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{{About/Space age}}
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{{About|the result of an item's spoilage|the article describing the mechanics of items spoiling|Spoilage mechanics}}
'''Spoilage''' is generated by letting most spoilable items spoil. This often happens on [[Gleba]], but it can happen anywhere, notably with [[agricultural science pack|agricultural science packs]] or [[fish]].
'''Spoilage''' is generated by letting most spoilable items spoil. This often happens on [[Gleba]], but it can happen anywhere, notably with [[agricultural science pack|agricultural science packs]] or [[fish]].


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== Spoilage Mechanics ==
== Spoilage Mechanics ==
Most biological products on Gleba are "spoilable". A spoilable item has an inherent timer attached to it, which begins at the item's creation. When the timer reaches 0, the item is transformed into [[spoilage]]{{SA}}, with a few exceptions. This process is inevitable and cannot be stopped.
{{main|Spoilage mechanics}}
 
The exact time differs per item, ranging anywhere from a few minutes to 2 hours. This means that item throughput is more important than ever on Gleba, and buffering a large stockpile is ineffective, as items can spoil within containers.
 
When crafting with spoilable items, the final product will inherit the freshness value of the ingredients. The three exceptions are [[Iron Bacteria|iron]] and [[copper bacteria]] cultivation, [[pentapod eggs]] and [[fish]] breeding, whose recipes will always result in a 100% fresh product, regardless of the freshness of the ingredients.
 
When crafting with two different spoilable items of different freshness values, like in the [[agricultural science pack]]{{SA}} and [[bioflux]]{{SA}} recipes, the final product's freshness is determined by the average of the ingredients' freshness.


The agricultural science pack does spoil, which will gradually decrease its research value, so the player is incentivized to build a fast space platform to bring them back to Nauvis.
Many items produced on Gleba will transform into spoilage after a period of time particular to that type of item. This mechanism is also referred to as "spoilage".
 
Spoilable items are used as ingredients in a few non-spoilable items, such as the [[biochamber]]{{SA}}. In these, the freshness value of the ingredients do not matter in the product being produced.
 
{| class="wikitable sortable"
|+ Spoilable Item Times
|-
! Item !! Time !! Special effect on spoiling
|-
| {{imagelink|Agricultural science pack|space-age=yes}} || 1 hour ||
|-
| {{imagelink|Biter egg|space-age=yes}} || 30 minute || Spawns a Big Biter
|-
| {{imagelink|Bioflux|space-age=yes}} || 2 hours ||
|-
| {{imagelink|Copper bacteria|space-age=yes}} || 1 minute || Turns into [[copper ore]]
|-
| {{imagelink|Raw fish}} || 2 hours, 5 minutes, 50 seconds ||
|-
| {{imagelink|Iron bacteria|space-age=yes}} || 1 minute || Turns into [[iron ore]]
|-
| {{imagelink|Jelly|space-age=yes}} || 4 minutes ||
|-
| {{imagelink|Jellynut|space-age=yes}} || 1 hour ||
|-
| {{imagelink|Nutrients|space-age=yes}} || 5 minutes ||
|-
| {{imagelink|Pentapod egg|space-age=yes}} || 15 minutes || Spawns a wriggler
|-
| {{imagelink|Yumako|space-age=yes}} || 1 hour ||
|-
| {{imagelink|Yumako mash|space-age=yes}} || 3 minutes ||
|-
|}


== History ==
== History ==

Latest revision as of 07:04, 17 November 2024

Spoilage.png
Spoilage

Stack size

200

Rocket capacity

2000 (10 stacks)

Fuel value

250 KJ (burner)

Vehicle acceleration

50%

Vehicle top speed

50%

Prototype type

item

Internal name

spoilage

Consumed by

Agricultural tower.png
Biosulfur.png
Burnt spoilage.png
Efficiency module 3.png
Nutrients from spoilage.png
Overgrowth jellynut soil.png
Overgrowth yumako soil.png

Used as fuel by

Burner inserter.png
Burner mining drill.png
Boiler.png
Heating tower.png
Stone furnace.png
Steel furnace.png
Locomotive.png
Car.png
Tank.png
No-building-material-icon.png
This article is a stub, and not comprehensive.
You can help this wiki by expanding it.

Space Age expansion exclusive feature.

This article is about the result of an item's spoilage. For the article describing the mechanics of items spoiling, see Spoilage mechanics.


Spoilage is generated by letting most spoilable items spoil. This often happens on Gleba, but it can happen anywhere, notably with agricultural science packs or fish.

Spoilage can be directly harvested from stingfrond, sunnycomb, hairy clubnub and other flora present in Gleba. In addition, recycling nutrients will behave as if the nutrients were made using the nutrients from spoilage recipe, thereby yielding conciderably more spoilage than simply allowing the nutrients to spoil naturally.

Alternative recipes

Recipe Ingredients Result Produced by Crafted only on
Iron bacteria.png
Time.png
1
+
Jelly.png
6
Iron bacteria.png
10%
+
Spoilage.png
4
Biochamber.png
Assembling machine 2.png
Assembling machine 3.png
Player.png
Gleba.png
Copper bacteria.png
Time.png
1
+
Yumako mash.png
3
Copper bacteria.png
10%
+
Spoilage.png
1
Biochamber.png
Assembling machine 2.png
Assembling machine 3.png
Player.png
Gleba.png

Spoilage Mechanics

Main article: Spoilage mechanics

Many items produced on Gleba will transform into spoilage after a period of time particular to that type of item. This mechanism is also referred to as "spoilage".

History

See also