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(Surface properties should come before the asteroids and routes.)
 
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<!--
{{Languages}}
  This is my first actual contribution to this wiki. I decided to start by writing a new page, just to be safe - A moderator could just remove it if that's their decision.
{{Stub}}
 
 
  Assuming I haven't missed anything (EDIT: totally did), this is also the first page to be written about a planet. So I guess you could consider this my (probably (definitely) incomplete) proposal as to how planet pages should be written. I might also add a few comments like this one where I describe my reasoning. They can be removed later (along with this one) when things are more set in stone post-SA. I think I'll mark these comments with a 🤔.
[[File:Nauvis.png|210px|right]]'''Nauvis''' is the main setting of Factorio's base game, and the first of five planets that can be visited in [[Space Age|Factorio: Space Age]]. It is an Earth-like planet featuring a variety of biomes, such as deserts, lakes of liquid water, and forests.
 
=== Required Research ===
-None-


  Don't hesitate to do some major renovations or removals if you believe it's the right choice. I'm kinda just brainstorming here, so I won't mind.
=== Exclusive Items ===
* {{NavboxIconLink|Raw fish}}
* {{NavboxIconLink|Uranium ore}}


  - tecanec
The following items, Buildings, and recipes are unlocked by Gleba's {{NavboxIconLink|Agricultural science pack}} {{SA}}
-->
* {{NavboxIconLink|Fish breeding}} {{SA}} can only be performed on Nauvis.
{{Languages}}
* {{NavboxIconLink|Wood processing}} {{SA}} which yields tree seeds, can only be performed on Nauvis, making it the only place where {{NavboxIconLink|wood}} is renewable.
{{Stub}}
* {{NavboxIconLink|Biter egg}} {{SA}}
* {{NavboxIconLink|Captive biter spawner}} {{SA}} Biter and spitter spawners can exist only on {{NavboxIconLink|Nauvis}}
* {{NavboxIconLink|Biolab}}s {{SA}} can only be placed on Nauvis.


[[File:nauvis_preview.png|210px|right]]'''Nauvis''' is the main setting of Factorio's base game, and the first of five planets that can be visited in [[Space Age|Factorio: Space Age]]. It is an Earth-like planet featuring a variety of biomes, such as deserts, lakes of liquid water, and forests.
==Surface==
===Properties===
{| class="wikitable"
|+ Nauvis Surface Properties
|-
! Property !! Value
|-
| Pollutant Type || Pollution
|-
| Day Night Cycle || 7 Minutes
|-
| Magnetic Field|| 90
|-
| Solar Power || 100%
|-
| Pressure || 1000
|-
| Gravity || 10
|}


=Mechanics= <!-- 🤔 Things related to what players are actually doing on the planet. Admittedly, that'd probably wind up being most of the page's actual contents, so it might also be better to just remove this heading and upgrade its sub-headings to top-level headings. - tecanec -->
=== Biomes ===
Nauvis has a few distinct biomes:
* '''Grasslands''' features plains of green grass. Large parts of these are covered with trees.
* '''Sandy Desert''' has barren terrain, with a few dead trees scattered about.
* '''Red Desert'''


==Natural Resources== <!-- 🤔 Resources are an important motivator, so let's document them here. Also documenting how they're harvested, as that might have a major effect on gameplay. - tecanec -->  
===Natural Resources=== <!-- 🤔 Resources are an important motivator, so let's document them here. Also documenting how they're harvested, as that might have a major effect on gameplay. - tecanec -->  
The native raw resources on Nauvis are {{NavboxIconLink|Iron ore}}, {{NavboxIconLink|Copper ore}}, {{NavboxIconLink|Coal}}, {{NavboxIconLink|Stone}}, {{NavboxIconLink|Uranium ore}}, {{NavboxIconLink|Crude oil}}, {{NavboxIconLink|Water}}, {{NavboxIconLink|Wood}}, and {{NavboxIconLink|Raw fish}}. Among these, only water and crude oil are renewable with local research, as their sources do not run dry.
The native raw resources on Nauvis are {{NavboxIconLink|Iron ore}}, {{NavboxIconLink|Copper ore}}, {{NavboxIconLink|Coal}}, {{NavboxIconLink|Stone}}, {{NavboxIconLink|Uranium ore}}, {{NavboxIconLink|Crude oil}}, {{NavboxIconLink|Water}}, {{NavboxIconLink|Wood}}, and {{NavboxIconLink|Raw fish}}. Among these, only water and crude oil are renewable with local research, as their sources do not run dry.


