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[[File:gleba_preview.png|210px|right]]'''Gleba''' is a moist, agricultural planet with fungal hills and swampy lowlands.
[[File:gleba_preview.png|210px|right]]'''Gleba''' is a moist, agricultural planet with fungal hills and swampy lowlands.


It is home to the [[pentapods]]{{SA}}, which are spider-like, [[enemies]] who are attracted to the scent of biological processing, similar to the way that [[Nauvis]] creatures negatively respond to [[pollution]]. One of the most prominent traits of Gleba is that nearly everything takes a biological form.
It is home to the [[pentapods]]{{SA}}, which are spider-like [[enemies]] who are attracted to the scent of biological processing called Spores, similar to the way that [[Nauvis]] creatures negatively respond to [[pollution]]. One of the most prominent traits of Gleba is that nearly everything takes a biological form.
=== Required Research ===
{{NavboxIconLink|Planet_discovery_Gleba_(research)|Planet Discovery Gleba}}


=== Exclusive Items ===
=== Exclusive Items ===
The following items are unlocked on Gleba:
The following items are unlocked on Gleba. The items marked "exclusive" can only be crafted on Gleba:
* {{NavboxIconLink|Agricultural tower}} {{SA}} (researched on Gleba, exclusively produced and placed on Gleba and [[Nauvis]])
* {{NavboxIconLink|Agricultural science pack}} {{SA}}
* {{NavboxIconLink|Artificial jellynut soil}} and {{NavboxIconLink|Artificial yumako soil}} (exclusive)
* {{NavboxIconLink|Overgrowth jellynut soil}} and {{NavboxIconLink|Overgrowth yumako soil}} (exclusive)
* {{NavboxIconLink|Captive biter spawner}} {{SA}} (spawners can be captured with Gleba's {{NavboxIconLink|Capture bot rocket}}, constructed with [[Aquilo]] research, and exclusively produced and placed on Nauvis).
* {{NavboxIconLink|Heating tower}} {{SA}}
* {{NavboxIconLink|Biochamber}} {{SA}} (exclusive)
* {{NavboxIconLink|Biolab}} {{SA}} (unlocked with Gleba science, but exclusively produced and placed on Nauvis)
* {{NavboxIconLink|Rocket turret}} {{SA}}
* {{NavboxIconLink|Spidertron}}
* {{NavboxIconLink|Stack inserter}} {{SA}}
* {{NavboxIconLink|Toolbelt equipment}} {{SA}}
* {{NavboxIconLink|Productivity module 3}}
* {{NavboxIconLink|Efficiency module 3}}


* [[Agricultural tower]]{{SA}}
==Surface==
* [[Heating tower]]{{SA}}
* [[Biochamber]]{{SA}}
* [[Biolab]]{{SA}}
* [[Stack inserter]]{{SA}}
* [[Rocket turret]]{{SA}}
* [[Spidertron]]


==Biomes==
===Properties===
{| class="wikitable"
|+ Gleba Surface Properties
|-
! Property !! Value
|-
| Pollutant Type || Spores
|-
| Day Night Cycle || 10 Minutes
|-
| Magnetic Field|| 10
|-
| Solar Power || 50%
|-
| Pressure || 2000
|-
| Gravity || 20
|}
 
===Biomes===


Gleba hosts multiple biomes.
Gleba hosts multiple biomes.


'''Deep water'''
;Deep water
An impassable
:Impassable
;Shallows
:A walkable murky water, filled with watercanes
;Green lowlands
;Red lowlands
;Green midlands
;Red midlands
;Highlands


'''Shallows'''
== Mechanics ==
A walkable murky water, filled with watercanes.
{{main|Spoilage mechanics}}
'''Green lowlands'''
Most biological products on Gleba are "spoilable". A spoilable item has an inherent timer attached to it, which begins at the item's creation. When the timer reaches 0, the item is transformed into [[spoilage]],{{SA}} with a few exceptions. This process is inevitable and cannot be stopped.


'''Red lowlands'''
The exact time differs per item, ranging anywhere from a few minutes to 2 hours. This means that item throughput is more important than ever on Gleba, and buffering a large stockpile is ineffective, as items can spoil within containers.


