Productivity module 2: Difference between revisions
		
		
		
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Productivity modules add a second purple "production bar" to item producing buildings and labs. It fills by 6% per crafting cycle for this tier of module. When the production bar reaches 100% an extra item is produced.  | Productivity modules add a second purple "production bar" to item producing buildings and labs. It fills by 6% per crafting cycle for this tier of module. When the production bar reaches 100% an extra item is produced.  | ||
Revision as of 16:51, 19 July 2017
| Productivity module 2 | 
- Base game
 - Space Age mod
 
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 Recipe  | 
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 Total raw  | 
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 Stack size  | 
 50  | 
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 50 (1 stack)  | 
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 Energy consumption  | 
 +60% (electric)  | 
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 Speed  | 
 −10%  | 
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 Productivity  | 
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 Pollution  | 
 +7%  | 
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 Prototype type  | 
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 Internal name  | 
 productivity-module-2  | 
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 Required technologies  | 
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 Produced by  | 
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 Consumed by  | 
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Productivity modules add a second purple "production bar" to item producing buildings and labs. It fills by 6% per crafting cycle for this tier of module. When the production bar reaches 100% an extra item is produced.
Productivity modules can only be used to make intermediate products. These are items that are used in other recipes and cannot directly be placed.