Captive biter spawner: Difference between revisions
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A '''captive biter spawner''' is a special production building that is initially unlocked on [[Gleba]]{{SA}}. It can be "built" by firing a [[capture bot rocket]]{{SA}} at a [[Enemies#Nests|biter spawner]] on [[Nauvis]], which will slowly transform the spawner into a captive one.  A captive spawner will   | A '''captive biter spawner''' is a special production building that is initially unlocked on [[Gleba]]{{SA}}. It can be "built" by firing a [[capture bot rocket]]{{SA}} at a [[Enemies#Nests|biter spawner]] on [[Nauvis]], which will slowly transform the spawner into a captive one.  A captive spawner will lose health at a rate of 1/second, unless fed with a supply of [[bioflux]]{{SA}}. If a captive spawner's health reaches zero, it will transform back into a normal spawner and will have to be captured again. While captured, a spawner will generate [[biter egg]]{{SA}} at a rate of 0.5/second. Unlike other spoilable items, a biter egg will only begin to spoil once it has been removed from the spawner.    | ||
A captive biter spawner has no [[module]] slots, and is unaffected by [[beacon]]s.  | A captive biter spawner has no [[module]] slots, and is unaffected by [[beacon]]s.  | ||
Revision as of 11:06, 5 November 2024
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 Recipe  | 
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 Total raw  | 
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 Map color  | 
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 Health  | 
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 Resistances  | 
 Fire: 0/70%  | 
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 Stack size  | 
 1  | 
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 1 (1 stack)  | 
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 Damage  | 
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 Dimensions  | 
 5×5  | 
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 Energy consumption  | 
 100 kW (food)  | 
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 Crafting speed  | 
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 Pollution  | 
 -1/m  | 
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 Module slots  | 
 0 slots  | 
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 Prototype type  | 
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 Internal name  | 
 captive-biter-spawner  | 
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 Required technologies  | 
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 Produced by  | 
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 Valid fuel  | 
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| This article is a stub, and not comprehensive. | 
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| You can help this wiki by expanding it. | 
 Space Age expansion exclusive feature.
A captive biter spawner is a special production building that is initially unlocked on Gleba
. It can be "built" by firing a capture bot rocket
 at a biter spawner on Nauvis, which will slowly transform the spawner into a captive one.  A captive spawner will lose health at a rate of 1/second, unless fed with a supply of bioflux
. If a captive spawner's health reaches zero, it will transform back into a normal spawner and will have to be captured again. While captured, a spawner will generate biter egg
 at a rate of 0.5/second. Unlike other spoilable items, a biter egg will only begin to spoil once it has been removed from the spawner. 
A captive biter spawner has no module slots, and is unaffected by beacons.
A captive spawner cannot be removed by the player or construction robots, but can be destroyed via weapon fire, at which point it will spawn a small biter.
After reaching Aquilo
, the player can craft biter spawners themselves using eggs and uranium-235, which can be manually placed. While in the player's inventory or another container, a captive spawner has a spoilage time of 30 minutes, at which point it will turn into a behemoth biter. Higher quality
 grades of this crafted biter spawner will increase its crafting time.
