Productivity module 2: Difference between revisions
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{{:Productivity module 2 | {{:Infobox:Productivity module 2}} | ||
Productivity modules add a second purple "production bar" to item producing buildings and labs. It fills by 6% per crafting cycle for this tier of module. When the production bar reaches 100% an extra item is produced. | Productivity modules add a second purple "production bar" to item producing buildings and labs. It fills by 6% per crafting cycle for this tier of module. When the production bar reaches 100% an extra item is produced. | ||
Revision as of 16:51, 19 July 2017
| Productivity module 2 |
- Base game
- Space Age mod
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Recipe |
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Total raw |
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Stack size |
50 |
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50 (1 stack) |
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Energy consumption |
+60% (electric) |
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Speed |
−10% |
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Productivity |
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Pollution |
+7% |
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Prototype type |
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Internal name |
productivity-module-2 |
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Required technologies |
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Produced by |
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Consumed by |
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Productivity modules add a second purple "production bar" to item producing buildings and labs. It fills by 6% per crafting cycle for this tier of module. When the production bar reaches 100% an extra item is produced.
Productivity modules can only be used to make intermediate products. These are items that are used in other recipes and cannot directly be placed.