Nauvis: Difference between revisions
(→See also: Update for consistency) |
(Surface properties should come before the asteroids and routes.) |
||
Line 1: | Line 1: | ||
{{Languages}} | {{Languages}} | ||
{{Stub}} | {{Stub}} | ||
Line 27: | Line 17: | ||
* {{NavboxIconLink|Captive biter spawner}} {{SA}} Biter and spitter spawners can exist only on {{NavboxIconLink|Nauvis}} | * {{NavboxIconLink|Captive biter spawner}} {{SA}} Biter and spitter spawners can exist only on {{NavboxIconLink|Nauvis}} | ||
* {{NavboxIconLink|Biolab}}s {{SA}} can only be placed on Nauvis. | * {{NavboxIconLink|Biolab}}s {{SA}} can only be placed on Nauvis. | ||
==Surface== | |||
===Properties=== | |||
{| class="wikitable" | |||
|+ Nauvis Surface Properties | |||
|- | |||
! Property !! Value | |||
|- | |||
| Pollutant Type || Pollution | |||
|- | |||
| Day Night Cycle || 7 Minutes | |||
|- | |||
| Magnetic Field|| 90 | |||
|- | |||
| Solar Power || 100% | |||
|- | |||
| Pressure || 1000 | |||
|- | |||
| Gravity || 10 | |||
|} | |||
=== Biomes === | |||
Nauvis has a few distinct biomes: | |||
* '''Grasslands''' features plains of green grass. Large parts of these are covered with trees. | |||
* '''Sandy Desert''' has barren terrain, with a few dead trees scattered about. | |||
* '''Red Desert''' | |||
===Natural Resources=== <!-- 🤔 Resources are an important motivator, so let's document them here. Also documenting how they're harvested, as that might have a major effect on gameplay. - tecanec --> | |||
The native raw resources on Nauvis are {{NavboxIconLink|Iron ore}}, {{NavboxIconLink|Copper ore}}, {{NavboxIconLink|Coal}}, {{NavboxIconLink|Stone}}, {{NavboxIconLink|Uranium ore}}, {{NavboxIconLink|Crude oil}}, {{NavboxIconLink|Water}}, {{NavboxIconLink|Wood}}, and {{NavboxIconLink|Raw fish}}. Among these, only water and crude oil are renewable with local research, as their sources do not run dry. | |||
Out of these nine resources, the first five are found in ore patches and harvested using a {{NavboxIconLink|Burner mining drill}}, an {{NavboxIconLink|Electric mining drill}}, or (if Space Age is installed) a {{NavboxIconLink|Big mining drill}}. In addition, Uranium Ore requires a constant supply of {{NavboxIconLink|Sulfuric acid}} in order for the drills to function and can't be mined using Burner mining drill. | |||
Water is harvested by placing an {{NavboxIconLink|Offshore pump}} on the side of a lake. It will produce water indefinitely, as water does not run out. It requires no energy or fuel. | |||
Crude oil is harvested by placing a {{NavboxIconLink|Pumpjack}} on an oil field. It requires energy to function. With continuous use, the same oil field will produce oil at a gradually slower rate, but this decrease in production will stop when production is at 20% of its initial value, making crude oil a renewable resource on Nauvis. | |||
Stone, coal, wood, and raw fish can be obtained by mining naturally spawning entities. (In case of stone and coal, this is in addition to being found in ore patches.) Mining a [[Rock]] will yield stone, and if it is "huge", it will also yield coal. [[Tree]]s yield wood when mined. Finally, "mining" a fish (shown as a dark, moving spot in water) will yield the fish as five items. | |||
==Mechanics== <!-- 🤔 Things related to what players are actually doing on the planet. Admittedly, that'd probably wind up being most of the page's actual contents, so it might also be better to just remove this heading and upgrade its sub-headings to top-level headings. - tecanec --> | |||
===Pollution=== <!-- 🤔 AFAIK, pollution is a Nauvis-exclusive mechanic (not including the similar spore mechanics on Gleba). Planet-exclusive mechanics are definitely worth documenting here, IMO. - tecanec --> | |||
{{Main|Pollution}} | |||
On Nauvis, many buildings produce pollution while active. This pollution is local to the chunk on which it is produced, but will spread to other chunks over time. It is consumed by Nauvis' natural environment, but if it reaches a spawner, it will provoke an attack from its biters/spitters. | |||
==Space routes== | ==Space routes== | ||
Line 116: | Line 149: | ||
'''Note:''' | '''Note:''' | ||
*Huge Asteroids only spawn past [[Aquilo]]{{SA}} | *Huge Asteroids only spawn past [[Aquilo]]{{SA}} | ||
== See also == | == See also == |
Latest revision as of 00:04, 22 November 2024
This article is a stub, and not comprehensive. |
---|
You can help this wiki by expanding it. |
Nauvis is the main setting of Factorio's base game, and the first of five planets that can be visited in Factorio: Space Age. It is an Earth-like planet featuring a variety of biomes, such as deserts, lakes of liquid water, and forests.
