Archive:Flamethrower damage (research): Difference between revisions
		
		
		
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Revision as of 16:06, 24 September 2023
| Flamethrower damage (research) has been archived. | 
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| The information on this page pertains to a previous version of the game. It may be incorrect, or concern a removed/changed feature.  | 
| Flamethrower damage (research) | 
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 Cost  | 
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| ✖ 100 | |
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 Prototype type  | 
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 Internal name  | 
 flamethrower-damage-1  | 
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 Required technologies  | 
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 Allows  | 
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The flamethrower damage technologies affects the flamethrower turret damage directly as a bonus, and fire damage in general as a seperate bonus. This means that flamethrower turrets are impacted by the research bonus, the fire damage bonus, and the individual fuel damage bonus; they apply independently (multiplicative), similar to how gun turrets are impacted by both bullet damage and gun turret damage researches.
| Technology | Cost | Effects | Cumulative  effect  | 
|---|---|---|---|
| Flamethrower damage 1 | ✖ 100 | 20% | 20% | 
| Flamethrower damage 2 | ✖ 200 | 20% | 40% | 
| Flamethrower damage 3 | ✖ 250 | 30% | 70% | 
| Flamethrower damage 4 | ✖ 250 | 30% | 100% | 
| Flamethrower damage 5 | ✖ 400 | 40% | 140% | 
| Flamethrower damage 6 | ✖ 500 | 20% | 160% | 
| Flamethrower damage 7-∞ |        ✖  2^(Level-7)*1000 (e.g. 1000 for level 7)  | 
20% per level | 160% + 20%×(Level-6)  | 
History
- 0.13.0: 
- Introduced.