Physical projectile damage (research): Difference between revisions
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{{Languages}}{{:Infobox:Physical projectile damage (research)}} | {{Languages}}{{:Infobox:Physical projectile damage (research)}} | ||
'''Physical projectile damage (research)''' affects the damage of [[ | '''Physical projectile damage (research)''' affects the damage of all the bullet ammunition types, shot gun shells, [[Gun turret]]s and cannon shell types. | ||
{| class="wikitable" | {| class="wikitable" | ||
Revision as of 02:29, 12 April 2019
| Physical projectile damage (research) |
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Cost |
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| ✖ 100 | |
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Prototype type |
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Internal name |
physical-projectile-damage-1 |
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Required technologies |
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Allows |
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Physical projectile damage (research) affects the damage of all the bullet ammunition types, shot gun shells, Gun turrets and cannon shell types.
| Technology | Cost | Bullet and Shotgun Shell Damage |
Cumulative | Gun Turret Damage | Cumulative | Cannon Shell Damage |
Cumulative |
|---|---|---|---|---|---|---|---|
| Physical projectile damage 1 | ✖ 100 | 10% | 10% | 10% | 10% | ||
| Physical projectile damage 2 | ✖ 200 | 10% | 20% | 10% | 20% | ||
| Physical projectile damage 3 | ✖ 300 | 20% | 40% | 20% | 40% | ||
| Physical projectile damage 4 | ✖ 400 | 20% | 60% | 20% | 60% | ||
| Physical projectile damage 5 | ✖ 500 | 20% | 80% | 20% | 80% | 90% | 90% |
| Physical projectile damage 6 | ✖ 600 | 40% | 120% | 40% | 120% | 130% | 220% |
| Physical projectile damage 7-∞ | ✖ 2^(Level-6)*1000 (eg. 1000 for level 7, 2000 for level 8) |
40% per level | 120% + 40%*(Level-6) |
70% per level | 120% + 70%*(Level-6) |
100% per level | 220% + 100%*(Level-6) |