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Stone, coal, wood, and raw fish can be obtained by mining naturally spawning entities. (In case of stone and coal, this is in addition to being found in ore patches.) Mining a [[Rock]] will yield stone, and if it is "huge", it will also yield coal. [[Tree]]s yield wood when mined. Finally, "mining" a fish (shown as a dark, moving spot in water) will yield the fish as five items.
Stone, coal, wood, and raw fish can be obtained by mining naturally spawning entities. (In case of stone and coal, this is in addition to being found in ore patches.) Mining a [[Rock]] will yield stone, and if it is "huge", it will also yield coal. [[Tree]]s yield wood when mined. Finally, "mining" a fish (shown as a dark, moving spot in water) will yield the fish as five items.


==Exclusive buildings and recipes==
==Mechanics== <!-- 🤔 Things related to what players are actually doing on the planet. Admittedly, that'd probably wind up being most of the page's actual contents, so it might also be better to just remove this heading and upgrade its sub-headings to top-level headings. - tecanec -->
{{SA}}[[Space Age]] adds some buildings and recipes that are Nauvis-exclusive. However, all of these require {{NavboxIconLink|Agricultural science pack}}s from {{NavboxIconLink|Gleba}} in order to be researched.
 
===Pollution=== <!-- 🤔 AFAIK, pollution is a Nauvis-exclusive mechanic (not including the similar spore mechanics on Gleba). Planet-exclusive mechanics are definitely worth documenting here, IMO. - tecanec -->
{{Main|Pollution}}
On Nauvis, many buildings produce pollution while active. This pollution is local to the chunk on which it is produced, but will spread to other chunks over time. It is consumed by Nauvis' natural environment, but if it reaches a spawner, it will provoke an attack from its biters/spitters.
 
==Space routes==
{{NavboxIconLink|Nauvis}} is connected to 3 other planets: {{NavboxIconLink|Vulcanus}}, {{NavboxIconLink|Fulgora}} and {{NavboxIconLink|Gleba}}.
{| class="wikitable"
|+ Planet Distance
|-
! Planet !! Distance (KM)
|-
| {{NavboxIconLink|Fulgora}}{{SA}}|| 15,000
|-
| {{NavboxIconLink|Gleba}} {{SA}}|| 15,000
|-
| {{NavboxIconLink|Vulcanus}} {{SA}}|| 15,000
|}
 
Asteroid rate graphs:
 
{| class="wikitable" style="text-align:center;"
|-
| [[File:Asteroid_chart_Nauvis_Vulcanus.png]] <br> Space route from {{NavboxIconLink|Nauvis}} to {{NavboxIconLink|Vulcanus}}
| [[File:Asteroid_chart_Nauvis_Gleba.png]] <br> Space route from {{NavboxIconLink|Nauvis}} to {{NavboxIconLink|Gleba}}
| [[File:Asteroid_chart_Nauvis_Fulgora.png]] <br> Space route from {{NavboxIconLink|Nauvis}} to {{NavboxIconLink|Fulgora}}
|}
 
Graph legend:
<table class="wikitable">
  <tr>
    <th>Asteroid type</th>
    <th>Chunk</th>
    <th>Medium</th>
  </tr>
  <tr>
    <td>[[File:Metallic asteroid chunk.png|32px]] Metallic</td>
    <td><span style="color: blue;">&#9679;</span> Blue</td>
    <td><span style="color: red;">&#9679;</span> Red</td>
  </tr>
  <tr>
    <td>[[File:Carbonic asteroid chunk.png|32px]] Carbonic</td>
    <td><span style="color: orange;">&#9679;</span> Orange</td>
    <td><span style="color: yellow;">&#9679;</span> Yellow</td>
  </tr>
  <tr>
    <td>[[File:Oxide asteroid chunk.png|32px]] Oxide</td>
    <td><span style="color: green;">&#9679;</span> Green</td>
    <td><span style="color: magenta;">&#9679;</span> Magenta</td>
  </tr>
</table>
 
