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Productivity module 3: Difference between revisions

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{{:Productivity module_3/infobox}}
{{:Infobox:Productivity module 3}}


Productivity modules add a second purple "production bar" to item producing buildings and labs. It fills by 10% per crafting cycle for this tier of module. When the production bar reaches 100% an extra item is produced.
Productivity modules add a second purple "production bar" to item producing buildings and labs. It fills by 10% per crafting cycle for this tier of module. When the production bar reaches 100% an extra item is produced.

Revision as of 23:16, 20 July 2017

Productivity module 3
  • Base game
  •  
  • Space Age mod

Recipe

60
+
5
+
5
+
4
1

Total raw

1.5k
+
645
+
290
+
210
+
25

Stack size

50

Rocket capacity

50

Energy consumption

+80% (electric)

Speed

−15%

Productivity

+10%
+13% +16%
+19% +25%

Pollution

+10%

Prototype type

module

Internal name

productivity-module-3

Required technologies

3

Produced by

Productivity modules add a second purple "production bar" to item producing buildings and labs. It fills by 10% per crafting cycle for this tier of module. When the production bar reaches 100% an extra item is produced.

Productivity modules can only be used to make intermediate products. These are items that are used in other recipes and cannot directly be placed.

See also