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[[File:nauvis_preview.png|210px|right]]'''Nauvis''' is the main setting of Factorio's base game, and the first of five planets that can be visited in [[Space Age|Factorio: Space Age]]. It is an Earth-like planet featuring a variety of biomes, such as deserts, lakes of liquid water, and forests.
[[File:Nauvis.png|210px|right]]'''Nauvis''' is the main setting of Factorio's base game, and the first of five planets that can be visited in [[Space Age|Factorio: Space Age]]. It is an Earth-like planet featuring a variety of biomes, such as deserts, lakes of liquid water, and forests.


=Mechanics= <!-- 🤔 Things related to what players are actually doing on the planet. Admittedly, that'd probably wind up being most of the page's actual contents, so it might also be better to just remove this heading and upgrade its sub-headings to top-level headings. - tecanec -->
=== Required Research ===
-None-


==Natural Resources== <!-- 🤔 Resources are an important motivator, so let's document them here. Also documenting how they're harvested, as that might have a major effect on gameplay. - tecanec -->
=== Exclusive Items ===
The native raw resources on Nauvis are [[Iron ore]], [[Copper ore]], [[Coal]], [[Stone]], [[Uranium ore]], [[Water]], [[Crude oil]], [[Wood]], and [[Raw fish]]. Among these, only water and crude oil are renewable with local research, as their sources do not run dry.
* {{NavboxIconLink|Raw fish}}
* {{NavboxIconLink|Uranium ore}}


Out of these nine resources, the first five are found in ore patches and harvested using a [[Burner mining drill]], an [[Electric mining drill]], or (if Space Age is installed) a [[Big electric mining drill]].<!-- TODO: Confirm whether burner drills work for uranium. --> In addition, Uranium Ore requires a constant supply of [[Sulfuric acid]] in order for the drills to function.
The following items, Buildings, and recipes are unlocked by Gleba's {{NavboxIconLink|Agricultural science pack}} {{SA}}
* {{NavboxIconLink|Fish breeding}} {{SA}} can only be performed on Nauvis.
* {{NavboxIconLink|Wood processing}} {{SA}} which yields tree seeds, can only be performed on Nauvis, making it the only place where {{NavboxIconLink|wood}} is renewable.
* {{NavboxIconLink|Biter egg}} {{SA}}
* {{NavboxIconLink|Captive biter spawner}} {{SA}} Biter and spitter spawners can exist only on {{NavboxIconLink|Nauvis}}
* {{NavboxIconLink|Biolab}}s {{SA}} can only be placed on Nauvis.


Water is harvested by placing an [[Offshore pump]] on the side of a lake. It will produce water indefinitely, as water does not run out. It requires no energy or fuel.
==Surface==
===Properties===
{| class="wikitable"
|+ Nauvis Surface Properties
|-
! Property !! Value
|-
| Pollutant Type || Pollution
|-
| Day Night Cycle || 7 Minutes
|-
| Magnetic Field|| 90
|-
| Solar Power || 100%
|-
| Pressure || 1000
|-
| Gravity || 10
|}


Crude oil is harvested by placing a [[Pumpjack]] on an oil field. It requires energy to function. With continuous use, the same oil field will produce oil at a gradually slower rate, but this decrease in production will stop when production is at 20% of its initial value, making crude oil a renewable resource on Nauvis.
=== Biomes ===
Nauvis has a few distinct biomes:
* '''Grasslands''' features plains of green grass. Large parts of these are covered with trees.
* '''Sandy Desert''' has barren terrain, with a few dead trees scattered about.
* '''Red Desert'''


Stone, coal, wood, and raw fish can be obtained by mining naturally spawning entities. (In case of stone and coal, this is in addition to being found in ore patches.) Mining a [[Rock]] will yield stone, and if it is "huge", it will also yield coal. [[Tree]]s yield wood when mined. Finally, "mining" a fish (shown as a dark, moving spot in water) will yield the fish as five items.
===Natural Resources=== <!-- 🤔 Resources are an important motivator, so let's document them here. Also documenting how they're harvested, as that might have a major effect on gameplay. - tecanec -->
The native raw resources on Nauvis are {{NavboxIconLink|Iron ore}}, {{NavboxIconLink|Copper ore}}, {{NavboxIconLink|Coal}}, {{NavboxIconLink|Stone}}, {{NavboxIconLink|Uranium ore}}, {{NavboxIconLink|Crude oil}}, {{NavboxIconLink|Water}}, {{NavboxIconLink|Wood}}, and {{NavboxIconLink|Raw fish}}. Among these, only water and crude oil are renewable with local research, as their sources do not run dry.


