Personal roboport: Difference between revisions
Jump to navigation
Jump to search
m (Category overhaul) |
m (Does this make sense?) |
||
Line 1: | Line 1: | ||
{{Languages}} | |||
{{:Infobox:Personal roboport}} | {{:Infobox:Personal roboport}} | ||
Allows the player to act as a mobile roboport when this item is placed in their equipped armor. | Allows the player to act as a mobile roboport when this item is placed in their equipped armor. |
Revision as of 22:58, 14 March 2018
Personal roboport |
Recipe |
|
+ + + + → | |
Total raw |
|
+ + + + + | |
Stack size |
20 |
Dimensions |
2×2 |
Energy consumption |
2 MW (electric) |
Robot recharge rate |
2×1.0 MW (electric) |
Internal buffer recharge rate |
3.5 MW (electric) |
Placed in |
|
Robot limit |
10 |
Charging stations |
2 |
Energy capacity |
35 MJ (electric) |
Construction area |
30×30 tiles |
Prototype type |
|
Internal name |
personal-roboport-equipment |
Required technologies |
|
Produced by |
|
Consumed by |
|
Allows the player to act as a mobile roboport when this item is placed in their equipped armor.
Notes
- Personal roboports handle construction robots only, not logistics robots. If a Blueprint is used, construction robots will construct only what can be built using supplies that the player has on hand.
- Equipping more than one personal roboport allows more personal construction robots to operate at once, operate further from the player, and more robots can be recharged at a time.
- Each personal roboport allows an additional 10 active robots, 30x30 range, and 2 charging ports.
Equipped Roboports | Available Robots | Activation Distance | Recharge Ports |
---|---|---|---|
1 | 10 | 30x30 | 2 |
2 | 20 | 42x42 | 4 |
3 | 30 | 52x52 | 6 |
4 | 40 | 60x60 | 8 |
5 | 50 | 67x67 | 10 |
6 | 60 | 73x73 | 12 |
7 | 70 | 79x79 | 14 |
8 | 80 | 85x85 | 16 |
9 | 90 | 90x90 | 18 |
- Just like other robots, if a personal robot runs out of energy it will reduce its speed but continue its attempt to catch up with the player.