==Orbit==


{{NavboxIconLink|Fish breeding}} can only be performed on Nauvis. Since Nauvis is also the only place where fish can spawn naturally, this makes Nauvis the only place where [[raw fish]] can be obtained.
===Properties===
{| class="wikitable"
|-
! Property !! Value
|-
| Solar Power || 300%
|-
|}


{{NavboxIconLink|Wood processing}}, which yields tree seeds, can only be performed on Nauvis, making it the only place where [[wood]] is renewable, although it can also be found in non-renewable supply on {{NavboxIconLink|Gleba}}.
{| class="wikitable"
|+ Asteroid Spawning Types
|-
! [[Asteroids| Asteroid]] Type !! Spawn Ratio
|-
| {{NavboxIconLink|Metallic asteroid chunk}} {{SA}}|| 3
|-
| {{NavboxIconLink|Carbonic asteroid chunk}} {{SA}}|| 2
|-
| {{NavboxIconLink|Oxide asteroid chunk}} {{SA}}|| 1
|-
| {{NavboxIconLink|Promethium asteroid chunk}} {{SA}}|| 0
|}


{{NavboxIconLink|Biter egg}} is also a {{NavboxIconLink|Nauvis}} exclusive resource. Biter and spitter spawners can exist only to {{NavboxIconLink|Nauvis}}, making it the only place where they can be captured. It is also the only place where artificial {{NavboxIconLink|captive biter spawner}}s can be placed. {{NavboxIconLink|Biolab}}s can also not be placed anywhere except on Nauvis.
{| class="wikitable"
|+ Asteroid Spawning Sizes
|-
! [[Asteroids| Asteroid]] Size !! Spawn %
|-
| Chunk|| 1.25
|-
| Medium|| 0
|-
| Big || 0
|-
| Huge || 0
|}


== Biomes ==
'''Note:'''
Nauvis has a few distinct biomes:
*Huge Asteroids only spawn past [[Aquilo]]{{SA}}
* '''Grasslands''' features plains of green grass. Large parts of these are covered with trees.
* '''Sandy Desert''' has barren terrain, with a few dead trees scattered about.
* '''Red Desert'''


==Pollution== <!-- 🤔 AFAIK, pollution is a Nauvis-exclusive mechanic (not including the similar spore mechanics on Gleba). Planet-exclusive mechanics are definitely worth documenting here, IMO. - tecanec -->
== See also ==
{{Main|Pollution}}
* {{NavboxIconLink|Aquilo}} {{SA}}
On Nauvis, many buildings produce pollution while active. This pollution is local to the chunk on which it is produced, but will spread to other chunks over time. It is consumed by Nauvis' natural environment, but if it reaches a spawner, it will provoke an attack from its biters/spitters.
* {{NavboxIconLink|Fulgora}} {{SA}}
* {{NavboxIconLink|Gleba}} {{SA}}
* {{NavboxIconLink|Vulcanus}} {{SA}}
* {{NavboxIconLink|Space platform}} {{SA}}


=Trivia= <!-- 🤔 Obligatory Trivia section! - tecanec -->
=Trivia= <!-- 🤔 Obligatory Trivia section! - tecanec -->

Latest revision as of 00:04, 22 November 2024

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Nauvis.png

Nauvis is the main setting of Factorio's base game, and the first of five planets that can be visited in Factorio: Space Age. It is an Earth-like planet featuring a variety of biomes, such as deserts, lakes of liquid water, and forests.

