Production science pack: Difference between revisions
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{{Languages}}{{:Infobox:Production science pack}} | {{Languages}}{{:Infobox:Production science pack}} | ||
The '''Production science pack''' is one of three late-game [[science pack]]s, the other two being the [[utility science pack]], and the [[space science pack]]. | The '''Production science pack''' is one of the three late-game [[science pack]]s in the base game, the other two being the [[utility science pack]], and the [[space science pack]]. | ||
== Ratio == | == Ratio == |
Latest revision as of 03:53, 12 December 2024
Production science pack |
The Production science pack is one of the three late-game science packs in the base game, the other two being the utility science pack, and the space science pack.
Ratio
The following shows the minimum ratio of assemblers/machines and items required to produce production science pack such that all number of assemblers/machines are whole numbers. Items per min is calculated using assembling machine 3 with no modules or beacons and all assemblers running at full speed. The crafting of some intermediate products are not shown (due to the assumption that these items are available in large quantities within the factory). This table was produced using normal recipe difficulty.
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Raw Costs
This section counts the total raw resource cost for a single science pack, excluding productivity, assuming both that Advanced oil processing is utilized and all oil products are cracked down into petroleum gas:
History
- 0.17.0:
- Changed recipe to 21 Time + 1 Electric furnace + 1 Productivity module + 30 Rails → 3 Production science packs. (Previously 14 Time + 1 Electric furnace + 1 Electric engine unit → 2 Production science packs.)
- 0.16.0:
- Changed production science pack recipe to no longer require assembling machine 1.
- 0.15.7:
- Changed production science pack recipe to require assembling machine 1 instead of pumpjack.
- 0.15.0:
- Introduced.