Nightvision: Difference between revisions
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[[File:night-vision-example-1.png|thumb|256px|Visibility at night.]] | [[File:night-vision-example-1.png|thumb|256px|Visibility at night.]] | ||
Nightvision is a kind of Equipment modules . To activate it you need an armor that accept Equipment modules. You right klick on the armor, and add your Nightvision into its equipment grid. | Nightvision is a kind of [[Equipment modules]] . To activate it you need an armor that accept [[Equipment modules]]. You right klick on the armor, and add your Nightvision into its equipment grid. | ||
Having '''nightvision''' in your [[Modular armor|armor]] during the night replaces standard light-dependent vision with a green filter that ignores lighting conditions. | Having '''nightvision''' in your [[Modular armor|armor]] during the night replaces standard light-dependent vision with a green filter that ignores lighting conditions. |
Revision as of 19:39, 30 April 2017
Nightvision is a kind of Equipment modules . To activate it you need an armor that accept Equipment modules. You right klick on the armor, and add your Nightvision into its equipment grid.
Having nightvision in your armor during the night replaces standard light-dependent vision with a green filter that ignores lighting conditions.
The module activates rather early and deactivates late, meaning that during the dawn and the dusk it actually impairs the vision.
Unlike other items such as exoskeletons or shields, equipping multiple night vision units has no effect.
History
- 0.11.17:
- Moved the night vision tint color into the night vision equipment prototype.
- 0.9.1:
- Show energy consumption in the tooltip.
- 0.9.0:
- Green color of night vision is less dense.
- 0.7.0:
- Introduced