Required Research

-None-

Exclusive Items

The following items, Buildings, and recipes are unlocked by Gleba's Agricultural science pack.png Agricultural science pack

Surface

Properties

Nauvis Surface Properties
Property Value
Pollutant Type Pollution
Day Night Cycle 7 Minutes
Magnetic Field 90
Solar Power 100%
Pressure 1000
Gravity 10

Biomes

Nauvis has a few distinct biomes:

  • Grasslands features plains of green grass. Large parts of these are covered with trees.
  • Sandy Desert has barren terrain, with a few dead trees scattered about.
  • Red Desert

Natural Resources

The native raw resources on Nauvis are Iron ore.png Iron ore, Copper ore.png Copper ore, Coal.png Coal, Stone.png Stone, Uranium ore.png Uranium ore, Crude oil.png Crude oil, Water.png Water, Wood.png Wood, and Raw fish.png Raw fish. Among these, only water and crude oil are renewable with local research, as their sources do not run dry.

Out of these nine resources, the first five are found in ore patches and harvested using a Burner mining drill.png Burner mining drill, an Electric mining drill.png Electric mining drill, or (if Space Age is installed) a Big mining drill.png Big mining drill. In addition, Uranium Ore requires a constant supply of Sulfuric acid.png Sulfuric acid in order for the drills to function and can't be mined using Burner mining drill.

Water is harvested by placing an Offshore pump.png Offshore pump on the side of a lake. It will produce water indefinitely, as water does not run out. It requires no energy or fuel.

Crude oil is harvested by placing a Pumpjack.png Pumpjack on an oil field. It requires energy to function. With continuous use, the same oil field will produce oil at a gradually slower rate, but this decrease in production will stop when production is at 20% of its initial value, making crude oil a renewable resource on Nauvis.

Stone, coal, wood, and raw fish can be obtained by mining naturally spawning entities. (In case of stone and coal, this is in addition to being found in ore patches.) Mining a Rock will yield stone, and if it is "huge", it will also yield coal. Trees yield wood when mined. Finally, "mining" a fish (shown as a dark, moving spot in water) will yield the fish as five items.

Mechanics

Pollution

Main article: Pollution

On Nauvis, many buildings produce pollution while active. This pollution is local to the chunk on which it is produced, but will spread to other chunks over time. It is consumed by Nauvis' natural environment, but if it reaches a spawner, it will provoke an attack from its biters/spitters.

Space routes

Nauvis.png Nauvis is connected to 3 other planets: Vulcanus.png Vulcanus, Fulgora.png Fulgora and Gleba.png Gleba.

Planet Distance
Planet Distance (KM)
Fulgora.png Fulgora 15,000
Gleba.png Gleba 15,000
Vulcanus.png Vulcanus 15,000

Asteroid rate graphs:

Asteroid chart Nauvis Vulcanus.png
Space route from Nauvis.png Nauvis to Vulcanus.png Vulcanus
Asteroid chart Nauvis Gleba.png
Space route from Nauvis.png Nauvis to Gleba.png Gleba
Asteroid chart Nauvis Fulgora.png
Space route from Nauvis.png Nauvis to Fulgora.png Fulgora

Graph legend:

Asteroid type Chunk Medium
Metallic asteroid chunk.png Metallic Blue Red
Carbonic asteroid chunk.png Carbonic Orange Yellow
Oxide asteroid chunk.png Oxide Green Magenta

Orbit

Properties

Property Value
Solar Power 300%
Asteroid Spawning Types
Asteroid Type Spawn Ratio
Metallic asteroid chunk.png Metallic asteroid chunk 3
Carbonic asteroid chunk.png Carbonic asteroid chunk 2
Oxide asteroid chunk.png Oxide asteroid chunk 1
Promethium asteroid chunk.png Promethium asteroid chunk 0
Asteroid Spawning Sizes
Asteroid Size Spawn %
Chunk 1.25
Medium 0
Big 0
Huge 0

Note:

  • Huge Asteroids only spawn past Aquilo

See also

Trivia

  • The name of the planet "Nauvis" was known even prior to the announcement of Space Age, as it was already named within the modding API.

History