Military units and structures: Difference between revisions
		
		
		
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 0.18.21: NPE removal  | 
				m fix redirect  | 
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| Line 3: | Line 3: | ||
* [[Enemies#Biters|Biters]], [[Enemies#Spitters|spitters]], and [[Enemies#Worms|worms]].  | * [[Enemies#Biters|Biters]], [[Enemies#Spitters|spitters]], and [[Enemies#Worms|worms]].  | ||
* [[Gun_turret|Turrets]], [[combat robots]], and [[personal laser defense]].  | * [[Gun_turret|Turrets]], [[Combat_robot_capsules|combat robots]], and [[personal laser defense]].  | ||
* The [[player]], when holding down "shoot enemy" (spacebar).  | * The [[player]], when holding down "shoot enemy" (spacebar).  | ||
Revision as of 05:31, 29 April 2020
Some units and structures are marked as Military units or Military structures and are high priority targets for enemy forces. They will be attacked on sight by:
- Biters, spitters, and worms.
 - Turrets, combat robots, and personal laser defense.
 - The player, when holding down "shoot enemy" (spacebar).
 
There are a few exceptions:
- Artillery turrets and Artillery wagons will not attack units automatically, they only attack structures automatically.
 - Biters and spitters do not prioritize construction robots or logistic robots over other targets.
 
Modding
Military units and structures are identified by a hard coded flag on certain prototypes. This cannot be changed by modding. The military prototypes are listed in the table below.
Military units
| Icon | Name | Default force  | 
Prototype | 
|---|---|---|---|
![]()  | 
Player | player | character | 
| Defender capsule | player | combat-robot | |
| Distractor capsule | player | combat-robot | |
| Destroyer capsule | player | combat-robot | |
| Construction robot | player | construction-robot | |
| Logistic robot | player | logistic-robot | |
| Land mine | player | land-mine | |
| Small biter | enemy | unit | |
| Small spitter | enemy | unit | |
| Medium biter | enemy | unit | |
| Medium spitter | enemy | unit | |
| Big biter | enemy | unit | |
| Big spitter | enemy | unit | |
| Behemoth biter | enemy | unit | |
| Behemoth spitter | enemy | unit | |
![]()  | 
Compilatron | enemy | unit | 
Military structures
| Icon | Name | Default force  | 
Prototype | 
|---|---|---|---|
| Gun turret | player | ammo-turret | |
| Flamethrower turret | player | fluid-turret | |
| Laser turret | player | electric-turret | |
| Artillery turret | player | artillery-turret | |
| Radar | player | radar | |
| Small worm | enemy | turret | |
| Medium worm | enemy | turret | |
| Big worm | enemy | turret | |
| Behemoth worm | enemy | turret | |
| Biter spawner | enemy | enemy-spawner | |
| Spitter spawner | enemy | enemy-spawner | |
| Player port | player-port | ||
| SimpleEntityWithForce | simple-entity-with-force | 

























