Archive:Bullet damage (research): Difference between revisions
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* [[Bullet shooting speed (research)|Bullet shooting speed]] | * [[Bullet shooting speed (research)|Bullet shooting speed]] | ||
{{TechNav}} | {{TechNav}} | ||
Revision as of 13:16, 4 September 2017
| Bullet damage (research) |
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Cost |
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| ✖ 50 | |
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Prototype type |
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Internal name |
bullet-damage-1 |
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Required technologies |
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Allows |
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The Bullet damage technologies affects damage of the Pistol, Submachine gun, Gun turret, and Defender capsule.
| Technology | Cost | Effects | Cumulative effect |
|---|---|---|---|
| Bullet damage 1 | X 50 | 10% | 10% |
| Bullet damage 2 | X 100 | 10% | 20% |
| Bullet damage 3 | X 100 | 20% | 40% |
| Bullet damage 4 | X 200 | 20% | 60% |
| Bullet damage 5 | X 200 | 20% | 80% |
| Bullet damage 6 | X 300 | 40% | 120% |
| Bullet damage 7-∞ | X 2^(Level-7)*1000 (eg. 1000 for level 7, 2000 for level 8) |
40% per level | 120% + 40%*(Level-6) |