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Pumpjack: Difference between revisions

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m (The amount of oil you receive was inflated so it is now 10 multiplied by the fields yield instead of 1.)
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{{:Pumpjack/infobox}}
{{:Pumpjack/infobox}}


'''Pumpjacks''' extract [[Crude Oil|crude oil]] from [[Oil field|oil fields]]. Each oil field can be covered by only one pumpjack at a fixed spot. The pumpjack will then output an amount of crude oil per cycle equal to 1.0 multiplied by the field's yield (e.g. 5.4 crude oil for 538% yield) per second. Without speed modules one pumpjack cycle takes one second to complete.  
'''Pumpjacks''' extract [[Crude Oil|crude oil]] from [[Oil field|oil fields]]. Each oil field can be covered by only one pumpjack at a fixed spot. The pumpjack will then output an amount of crude oil per cycle equal to 10 multiplied by the field's yield (e.g. 54 crude oil for 538% yield) per second. Without speed modules one pumpjack cycle takes one second to complete.  


Extracting oil lowers the field's yield by 1% per 75 pumpjack cycles to a minimum of 10%, or 0.1 oil units per sec.
Extracting oil lowers the field's yield by 1% per 75 pumpjack cycles to a minimum of 10%, or 1 oil unit per sec.


Pumpjacks are limited to an maximum output of 10.0 crude oil per cycle, achieved by an oil field with more than 999% yield. However, such a high yield is fairly rare.
Pumpjacks are limited to an maximum output of 100 crude oil per cycle, achieved by an oil field with more than 999% yield. However, such a high yield is fairly rare.


Pumpjacks output tile location is fixed relative to its orientation.
Pumpjacks output tile location is fixed relative to its orientation.
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== Tips ==
== Tips ==
If oil fields are depleted ( to the minimum of 10% ) speed [[Module]]s are a good option to raise the pumpjacks output. With two [[Speed module 3]]'s the output doubles from 0.1 to 0.2 crude oil per second and even more when using additional [[Basic beacon]]s ( + another 0.05 oil per beacon per second ).  
If oil fields are depleted ( to the minimum of 10% ) speed [[Module]]s are a good option to raise the pumpjacks output. With two [[Speed module 3]]'s the output doubles from 1 to 2 crude oil per second and even more when using additional [[Basic beacon]]s ( + another 0.5 oil per beacon per second ).  





Revision as of 00:38, 16 May 2017

Pumpjack/infobox

Pumpjacks extract crude oil from oil fields. Each oil field can be covered by only one pumpjack at a fixed spot. The pumpjack will then output an amount of crude oil per cycle equal to 10 multiplied by the field's yield (e.g. 54 crude oil for 538% yield) per second. Without speed modules one pumpjack cycle takes one second to complete.

Extracting oil lowers the field's yield by 1% per 75 pumpjack cycles to a minimum of 10%, or 1 oil unit per sec.

Pumpjacks are limited to an maximum output of 100 crude oil per cycle, achieved by an oil field with more than 999% yield. However, such a high yield is fairly rare.

Pumpjacks output tile location is fixed relative to its orientation.

Pumpjacks cannot be placed on a non-oilfield tile.

Tips

If oil fields are depleted ( to the minimum of 10% ) speed Modules are a good option to raise the pumpjacks output. With two Speed module 3's the output doubles from 1 to 2 crude oil per second and even more when using additional Basic beacons ( + another 0.5 oil per beacon per second ).


The formula to determine the modified output is:

Output of unmodified oil field * ( Number of modules in pumpjack * bonus from module ) + output of unmodified oil field * ( number of Beacons * ( number of modules * distribution efficiency ) * bonus from module + 1 )

Example
For 1 pumpjack on a depleted oil field with two lvl 3 speed modules and 6 beacons with each two lvl 3 speed modules: 0,1 * ( 2 * 0,5 ) + 0,1 * ( 6 * ( 2 * 0,5 ) 0,5 + 1 ) = 0,5 Crude oil per 1 second.
Assuming that there will be always 2 modules equipped in pumpjack and beacons, formula can be shortened : 0,1 + 0,1 * ( 6 * 0,5 + 1 ) = 0,5 Crude oil per 1 second.

History

See also