Research: Difference between revisions
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'''Research''' is used to unlock [[technologies]], offering new recipes and bonuses. Research is performed by [[lab|labs]] consuming different types of [[science pack|science packs]]. | '''Research''' is used to unlock [[technologies]], offering new recipes and bonuses. Research is performed by [[lab|labs]] consuming different types of [[science pack|science packs]]. | ||
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In single player games, only one technology can be researched at a time, while in multiplayer, research progress is shared within [[Multiplayer#PvP|forces]]. | In single player games, only one technology can be researched at a time, while in multiplayer, research progress is shared within [[Multiplayer#PvP|forces]]. | ||
The technology to be researched is selected from the technology screen, opened by pressing | The technology to be researched is selected from the technology screen, opened by pressing {{Keybinding|T}}. The current active research can be changed at any time from the technology screen; if another research is in progress, that progress will be saved. Multiple research topics can be partially researched like this at any one time. | ||
Research progress for a technology is divided into ''units''. Each unit has a time and a science pack cost. When research is in progress labs with the required amount of science packs for one unit will consume the amount and contribute towards research progress. | Research progress for a technology is divided into ''units''. Each unit has a time and a science pack cost. When research is in progress labs with the required amount of science packs for one unit will consume the amount and contribute towards research progress. | ||
[[File:res.png|frame|The progress bar shown in the top right corner of the screen when research is in progress]] | [[File:res.png|frame|The progress bar shown in the top right corner of the screen when research is in progress]] | ||
The time ''T'' it will take to research a particular technology is given by: | The time ''T'' it will take to research a particular technology is given by: | ||
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=== Automation === | === Automation === | ||
[[File:5_5_Labs_R_G_packs.png|400px|thumb|right|A simple lab setup using [[science pack | [[File:5_5_Labs_R_G_packs.png|400px|thumb|right|A simple lab setup using [[science pack 1]] and [[science pack 2|2]], [[belt transport system|belts]], and [[inserters]]]] | ||
Crafting science packs by hand is not feasible, mainly because of the amount of resources and time needed to craft them. Some science packs also require ingredients that cannot be handcrafted, such as [[oil processing|oil products]]. Science pack production automation is the primary incentive for factory development throughout the game. | Crafting science packs by hand is not feasible, mainly because of the amount of resources and time needed to craft them. Some science packs also require ingredients that cannot be handcrafted, such as [[oil processing|oil products]]. Science pack production automation is the primary incentive for factory development throughout the game. | ||
The insertion of science packs into labs may be automated using [[inserters]] and [[transport belt | The insertion of science packs into labs may be automated using [[inserters]] and [[transport belt]]s, as shown to the right, or using [[Robotic network#Robots|robots]] and the [[logistic network]]. | ||
Note that inserters can take science packs from labs and hand them to other labs, making a lab chain a feasible solution. Other options include using 3 belts (before space science packs are needed), or a [[Glossary#S|sushi belt]]. | Note that inserters can take science packs from labs and hand them to other labs, making a lab chain a feasible solution. Other options include using 3 belts (before space science packs are needed), or a [[Glossary#S|sushi belt]]. | ||
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{{Achievement|Tech-maniac}} | {{Achievement|Tech-maniac}} | ||
== History == | |||
{{History|0.15.0| | |||
* Research system overhauled | |||
** There are now 7 science pack types instead of 4, research prices have been changed to compensate. | |||
** Top-tier science pack is no longer obtained by destroying alien nests, but by launching rockets with satellites.}} | |||
== See also == | == See also == | ||
* [[Technologies]] | * [[Technologies]] | ||
[[Category: Technology]] | [[Category: Technology]] | ||
{{TechNav}} | {{TechNav}} |
Revision as of 08:25, 2 September 2018
Research is used to unlock technologies, offering new recipes and bonuses. Research is performed by labs consuming different types of science packs.
Mechanics
In single player games, only one technology can be researched at a time, while in multiplayer, research progress is shared within forces.
The technology to be researched is selected from the technology screen, opened by pressing T. The current active research can be changed at any time from the technology screen; if another research is in progress, that progress will be saved. Multiple research topics can be partially researched like this at any one time.
Research progress for a technology is divided into units. Each unit has a time and a science pack cost. When research is in progress labs with the required amount of science packs for one unit will consume the amount and contribute towards research progress.
The time T it will take to research a particular technology is given by:
T = (T[0] × P) ÷ (L × S)
seconds,
where:
- T[0] is the time cost per unit (as shown in Research screen)
- P is the price of the research, in units (as shown in Research screen)
- L is the number of labs used
- S is lab speed, which is given by:
1 + B[r]
- where B[r] is the total research speed modifier from lab research speed research and any module effects
Note that P represents the research price in units, not in individual science packs summed across all their types. For example, a research that costs 100 science packs 1 and 100 science packs 2, grouped into 100 units of 1 each of science packs 1 and 2, would have a P of 100, not 200.
Automation
Crafting science packs by hand is not feasible, mainly because of the amount of resources and time needed to craft them. Some science packs also require ingredients that cannot be handcrafted, such as oil products. Science pack production automation is the primary incentive for factory development throughout the game.
The insertion of science packs into labs may be automated using inserters and transport belts, as shown to the right, or using robots and the logistic network.
Note that inserters can take science packs from labs and hand them to other labs, making a lab chain a feasible solution. Other options include using 3 belts (before space science packs are needed), or a sushi belt.
Achievements
Tech maniac Research all technologies. |
History
- 0.15.0:
- Research system overhauled
- There are now 7 science pack types instead of 4, research prices have been changed to compensate.
- Top-tier science pack is no longer obtained by destroying alien nests, but by launching rockets with satellites.
- Research system overhauled