'''Green midlands'''
The [[Biochamber]], Gleba's special production building, uses a fuel source, [[nutrients]]. Nutrients also can spoil, and have a short, 5 minute spoil time.


'''Red midlands'''
== Access to basic resources ==


'''Highlands'''
* {{NavboxIconLink|Water}} is readily available using offshore pumps
* {{NavboxIconLink|Stone}} can be mined from patches on the surface as normal
* {{NavboxIconLink|Iron ore}} can be obtained from {{NavboxIconLink|Iron bacteria}}, which can be cultivated in a {{NavboxIconLink|Biochamber}} using {{NavboxIconLink|Iron bacteria cultivation}}
* {{NavboxIconLink|Copper ore}} can be obtained from {{NavboxIconLink|Copper bacteria}}, which can be cultivated in a biochamber using {{NavboxIconLink|Copper bacteria cultivation}}
* {{NavboxIconLink|Coal}} can be obtained via {{NavboxIconLink|Coal synthesis}}
* {{NavboxIconLink|Crude oil}} is not available. However:
** {{NavboxIconLink|Plastic bar}}s can be obtained from {{NavboxIconLink|Bioplastic}}
** {{NavboxIconLink|Sulfur}} can be obtained from {{NavboxIconLink|Biosulfur}}
** {{NavboxIconLink|Lubricant}} can be obtained from {{NavboxIconLink|Biolubricant}}
** {{NavboxIconLink|Rocket fuel}} can be obtained from {{NavboxIconLink|Rocket fuel from jelly}}
** {{NavboxIconLink|Heavy oil}} can be obtained using {{NavboxIconLink|Coal liquefaction}}, if the initial heavy oil is shipped in from another planet. This is only really useful for {{NavboxIconLink|flamethrower turret}}s, since all other oil products can be obtained more efficiently using the bio recipes.


== Mechanics ==
==Space routes==
=== Spoilage ===
{{NavboxIconLink|Gleba}} is connected to 4 other planets: {{NavboxIconLink|Nauvis}}, {{NavboxIconLink|Vulcanus}}{{SA}}, {{NavboxIconLink|Fulgora}}{{SA}}, and {{NavboxIconLink|Aquilo}}{{SA}}.
Most biological products on Gleba are "spoilable". A spoilable item has an inherent timer attached to it, which begins at the item's creation. When the timer reaches 0, the item is transformed into [[spoilage]],{{SA}} with a few exceptions. This process is inevitable and cannot be stopped.


The exact time differs per item, ranging anywhere from a few minutes to 2 hours. This means that item throughput is more important than ever on Gleba, and buffering a large stockpile is ineffective, as items can spoil within containers.
{| class="wikitable"
|+ Planet Distance
|-
! Planet !! Distance (km)
|-
| {{NavboxIconLink|Nauvis}}|| 15,000
|-
| {{NavboxIconLink|Vulcanus}}{{SA}}|| 15,000
|-
| {{NavboxIconLink|Fulgora}}{{SA}}|| 15,000
|-
| {{NavboxIconLink|Aquilo}} {{SA}}|| 30,000
|}


When crafting with spoilable items, the final product will inherit the freshness value of the ingredients. The three exceptions are [[Iron Bacteria|iron]] and [[copper bacteria]] cultivation, [[pentapod eggs]] and [[fish]] breeding, whose recipes will always result in a 100% fresh product, regardless of the freshness of the ingredients.
Asteroid rate graphs:


When crafting with two different spoilable items of different freshness values, like in the [[agricultural science pack]]{{SA}} and [[bioflux]]{{SA}} recipes, the final product's freshness is determined by the following formula
{| class="wikitable" style="text-align:center;"
 
|-
* (Larger freshness/2) + (Smaller freshness/1.5) = Final freshness value <!-- Please check this math -->
| [[File:Asteroid_chart_Nauvis_Gleba.png]] <br> Space route from {{NavboxIconLink|Nauvis}} to {{NavboxIconLink|Gleba}}
| [[File:Asteroid_chart_Vulcanus_Gleba.png]] <br> Space route from {{NavboxIconLink|Vulcanus}} to {{NavboxIconLink|Gleba}}
|-
| [[File:Asteroid_chart_Gleba_Fulgora.png]] <br> Space route from {{NavboxIconLink|Gleba }} to {{NavboxIconLink|Fulgora}}
| [[File:Asteroid_chart_Gleba_Aquilo.png]] <br> Space route from {{NavboxIconLink|Gleba }} to {{NavboxIconLink|Aquilo}}
|}


