocket parts less expensive.
History
- 2.0.24:
- Changed the Rocket part icon to look more like a part of the rocket.
- 2.0.7:
- Recipe changed from using rocket control units to processing units.
- 0.12.0:
- Introduced