==Exclusive buildings and recipes==
Out of these nine resources, the first five are found in ore patches and harvested using a {{NavboxIconLink|Burner mining drill}}, an {{NavboxIconLink|Electric mining drill}}, or (if Space Age is installed) a {{NavboxIconLink|Big mining drill}}. In addition, Uranium Ore requires a constant supply of {{NavboxIconLink|Sulfuric acid}} in order for the drills to function and can't be mined using Burner mining drill.
[[Space Age]]{{SA}} adds some buildings and recipes that are Nauvis-exclusive. However, all of these require [[agricultural science pack]]s{{SA}} from [[Gleba]]{{SA}} in order to be researched.


[[Fish breeding]]{{SA}} can only be performed on Nauvis. Since Nauvis is also the only place where fish can spawn naturally, this makes Nauvis the only place where [[raw fish]] can be obtained.
Water is harvested by placing an {{NavboxIconLink|Offshore pump}} on the side of a lake. It will produce water indefinitely, as water does not run out. It requires no energy or fuel.


Similarly, [[tree seed]]s{{SA}} can only be produced and sown on Nauvis, making it the only place where [[wood]] is renewable, although it can also be found in non-renewable supply on Gleba{{SA}}
Crude oil is harvested by placing a {{NavboxIconLink|Pumpjack}} on an oil field. It requires energy to function. With continuous use, the same oil field will produce oil at a gradually slower rate, but this decrease in production will stop when production is at 20% of its initial value, making crude oil a renewable resource on Nauvis.


Since biter- and spitter spawners are exclusive to Nauvis, this is also the only place where they can be captured. It is also the only place where artificial spawners can be placed. [[Biolab]]s{{SA}} can also not be placed anywhere except on Nauvis.
Stone, coal, wood, and raw fish can be obtained by mining naturally spawning entities. (In case of stone and coal, this is in addition to being found in ore patches.) Mining a [[Rock]] will yield stone, and if it is "huge", it will also yield coal. [[Tree]]s yield wood when mined. Finally, "mining" a fish (shown as a dark, moving spot in water) will yield the fish as five items.


== Biomes ==
==Mechanics== <!-- 🤔 Things related to what players are actually doing on the planet. Admittedly, that'd probably wind up being most of the page's actual contents, so it might also be better to just remove this heading and upgrade its sub-headings to top-level headings. - tecanec -->
Nauvis has a few distinct biomes:
* '''Grasslands''' features plains of green grass. Large parts of these are covered with trees.
* '''Sandy Desert''' has barren terrain, with a few dead trees scattered about.
* '''Rocky Desert'''


