Nightvision: Difference between revisions
Iridium235 (talk | contribs) m (Changed description from "with a greyscale overlay" to "with a yellow overlay") |
Iridium235 (talk | contribs) (Added info about placing nightvision in vehicles) |
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'''Nightvision''' is a kind of [[Equipment modules|equipment module]]. It can be used by placing it in the grid that opens by right clicking the armor. | '''Nightvision''' is a kind of [[Equipment modules|equipment module]]. It can be used by placing it in the grid that opens by right clicking the armor. | ||
Having nightvision in the [[Modular armor|armor]] during the [[Game-day|night]] changes the standard vision at night to be brighter with a | Having nightvision in the [[Modular armor|armor]] during the [[Game-day|night]] changes the standard vision at night to be brighter with a slight blue overlay that drains non-lit areas of color. Unlike other items such as exoskeletons or shields, equipping multiple night vision units has no effect. Nightvision turns off and requires no energy during the day time. | ||
Nightvision requires a suit energy supply to function. Unfortunately its complementary tech [[portable solar panel]] does not provide energy at night, and the Nightvision's internal buffer of 120 kJ will quickly drain in a few seconds. Getting initial use out of Nightvision requires charging a [[Personal battery|modular battery]] to stay online over night. | Nightvision requires a suit energy supply to function. Unfortunately its complementary tech [[portable solar panel]] does not provide energy at night, and the Nightvision's internal buffer of 120 kJ will quickly drain in a few seconds. Getting initial use out of Nightvision requires charging a [[Personal battery|modular battery]] to stay online over night. | ||
When placed in a vehicle, the effects only work when the player enters or remote controls the vehicle. | |||
== History == | == History == |
Latest revision as of 05:17, 12 December 2024
Nightvision |
Recipe |
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+ + → | |
Total raw |
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+ + + + | |
Stack size |
20 |
Dimensions |
2×2 |
Energy consumption |
10 kW (electric) |
Placed in |
|
Energy capacity |
120 kJ (electric) |
Prototype type |
|
Internal name |
night-vision-equipment |
Required technologies |
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Produced by |
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Nightvision is a kind of equipment module. It can be used by placing it in the grid that opens by right clicking the armor.
Having nightvision in the armor during the night changes the standard vision at night to be brighter with a slight blue overlay that drains non-lit areas of color. Unlike other items such as exoskeletons or shields, equipping multiple night vision units has no effect. Nightvision turns off and requires no energy during the day time.
Nightvision requires a suit energy supply to function. Unfortunately its complementary tech portable solar panel does not provide energy at night, and the Nightvision's internal buffer of 120 kJ will quickly drain in a few seconds. Getting initial use out of Nightvision requires charging a modular battery to stay online over night.
When placed in a vehicle, the effects only work when the player enters or remote controls the vehicle.
History
- 2.0.22:
- Effect changed to look less orange.
- 2.0.7:
- Effect changed from grayscale to a more orangy one.
- 0.13.0:
- Power consumption increased by a factor of 10.
- 0.12.0:
- Power consumption increased by a factor of 100.
- 0.11.17:
- Moved the night vision tint color into the night vision equipment prototype.
- 0.9.1:
- Show energy consumption in the tooltip.
- 0.9.0:
- Green color of night vision is less dense.
- 0.7.0:
- Introduced