Tutorial: Difference between revisions
Techhead7890 (talk | contribs) (→Types of campaigns: some more details before these get archived - as FFF283 says they will be going away.) |
|||
(12 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
{{Languages}} | {{Languages}} | ||
The '' | {{about|Factorio's in-game tutorial|community-created tutorials hosted on this wiki|Tutorials}}[[File:New game gui.png|thumb|right|The menu to enter the tutorial.]] | ||
The '''tutorial''' is Factorio's equivalent of a story mode. The tutorial consists of pre-generated levels where the [[player]] must accomplish some preset tasks, such as obtaining a certain amount of resources or scanning the surroundings with [[radar]]s. Upon level completion, a game finish report is given, similar to freeplay, where kills and completion time are tallied. Completing the tutorial is not necessary to play freeplay. | |||
To start the tutorial, select ''Single player'' from the title screen, ''New game'' and then ''Tutorial'' in the ''Main game'' section. | |||
== Levels == | |||
=== Crash === | |||
In the first level, the player is tasked with mining some resources which are needed to craft and place a [[burner mining drill]] and a [[stone furnace]]. | |||
=== Mining outpost === | |||
In the second level, the player is tasked with building some more furnaces and mining drills. They will encounter some [[enemies|small biters]] that they need to fight off. The end goal is to carry 150 [[iron plate]]s, 50 [[copper plate]]s and 75 [[coal]] in the player inventory. | |||
== | === Power plant === | ||
In the third, the player is tasked with completing an existing steam engine and boiler setup by placing an [[offshore pump]], some [[pipe]]s and [[small electric pole]]s. Then, the player is tasked with building 3 [[radar]]s and letting them scan 50 sectors as the final goal. During this, the player may get attacked by biters. | |||
There are | === Science and automation === | ||
The fourth level introduces science and research. The player is tasked with building a [[lab]] and researching [[stone wall]]s, and then [[Automobilism (research)|automobilism]]. Then, the player must build and load a [[car]] with materials. There are several nearby biter [[nests]] which the player must attack or defend against. | |||
=== | === Abandoned rail base === | ||
[[ | In the fifth and last level of the tutorial, the player arrives at a partially destroyed factory with an inoperable railway stop. The player is tasked with repairing the base and setting up automated rail transport to nearby iron and copper ore mines, then loading their car again with supplies, including [[Piercing rounds magazine|piercing rounds]] and [[solar panel]]s. After meeting the objectives, the player can continue to explore this level as long as they want. Some of the things to discover include a distant solar and [[accumulator]] farm, abandoned [[laser turret]]s, and [[uranium ore]] that cannot be mined due to [[sulfuric acid]] not being available (there are no [[crude oil]] patches on the map, and [[research]] is capped). | ||
== See also == | |||
== | |||
* [[Game modes and options]] | |||
{{C|Scenario}} |
Latest revision as of 21:22, 10 November 2024
This article is about Factorio's in-game tutorial. For community-created tutorials hosted on this wiki, see Tutorials.
The tutorial is Factorio's equivalent of a story mode. The tutorial consists of pre-generated levels where the player must accomplish some preset tasks, such as obtaining a certain amount of resources or scanning the surroundings with radars. Upon level completion, a game finish report is given, similar to freeplay, where kills and completion time are tallied. Completing the tutorial is not necessary to play freeplay.
To start the tutorial, select Single player from the title screen, New game and then Tutorial in the Main game section.
Levels
Crash
In the first level, the player is tasked with mining some resources which are needed to craft and place a burner mining drill and a stone furnace.
Mining outpost
In the second level, the player is tasked with building some more furnaces and mining drills. They will encounter some small biters that they need to fight off. The end goal is to carry 150 iron plates, 50 copper plates and 75 coal in the player inventory.
Power plant
In the third, the player is tasked with completing an existing steam engine and boiler setup by placing an offshore pump, some pipes and small electric poles. Then, the player is tasked with building 3 radars and letting them scan 50 sectors as the final goal. During this, the player may get attacked by biters.
Science and automation
The fourth level introduces science and research. The player is tasked with building a lab and researching stone walls, and then automobilism. Then, the player must build and load a car with materials. There are several nearby biter nests which the player must attack or defend against.
Abandoned rail base
In the fifth and last level of the tutorial, the player arrives at a partially destroyed factory with an inoperable railway stop. The player is tasked with repairing the base and setting up automated rail transport to nearby iron and copper ore mines, then loading their car again with supplies, including piercing rounds and solar panels. After meeting the objectives, the player can continue to explore this level as long as they want. Some of the things to discover include a distant solar and accumulator farm, abandoned laser turrets, and uranium ore that cannot be mined due to sulfuric acid not being available (there are no crude oil patches on the map, and research is capped).