Archive:Bullet damage (research): Difference between revisions
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| {{Icontech|Bullet damage (research)|6}} Bullet damage 6 || {{Icon|Time|60}} {{Icon|Science pack 1|1}} {{Icon|Science pack 2|1}} {{Icon|Science pack 3|1}} {{Icon|Military science pack|1}} {{Icon|High tech science pack|1}} <big>X 300</big> || 40% || 120% | | {{Icontech|Bullet damage (research)|6}} Bullet damage 6 || {{Icon|Time|60}} {{Icon|Science pack 1|1}} {{Icon|Science pack 2|1}} {{Icon|Science pack 3|1}} {{Icon|Military science pack|1}} {{Icon|High tech science pack|1}} <big>X 300</big> || 40% || 120% | ||
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| {{icontech| | | {{icontech|Bullet damage (research)|7-∞}} Bullet damage 7-∞ || {{icon|Time icon|60|time}} {{Icon|Science pack 1|1|Science pack 1}} {{Icon|Science pack 2|1|Science pack 2}} {{Icon|Science pack 3|1|Science pack 3}} {{icon|military_science_pack|1|Military science pack}} {{icon|High_tech_science_pack|1|High-tech science pack}} {{icon|Space_science_pack|1|Space science pack}} <big>X <br/>{{Key|2^(Level-7)*1000}}</big> (eg. 1000 for level 7, 2000 for level 8) || 40% per level || 120% + <pre class="keyboard-key">40%*(Level-6)</pre> | ||
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Revision as of 13:08, 21 October 2017
Bullet damage |
Cost |
|
✖ 50 | |
Prototype type |
|
Internal name |
bullet-damage-1 |
Required technologies |
|
Allows |
|
The Bullet damage technologies affects damage of the Pistol, Submachine gun, Gun turret, and Defender capsule.
Technology | Cost | Effects | Cumulative effect |
---|---|---|---|
Bullet damage 1 | X 50 | 10% | 10% |
Bullet damage 2 | X 100 | 10% | 20% |
Bullet damage 3 | X 100 | 20% | 40% |
Bullet damage 4 | X 200 | 20% | 60% |
Bullet damage 5 | X 200 | 20% | 80% |
Bullet damage 6 | X 300 | 40% | 120% |
Bullet damage 7-∞ | 2^(Level-7)*1000 (eg. 1000 for level 7, 2000 for level 8) |
X 40% per level | 120% + 40%*(Level-6) |