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Nuclear fuel: Difference between revisions

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added a bit more info and clarified bonuses
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m bad value
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{{Languages}}{{:Infobox:Nuclear fuel}}
{{Languages}}{{:Infobox:Nuclear fuel}}


Nuclear fuel is a new type of [[fuel]] introduced in game version 0.16. It has the highest energy density and vehicle bonuses of all the fuel types, providing an acceleration bonus of 250% (compared to [[Rocket fuel|rocket fuel]]'s 180%). The vehicle speed bonus (15%) is the same as for rocket fuel.
Nuclear fuel is a new type of [[fuel]] introduced in game version 0.16. It has the highest energy density and vehicle bonuses of all the fuel types, providing an acceleration bonus of 250% (compared to [[Rocket fuel|rocket fuel]]'s 180%). The vehicle speed bonus (10%) is the same as for rocket fuel.


Nuclear fuel is made from rocket fuel and [[uranium-235]], one of each to produce one unit of nuclear fuel.
Nuclear fuel is made from rocket fuel and [[uranium-235]], one of each to produce one unit of nuclear fuel.

Revision as of 02:33, 18 December 2017

Nuclear fuel

Recipe

90
+
1
+
1
1

Total raw

90
+
1
+
1

Stack size

1

Rocket capacity

10 (10 stacks)

Fuel value

1.21 GJ (burner)

Vehicle acceleration

250%
295% 340%
385% 475%

Vehicle top speed

115%
119.5% 124%
128.5% 137.5%

Prototype type

item

Internal name

nuclear-fuel

Required technologies

Produced by

Used as fuel by

Nuclear fuel is a new type of fuel introduced in game version 0.16. It has the highest energy density and vehicle bonuses of all the fuel types, providing an acceleration bonus of 250% (compared to rocket fuel's 180%). The vehicle speed bonus (10%) is the same as for rocket fuel.

Nuclear fuel is made from rocket fuel and uranium-235, one of each to produce one unit of nuclear fuel.

While nuclear fuel has 5.38 times the fuel value of rocket fuel in per-unit terms, it does not stack (i.e., stack size is 1), while rocket fuel stacks to 10, meaning that a full tank of rocket fuel will last nearly twice as long as a full tank of nuclear fuel. Also, for vehicles with a single-slot fuel inventory (car only), additional units must be held in the main inventory. (Although, as always, fuel units in the process of being burned do not show up in the fuel inventory, effectively giving room for a single spare in the car.)

History

See also

Template:BurnerNav