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{{:Infobox:Productivity module 2}}


Productivity modules add a second purple "production bar" to item producing buildings and labs. It fills by 6% per crafting cycle for this tier of module. When the production bar reaches 100% an extra item is produced.
Productivity modules add a second purple "production bar" to item producing buildings and labs. It fills by 6% per crafting cycle for this tier of module. When the production bar reaches 100% an extra item is produced.

Revision as of 16:51, 19 July 2017

Productivity module 2
  • Base game
  •  
  • Space Age mod

Recipe

30
+
5
+
5
+
4
1

Total raw

352.5
+
155
+
70
+
50
+
5

Stack size

50

Rocket capacity

50 (1 stack)

Energy consumption

+60% (electric)

Speed

−10%

Productivity

+6%
+7% +9%
+11% +15%

Pollution

+7%

Prototype type

module

Internal name

productivity-module-2

Required technologies

2

Produced by

Consumed by

Productivity modules add a second purple "production bar" to item producing buildings and labs. It fills by 6% per crafting cycle for this tier of module. When the production bar reaches 100% an extra item is produced.

Productivity modules can only be used to make intermediate products. These are items that are used in other recipes and cannot directly be placed.

See also