Graph legend:
{| class="wikitable"
|-
! Asteroid type
! Chunk
! Medium
! Big
|-
| [[File:Metallic asteroid chunk.png|32px]] Metallic
| <span style="color: blue;">&#9679;</span> Blue
| <span style="color: red;">&#9679;</span> Red
| <span style="color: cyan;">&#9679;</span> Cyan
|-
| [[File:Carbonic asteroid chunk.png|32px]] Carbonic
| <span style="color: orange;">&#9679;</span> Orange
| <span style="color: yellow;">&#9679;</span> Yellow
| <span style="color: brown;">&#9679;</span> Brown
|-
| [[File:Oxide asteroid chunk.png|32px]] Oxide
| <span style="color: green;">&#9679;</span> Green
| <span style="color: magenta;">&#9679;</span> Magenta
| <span style="color: purple;">&#9679;</span> Purple
|}


The agricultural science pack does spoil, which will gradually decrease its research value, so the player is incentivized to build a fast space platform to bring them back to Nauvis.
==Orbit==
 
Spoilable items are used as ingredients in a few non-spoilable items, such as the [[biochamber]]{{SA}}. In these, the freshness value of the ingredients do not matter in the product being produced.


===Properties===
{| class="wikitable"
{| class="wikitable"
|+ Spoilable Item Times
|-
|-
! Item !! Time !! Special effect on spoiling
! Property !! Value
|-
|-
| {{imagelink|Agricultural science pack|space-age=yes}} || 1 hour ||
| Solar Power || 200%
|-
|-
| {{imagelink|Biter egg|space-age=yes}} || 30 minute || Spawns a Big Biter
|}
 
{| class="wikitable"
|+ Asteroid Spawning Types
|-
|-
| {{imagelink|Bioflux|space-age=yes}} || 2 hours ||
! [[Asteroids| Asteroid]] Type !! Spawn Ratio
|-
|-
| {{imagelink|Copper bacteria|space-age=yes}} || 1 minute || Turns into [[copper ore]]
| {{NavboxIconLink|Metallic asteroid chunk}} {{SA}}|| 2
|-
|-
| {{imagelink|Raw fish}} || 2 hours, 5 minutes, 50 seconds ||
| {{NavboxIconLink|Carbonic asteroid chunk}} {{SA}}|| 5  
|-
|-
| {{imagelink|Iron bacteria|space-age=yes}} || 1 minute || Turns into [[iron ore]]
| {{NavboxIconLink|Oxide asteroid chunk}} {{SA}}|| 1  
|-
|-
| {{imagelink|Jelly|space-age=yes}} || 4 minutes ||
| {{NavboxIconLink|Promethium asteroid chunk}} {{SA}}|| 0
|}
 
{| class="wikitable"
|+ Asteroid Spawning Sizes
|-
|-
| {{imagelink|Jellynut|space-age=yes}} || 1 hour ||
! [[Asteroids| Asteroid]] Size !! Spawn %
|-
|-
| {{imagelink|Nutrients|space-age=yes}} || 5 minutes ||
| Chunk|| .30
|-
|-
| {{imagelink|Pentapod egg|space-age=yes}} || 15 minutes || Spawns a wriggler
| Medium|| .25
|-
|-
| {{imagelink|Yumako|space-age=yes}} || 1 hour ||
| Big || 0
|-
| {{imagelink|Yumako mash|space-age=yes}} || 3 minutes ||
|-
|-
| Huge || 0
|}
|}
'''Note:'''
*Chunks spawn at Nauvis at 1.25%
*Huge Asteroids only spawn past [[Aquilo]]{{SA}}


== See also ==
== See also ==
* [[Aquilo]]{{SA}}
 
* [[Fulgora]]{{SA}}
* {{NavboxIconLink|Aquilo}} {{SA}}
* [[Vulcanus]]{{SA}}
* {{NavboxIconLink|Fulgora}} {{SA}}
* {{NavboxIconLink|Nauvis}}
* {{NavboxIconLink|Vulcanus}} {{SA}}
* {{NavboxIconLink|Space platform}} {{SA}}


== Gallery ==
== Gallery ==
Line 95: Line 191:


== Trivia ==
== Trivia ==
* In biology, a gleba is a fleshy, spore-filled inner mass of some fungi like the puffball.
* In biology, a gleba is a fleshy, spore-filled inner mass of some fungus like the puffball.
* During development, Gleba was once named ''Bacchus'', after the Roman god of fertility, orchards, and vegetation.
* During development, Gleba was once named ''Bacchus'', after the Roman god of fertility, orchards, and vegetation.