==Pollution== <!-- 🤔 AFAIK, pollution is a Nauvis-exclusive mechanic (not including the similar spore mechanics on Gleba). Planet-exclusive mechanics are definitely worth documenting here, IMO. - tecanec -->
===Pollution=== <!-- 🤔 AFAIK, pollution is a Nauvis-exclusive mechanic (not including the similar spore mechanics on Gleba). Planet-exclusive mechanics are definitely worth documenting here, IMO. - tecanec -->
{{Main|Pollution}}
{{Main|Pollution}}
On Nauvis, many buildings produce pollution while active. This pollution is local to the chunk on which it is produced, but will spread to other chunks over time. It is consumed by Nauvis' natural environment, but if it reaches a spawner, it will provoke an attack from its biters/spitters.
On Nauvis, many buildings produce pollution while active. This pollution is local to the chunk on which it is produced, but will spread to other chunks over time. It is consumed by Nauvis' natural environment, but if it reaches a spawner, it will provoke an attack from its biters/spitters.
==Space routes==
{{NavboxIconLink|Nauvis}} is connected to 3 other planets: {{NavboxIconLink|Vulcanus}}, {{NavboxIconLink|Fulgora}} and {{NavboxIconLink|Gleba}}.
{| class="wikitable"
|+ Planet Distance
|-
! Planet !! Distance (KM)
|-
| {{NavboxIconLink|Fulgora}}{{SA}}|| 15,000
|-
| {{NavboxIconLink|Gleba}} {{SA}}|| 15,000
|-
| {{NavboxIconLink|Vulcanus}} {{SA}}|| 15,000
|}
Asteroid rate graphs:
{| class="wikitable" style="text-align:center;"
|-
| [[File:Asteroid_chart_Nauvis_Vulcanus.png]] <br> Space route from {{NavboxIconLink|Nauvis}} to {{NavboxIconLink|Vulcanus}}
| [[File:Asteroid_chart_Nauvis_Gleba.png]] <br> Space route from {{NavboxIconLink|Nauvis}} to {{NavboxIconLink|Gleba}}
| [[File:Asteroid_chart_Nauvis_Fulgora.png]] <br> Space route from {{NavboxIconLink|Nauvis}} to {{NavboxIconLink|Fulgora}}
|}
Graph legend:
<table class="wikitable">
  <tr>
    <th>Asteroid type</th>
    <th>Chunk</th>
    <th>Medium</th>
  </tr>
  <tr>
    <td>[[File:Metallic asteroid chunk.png|32px]] Metallic</td>
    <td><span style="color: blue;">&#9679;</span> Blue</td>
    <td><span style="color: red;">&#9679;</span> Red</td>
  </tr>
  <tr>
    <td>[[File:Carbonic asteroid chunk.png|32px]] Carbonic</td>
    <td><span style="color: orange;">&#9679;</span> Orange</td>
    <td><span style="color: yellow;">&#9679;</span> Yellow</td>
  </tr>
  <tr>
    <td>[[File:Oxide asteroid chunk.png|32px]] Oxide</td>
    <td><span style="color: green;">&#9679;</span> Green</td>
    <td><span style="color: magenta;">&#9679;</span> Magenta</td>
  </tr>
</table>
==Orbit==
===Properties===
{| class="wikitable"
|-
! Property !! Value
|-
| Solar Power || 300%
|-
|}
{| class="wikitable"
|+ Asteroid Spawning Types
|-
! [[Asteroids| Asteroid]] Type !! Spawn Ratio
|-
| {{NavboxIconLink|Metallic asteroid chunk}} {{SA}}|| 3
|-
| {{NavboxIconLink|Carbonic asteroid chunk}} {{SA}}|| 2
|-
| {{NavboxIconLink|Oxide asteroid chunk}} {{SA}}|| 1
|-
| {{NavboxIconLink|Promethium asteroid chunk}} {{SA}}|| 0
|}
{| class="wikitable"
|+ Asteroid Spawning Sizes
|-
! [[Asteroids| Asteroid]] Size !! Spawn %
|-
| Chunk|| 1.25
|-
| Medium|| 0
|-
| Big || 0
|-
| Huge || 0
|}
'''Note:'''
*Huge Asteroids only spawn past [[Aquilo]]{{SA}}
== See also ==
* {{NavboxIconLink|Aquilo}} {{SA}}
* {{NavboxIconLink|Fulgora}} {{SA}}
* {{NavboxIconLink|Gleba}} {{SA}}
* {{NavboxIconLink|Vulcanus}} {{SA}}
* {{NavboxIconLink|Space platform}} {{SA}}


=Trivia= <!-- 🤔 Obligatory Trivia section! - tecanec -->
=Trivia= <!-- 🤔 Obligatory Trivia section! - tecanec -->

Latest revision as of 00:04, 22 November 2024

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Nauvis.png

Nauvis is the main setting of Factorio's base game, and the first of five planets that can be visited in Factorio: Space Age. It is an Earth-like planet featuring a variety of biomes, such as deserts, lakes of liquid water, and forests.

