Chemical plant: Difference between revisions
		
		
		
		Jump to navigation
		Jump to search
		
m Added more links to other pages  | 
				 removed badly-writtten text text that is now covered by the infobox  | 
				||
| Line 3: | Line 3: | ||
[[File:Chemical-plant-example.png|thumb|256px|A chemical plant converting heavy oil to lubricant.]]  | [[File:Chemical-plant-example.png|thumb|256px|A chemical plant converting heavy oil to lubricant.]]  | ||
Most recipes that either require or provide a fluid other than [[Crude oil]] is produced here. The chemical plant has 2 inputs and 2 outputs in fixed positions. Solid items are both inserted and removed by [[Inserters]] from any point (no need to target fluid input/output connections).  | Most recipes that either require or provide a fluid other than [[Crude oil]] is produced here. The chemical plant has 2 inputs and 2 outputs in fixed positions. Solid items are both inserted and removed by [[Inserters]] from any point (no need to target fluid input/output connections).  | ||
== History ==  | == History ==  | ||
Revision as of 13:44, 22 June 2017
Most recipes that either require or provide a fluid other than Crude oil is produced here. The chemical plant has 2 inputs and 2 outputs in fixed positions. Solid items are both inserted and removed by Inserters from any point (no need to target fluid input/output connections).
History
- 0.15.0: 
- Module slots increased from 2 to 3.
 
 
- 0.11.6: 
- Oil refinery and chemical plant are now disconnected from pipes when the recipe is reset.
 
 
- 0.10.0: 
- Unused pipe connections don't connect to pipes.
 - Fluid input amount is limited to 2x recipe cost.
 - Fluid inputs for the chemical plant are now saved properly.
 - Now accepts modules.
 
 
- 0.9.0: 
- Introduced