Archive:Flamethrower damage (research): Difference between revisions
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m (BilkaBot moved page Flamethrower damage (research) to Archive:Flamethrower damage (research): Move archived pages to separate namespace) |
Latest revision as of 10:17, 26 April 2024
Flamethrower damage (research) has been archived. |
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The information on this page pertains to a previous version of the game. It may be incorrect, or concern a removed/changed feature. |
Flamethrower damage |
Cost |
|
✖ 100 | |
Prototype type |
|
Internal name |
flamethrower-damage-1 |
Required technologies |
|
Allows |
|
The flamethrower damage technologies affects the flamethrower turret damage directly as a bonus, and fire damage in general as a seperate bonus. This means that flamethrower turrets are impacted by the research bonus, the fire damage bonus, and the individual fuel damage bonus; they apply independently (multiplicative), similar to how gun turrets are impacted by both bullet damage and gun turret damage researches.
Technology | Cost | Effects | Cumulative effect |
---|---|---|---|
Flamethrower damage 1 | ✖ 100 | 20% | 20% |
Flamethrower damage 2 | ✖ 200 | 20% | 40% |
Flamethrower damage 3 | ✖ 250 | 30% | 70% |
Flamethrower damage 4 | ✖ 250 | 30% | 100% |
Flamethrower damage 5 | ✖ 400 | 40% | 140% |
Flamethrower damage 6 | ✖ 500 | 20% | 160% |
Flamethrower damage 7-∞ | 2^(Level-7)*1000 (e.g. 1000 for level 7) |
✖ 20% per level | 160% + 20%×(Level-6) |
History
- 0.13.0:
- Introduced.