Required Research

-None-

Exclusive Items

The following items, Buildings, and recipes are unlocked by Gleba's Agricultural science pack.png Agricultural science pack

Surface

Properties

Nauvis Surface Properties
Property Value
Pollutant Type Pollution
Day Night Cycle 7 Minutes
Magnetic Field 90
Solar Power 100%
Pressure 1000
Gravity 10

Biomes

Nauvis has a few distinct biomes:

  • Grasslands features plains of green grass. Large parts of these are covered with trees.
  • Sandy Desert has barren terrain, with a few dead trees scattered about.
  • Red Desert

Natural Resources

The native raw resources on Nauvis are Iron ore.png Iron ore, Copper ore.png Copper ore, Coal.png Coal, Stone.png Stone, Uranium ore.png Uranium ore, Crude oil.png Crude oil, Water.png Water, Wood.png Wood, and Raw fish.png Raw fish. Among these, only water and crude oil are renewable with local research, as their sources do not run dry.

Out of these nine resources, the first five are found in ore patches and harvested using a Burner mining drill.png Burner mining drill, an Electric mining drill.png Electric mining drill, or (if Space Age is installed) a Big mining drill.png Big mining drill. In addition, Uranium Ore requires a constant supply of Sulfuric acid.png Sulfuric acid in order for the drills to function and can't be mined using Burner mining drill.

Water is harvested by placing an Offshore pump.png Offshore pump on the side of a lake. It will produce water indefinitely, as water does not run out. It requires no energy or fuel.

Crude oil is harvested by placing a Pumpjack.png Pumpjack on an oil field. It requires energy to function. With continuous use, the same oil field will produce oil at a gradually slower rate, but this decrease in production will stop when production is at 20% of its initial value, making crude oil a renewable resource on Nauvis.

Stone, coal, wood, and raw fish can be obtained by mining naturally spawning entities. (In case of stone and coal, this is in addition to being found in ore patches.) Mining a Rock will yield stone, and if it is "huge", it will also yield coal. Trees yield wood when mined. Finally, "mining" a fish (shown as a dark, moving spot in water) will yield the fish as five items.

Mechanics

Pollution

Main article: Pollution

On Nauvis, many buildings produce pollution while active. This pollution is local to the chunk on which it is produced, but will spread to other chunks over time. It is consumed by Nauvis' natural environment, but if it reaches a spawner, it will provoke an attack from its biters/spitters.

Space routes

Nauvis.png Nauvis is connected to 3 other planets: Vulcanus.png Vulcanus, Fulgora.png Fulgora and Gleba.png Gleba.

Planet Distance
Planet Distance (KM)
Fulgora.png Fulgora 15,000
Gleba.png Gleba 15,000
Vulcanus.png Vulcanus 15,000

Asteroid rate graphs:

Asteroid chart Nauvis Vulcanus.png
Space route from Nauvis.png Nauvis to Vulcanus.png Vulcanus
Asteroid chart Nauvis Gleba.png
Space route from Nauvis.png Nauvis to Gleba.png Gleba
Asteroid chart Nauvis Fulgora.png
Space route from Nauvis.png Nauvis to Fulgora.png Fulgora

Graph legend:

Asteroid type Chunk Medium
Metallic asteroid chunk.png Metallic Blue Red
Carbonic asteroid chunk.png Carbonic Orange Yellow
Oxide asteroid chunk.png Oxide Green Magenta

Orbit

Properties

Property Value
Solar Power 300%
Asteroid Spawning Types
Asteroid Type Spawn Ratio
Metallic asteroid chunk.png Metallic asteroid chunk 3
Carbonic asteroid chunk.png Carbonic asteroid chunk 2
Oxide asteroid chunk.png Oxide asteroid chunk 1
Promethium asteroid chunk.png Promethium asteroid chunk 0
Asteroid Spawning Sizes
Asteroid Size Spawn %
Chunk 1.25
Medium 0
Big 0
Huge 0

Note:

  • Huge Asteroids only spawn past Aquilo

See also

Trivia

  • The name of the planet "Nauvis" was known even prior to the announcement of Space Age, as it was already named within the modding API.

History