Captive biter spawner: Difference between revisions
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A captive spawner cannot be removed by the player or [[construction robot]]s, but can be destroyed via weapon fire, at which point it will spawn a small biter. | A captive spawner cannot be removed by the player or [[construction robot]]s, but can be destroyed via weapon fire, at which point it will spawn a small biter. | ||
After reaching [[Aquilo]]{{SA}}, the player can craft biter spawners themselves using eggs and [[uranium-235]], which can be manually placed. While in the player's inventory or another container, a captive spawner has a spoilage time of | After reaching [[Aquilo]]{{SA}}, the player can craft biter spawners themselves using eggs and [[uranium-235]], which can be manually placed. While in the player's inventory or another container, a captive spawner has a spoilage time of 5 hours, at which point it will turn into a behemoth biter. Higher [[quality]]{{SA}} grades of this crafted biter spawner will increase its crafting time. | ||
== Food consumption == | == Food consumption == |
Revision as of 19:54, 12 November 2024
Captive biter spawner |
Recipe |
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+ + + + → | |||||||||||||
Total raw |
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+ + + + | |||||||||||||
Map color |
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Health |
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Resistances |
Fire: 0/70% |
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Stack size |
1 |
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1 (1 stack) |
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Damage |
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Dimensions |
5×5 |
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Energy consumption |
100 kW (food) |
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Crafting speed |
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Pollution |
-1/m |
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Module slots |
0 slots |
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Prototype type |
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Internal name |
captive-biter-spawner |
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Required technologies |
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Produced by |
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Valid fuel |
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Space Age expansion exclusive feature.
A captive biter spawner is a special production building that is initially unlocked on Gleba. It can be "built" by firing a capture bot rocket
at a biter spawner on Nauvis, which will slowly transform the spawner into a captive one. A captive spawner will lose health at a rate of 1/second, unless fed with a supply of bioflux
. If a captive spawner's health reaches zero, it will transform back into a normal spawner and will have to be captured again. While captured, a spawner will generate biter egg
at a rate of 0.5/second. Unlike other spoilable items, a biter egg will only begin to spoil once it has been removed from the spawner.
A captive biter spawner has no module slots, and is unaffected by beacons.
A captive spawner cannot be removed by the player or construction robots, but can be destroyed via weapon fire, at which point it will spawn a small biter.
After reaching Aquilo, the player can craft biter spawners themselves using eggs and uranium-235, which can be manually placed. While in the player's inventory or another container, a captive spawner has a spoilage time of 5 hours, at which point it will turn into a behemoth biter. Higher quality
grades of this crafted biter spawner will increase its crafting time.
Food consumption
Accepts bioflux for food.
Max. consumption: 100kW
Bioflux energy value: 6 MJ
6 MJ / 100 kW = 60 seconds (so each Bioflux lasts a minute)
Bioflux spoils in two hours. So a Captive biter spawner will consume 120 Bioflux in the time it takes the Bioflux to spoil.