Latest revision as of 00:19, 22 November 2024

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Space Age expansion exclusive feature.

Gleba preview.png

Gleba is a moist, agricultural planet with fungal hills and swampy lowlands.

It is home to the pentapods, which are spider-like enemies who are attracted to the scent of biological processing called Spores, similar to the way that Nauvis creatures negatively respond to pollution. One of the most prominent traits of Gleba is that nearly everything takes a biological form.

Required Research

Planet discovery Gleba (research).png Planet Discovery Gleba

Exclusive Items

The following items are unlocked on Gleba. The items marked "exclusive" can only be crafted on Gleba:

Surface

Properties

Gleba Surface Properties
Property Value
Pollutant Type Spores
Day Night Cycle 10 Minutes
Magnetic Field 10
Solar Power 50%
Pressure 2000
Gravity 20

Biomes

Gleba hosts multiple biomes.

Deep water
Impassable
Shallows
A walkable murky water, filled with watercanes
Green lowlands
Red lowlands
Green midlands
Red midlands
Highlands

Mechanics

Main article: Spoilage mechanics

Most biological products on Gleba are "spoilable". A spoilable item has an inherent timer attached to it, which begins at the item's creation. When the timer reaches 0, the item is transformed into spoilage, with a few exceptions. This process is inevitable and cannot be stopped.

The exact time differs per item, ranging anywhere from a few minutes to 2 hours. This means that item throughput is more important than ever on Gleba, and buffering a large stockpile is ineffective, as items can spoil within containers.

The Biochamber, Gleba's special production building, uses a fuel source, nutrients. Nutrients also can spoil, and have a short, 5 minute spoil time.

Access to basic resources

Space routes

Gleba.png Gleba is connected to 4 other planets: Nauvis.png Nauvis, Vulcanus.png Vulcanus, Fulgora.png Fulgora, and Aquilo.png Aquilo.

Planet Distance
Planet Distance (km)
Nauvis.png Nauvis 15,000
Vulcanus.png Vulcanus 15,000
Fulgora.png Fulgora 15,000
Aquilo.png Aquilo 30,000

Asteroid rate graphs:

Asteroid chart Nauvis Gleba.png
Space route from Nauvis.png Nauvis to Gleba.png Gleba
Asteroid chart Vulcanus Gleba.png
Space route from Vulcanus.png Vulcanus to Gleba.png Gleba
Asteroid chart Gleba Fulgora.png
Space route from Gleba.png Gleba to Fulgora.png Fulgora
Asteroid chart Gleba Aquilo.png
Space route from Gleba.png Gleba to Aquilo.png Aquilo

Graph legend:

Asteroid type Chunk Medium Big
Metallic asteroid chunk.png Metallic Blue Red Cyan
Carbonic asteroid chunk.png Carbonic Orange Yellow Brown
Oxide asteroid chunk.png Oxide Green Magenta Purple

Orbit

Properties

Property Value
Solar Power 200%
Asteroid Spawning Types
Asteroid Type Spawn Ratio
Metallic asteroid chunk.png Metallic asteroid chunk 2
Carbonic asteroid chunk.png Carbonic asteroid chunk 5
Oxide asteroid chunk.png Oxide asteroid chunk 1
Promethium asteroid chunk.png Promethium asteroid chunk 0
Asteroid Spawning Sizes
Asteroid Size Spawn %
Chunk .30
Medium .25
Big 0
Huge 0

Note:

  • Chunks spawn at Nauvis at 1.25%
  • Huge Asteroids only spawn past Aquilo

See also

Gallery

Trivia

  • In biology, a gleba is a fleshy, spore-filled inner mass of some fungus like the puffball.
  • During development, Gleba was once named Bacchus, after the Roman god of fertility, orchards, and vegetation.

History