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It is home to the [[pentapods]]{{SA}}, which are spider-like, [[enemies]] who are attracted to the scent of biological processing, similar to the way that [[Nauvis]] creatures negatively respond to [[pollution]]. One of the most prominent traits of Gleba is that nearly everything takes a biological form. | It is home to the [[pentapods]]{{SA}}, which are spider-like, [[enemies]] who are attracted to the scent of biological processing, similar to the way that [[Nauvis]] creatures negatively respond to [[pollution]]. One of the most prominent traits of Gleba is that nearly everything takes a biological form. | ||
=== Required Research === | |||
{{NavboxIconLink|Planet_discovery_Gleba_(research)|Planet Discovery Gleba}} | |||
=== Exclusive Items === | === Exclusive Items === |
Revision as of 16:06, 7 November 2024
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Space Age expansion exclusive feature.
Gleba is a moist, agricultural planet with fungal hills and swampy lowlands.
It is home to the pentapods, which are spider-like, enemies who are attracted to the scent of biological processing, similar to the way that Nauvis creatures negatively respond to pollution. One of the most prominent traits of Gleba is that nearly everything takes a biological form.
Required Research
Exclusive Items
The following items are unlocked on Gleba:
Biomes
Gleba hosts multiple biomes.
Deep water An impassable
Shallows A walkable murky water, filled with watercanes. Green lowlands
Red lowlands
Green midlands
Red midlands
Highlands
Mechanics
Spoilage
Most biological products on Gleba are "spoilable". A spoilable item has an inherent timer attached to it, which begins at the item's creation. When the timer reaches 0, the item is transformed into spoilage, with a few exceptions. This process is inevitable and cannot be stopped.
The exact time differs per item, ranging anywhere from a few minutes to 2 hours. This means that item throughput is more important than ever on Gleba, and buffering a large stockpile is ineffective, as items can spoil within containers.
When crafting with spoilable items, the final product will inherit the freshness value of the ingredients. The three exceptions are iron and copper bacteria cultivation, pentapod eggs and fish breeding, whose recipes will always result in a 100% fresh product, regardless of the freshness of the ingredients.
When crafting with two different spoilable items of different freshness values, like in the agricultural science pack and bioflux recipes, the final product's freshness is determined by the following formula
- (Larger freshness/2) + (Smaller freshness/1.5) = Final freshness value
The agricultural science pack does spoil, which will gradually decrease its research value, so the player is incentivized to build a fast space platform to bring them back to Nauvis.
Spoilable items are used as ingredients in a few non-spoilable items, such as the biochamber. In these, the freshness value of the ingredients do not matter in the product being produced.
Item | Time | Special effect on spoiling |
---|---|---|
Agricultural science pack | 1 hour | |
Biter egg | 30 minute | Spawns a Big Biter |
Bioflux | 2 hours | |
Copper bacteria | 1 minute | Turns into copper ore |
Raw fish | 2 hours, 5 minutes, 50 seconds | |
Iron bacteria | 1 minute | Turns into iron ore |
Jelly | 4 minutes | |
Jellynut | 1 hour | |
Nutrients | 5 minutes | |
Pentapod egg | 15 minutes | Spawns a wriggler |
Yumako | 1 hour | |
Yumako mash | 3 minutes |
See also
Gallery
Trivia
- In biology, a gleba is a fleshy, spore-filled inner mass of some fungi like the puffball.
- During development, Gleba was once named Bacchus, after the Roman god of fertility, orchards, and vegetation.