Required Research
-None-
Exclusive Items
The following items, Buildings, and recipes are unlocked by Gleba's Agricultural science pack
- Fish breeding can only be performed on Nauvis.
- Wood processing which yields tree seeds, can only be performed on Nauvis, making it the only place where wood is renewable.
- Biter egg
- Captive biter spawner Biter and spitter spawners can exist only on Nauvis
- Biolabs can only be placed on Nauvis.
Surface
Properties
Property | Value |
---|---|
Pollutant Type | Pollution |
Day Night Cycle | 7 Minutes |
Magnetic Field | 90 |
Solar Power | 100% |
Pressure | 1000 |
Gravity | 10 |
Biomes
Nauvis has a few distinct biomes:
- Grasslands features plains of green grass. Large parts of these are covered with trees.
- Sandy Desert has barren terrain, with a few dead trees scattered about.
- Red Desert
Natural Resources
The native raw resources on Nauvis are Iron ore, Copper ore, Coal, Stone, Uranium ore, Crude oil, Water, Wood, and Raw fish. Among these, only water and crude oil are renewable with local research, as their sources do not run dry.
Out of these nine resources, the first five are found in ore patches and harvested using a Burner mining drill, an Electric mining drill, or (if Space Age is installed) a Big mining drill. In addition, Uranium Ore requires a constant supply of Sulfuric acid in order for the drills to function and can't be mined using Burner mining drill.
Water is harvested by placing an Offshore pump on the side of a lake. It will produce water indefinitely, as water does not run out. It requires no energy or fuel.
Crude oil is harvested by placing a Pumpjack on an oil field. It requires energy to function. With continuous use, the same oil field will produce oil at a gradually slower rate, but this decrease in production will stop when production is at 20% of its initial value, making crude oil a renewable resource on Nauvis.
Stone, coal, wood, and raw fish can be obtained by mining naturally spawning entities. (In case of stone and coal, this is in addition to being found in ore patches.) Mining a Rock will yield stone, and if it is "huge", it will also yield coal. Trees yield wood when mined. Finally, "mining" a fish (shown as a dark, moving spot in water) will yield the fish as five items.
Mechanics
Pollution
- Main article: Pollution
On Nauvis, many buildings produce pollution while active. This pollution is local to the chunk on which it is produced, but will spread to other chunks over time. It is consumed by Nauvis' natural environment, but if it reaches a spawner, it will provoke an attack from its biters/spitters.
Space routes
Nauvis is connected to 3 other planets: Vulcanus, Fulgora and Gleba.
Planet | Distance (KM) |
---|---|
Fulgora | 15,000 |
Gleba | 15,000 |
Vulcanus | 15,000 |
Asteroid rate graphs:
Space route from Nauvis to Vulcanus |
Space route from Nauvis to Gleba |
Space route from Nauvis to Fulgora |
Graph legend:
Asteroid type | Chunk | Medium |
---|---|---|
Metallic | ● Blue | ● Red |
Carbonic | ● Orange | ● Yellow |
Oxide | ● Green | ● Magenta |
Orbit
Properties
Property | Value |
---|---|
Solar Power | 300% |
Asteroid Type | Spawn Ratio |
---|---|
Metallic asteroid chunk | 3 |
Carbonic asteroid chunk | 2 |
Oxide asteroid chunk | 1 |
Promethium asteroid chunk | 0 |
Asteroid Size | Spawn % |
---|---|
Chunk | 1.25 |
Medium | 0 |
Big | 0 |
Huge | 0 |
Note:
- Huge Asteroids only spawn past Aquilo
See also
Trivia
- The name of the planet "Nauvis" was known even prior to the announcement of Space Age, as it was already named within the modding API.
History
- 0.1.0:
- Introduced