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(→‎Types of campaigns: some more details before these get archived - as FFF283 says they will be going away.)
 
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The ''campaign'' gamemode is Factorio's equivalent of a story mode. Campaigns are pre-generated levels where the [[player]] must accomplish some preset task, such as scanning the surroundings, [[research]]ing a certain technology, or providing a certain amount of resources into a chest. Upon completion, a game finish report is given, similar to freeplay, where kills and completion time are tallied. Completing the campaigns is not necessary to play freeplay.
{{about|Factorio's in-game tutorial|community-created tutorials hosted on this wiki|Tutorials}}[[File:New game gui.png|thumb|right|The menu to enter the tutorial.]]
The '''tutorial''' is Factorio's equivalent of a story mode. The tutorial consists of pre-generated levels where the [[player]] must accomplish some preset tasks, such as obtaining a certain amount of resources or scanning the surroundings with [[radar]]s. Upon level completion, a game finish report is given, similar to freeplay, where kills and completion time are tallied. Completing the tutorial is not necessary to play freeplay.


== Playing the campaign ==
To start the tutorial, select ''Single player'' from the title screen, ''New game'' and then ''Tutorial'' in the ''Main game'' section.
[[File:Campaign_menu_screen.png|thumb|right|The menu to enter a Campaign.]]


To play a campaign, select '''Play''' from the title screen, then '''Start campaign'''. Select a campaign, and level, if applicable.
== Levels ==
=== Crash ===
In the first level, the player is tasked with mining some resources which are needed to craft and place a [[burner mining drill]] and a [[stone furnace]].


The campaign will load, and instructions will be displayed to the player. Then, the player may complete the task. For an added challenge, attempt to complete the campaign as fast as possible.
=== Mining outpost ===
In the second level, the player is tasked with building some more furnaces and mining drills. They will encounter some [[enemies|small biters]] that they need to fight off. The end goal is to carry 150 [[iron plate]]s, 50 [[copper plate]]s and 75 [[coal]] in the player inventory.


== Types of campaigns ==
=== Power plant ===
In the third, the player is tasked with completing an existing steam engine and boiler setup by placing an [[offshore pump]], some [[pipe]]s and [[small electric pole]]s. Then, the player is tasked with building 3 [[radar]]s and letting them scan 50 sectors as the final goal. During this, the player may get attacked by biters.


There are a few different types of campaigns in Factorio. These types include:
=== Science and automation ===
The fourth level introduces science and research. The player is tasked with building a [[lab]] and researching [[stone wall]]s, and then [[Automobilism (research)|automobilism]]. Then, the player must build and load a [[car]] with materials. There are several nearby biter [[nests]] which the player must attack or defend against.


=== First steps ===
=== Abandoned rail base ===
[[File:Shipwreck_all.png|thumb|The player standing among the shipwreck pieces in the "First steps" campaign.]]
In the fifth and last level of the tutorial, the player arrives at a partially destroyed factory with an inoperable railway stop. The player is tasked with repairing the base and setting up automated rail transport to nearby iron and copper ore mines, then loading their car again with supplies, including [[Piercing rounds magazine|piercing rounds]] and [[solar panel]]s. After meeting the objectives, the player can continue to explore this level as long as they want. Some of the things to discover include a distant solar and [[accumulator]] farm, abandoned [[laser turret]]s, and [[uranium ore]] that cannot be mined due to [[sulfuric acid]] not being available (there are no [[crude oil]] patches on the map, and [[research]] is capped).


:''You have just landed on the surface of an unknown planet. There is no one to help you. You need to learn how to craft your first tools and set up simple machines to ease your work. But beware, you are not alone...''
== See also ==
 
This campaign is included with the demo.
 
Level 1: The player spawns in a small world, next to a shipwreck that contains 8 [[iron plate]]s. The player is tasked with using them to craft an [[iron axe]], mining [[iron ore]] and [[stone]] to craft a  [[stone furnace]] to smelt the iron ore to iron plates. The player needs to mine some [[tree]]s or some [[coal]] for fuel and later needs to craft a [[burner mining drill]] with the smelted iron ore. The level ends with the player wanting to explore their surroundings after automatically smelting some of the iron ore.
Level 2: Basic combat is introduced, and small production targets are set in preparation for the journey.
Level 3: A larger map with multiple resource patches, biter nests, and more technology is available. Power, assemblers, turrets, and inserters are all available. A shipwreck is discovered the surroundings are mapped by radar. The player then sets off for a survivor base they discovered, presumably that featured in a New Hope.
 
=== New hope===
 
:''You managed to locate the remains of a fallen ship. Now comes the hard part. In order to get started with any serious colonization of this planet you will need the data from the ship's computer. The computer will allow you to research more advanced technologies, as well as give you a better idea of the surrounding area. The bad news is that there seems to be a large alien base close to the shipwreck...''
 
This campaign was part of the beta. Level 1 involves the reclamation of an intermediate level base that has fallen to biter attacks.
 
==== Diffculty ====
 
The campaign difficulty affects the enemy attacks in level 3, and level 4. The harder the difficulty, the more often, earlier or stronger the attacks.
 
{| class="wikitable"
|-
! !! colspan="3" | Level 3 !! colspan="3" | Level 4
|-
! !! Easy !! Normal !! Hard !! Easy !! Normal !! Hard
|-
! Time between attacks
|| 50 seconds || 40 seconds || 30 seconds || 15 minutes || 10 minutes || 7.5 minutes
|-
! First attack at
|| 52 seconds || 41 seconds || 30 seconds || 20 minutes || 15 minutes || 10 minutes
|-
! Inital enemies per attack
| colspan="3" style="text-align:center;" | 3
| 10
| 15
| 20
|-
! Increase in enemies per attack
| colspan="3" style="text-align:center;" | 0.7
| 3
| 6
| 10
|-
! Inital evolution
| colspan="3" style="text-align:center;" | 0.45
| 0.05
| 0.15
| 0.25
|-
! Evolution increase per attack
| colspan="3" style="text-align:center;" | -
| 0.01
| 0.02
| 0.05
|-
! Maximum evolution
| colspan="3" style="text-align:center;" | 0.45
| colspan="3" style="text-align:center;" | 0.85
|}
 
=== Transport belt madness ===


So many chests and such a small island. Can you connect the chests without your head spinning?
* [[Game modes and options]]
 
=== Tight spot ===
 
Little space, limited resources and a fixed amount of time. Buy land and machines and sell your final product.
 
== See also ==


* [[Multiplayer]]
{{C|Scenario}}

Latest revision as of 21:22, 10 November 2024

This article is about Factorio's in-game tutorial. For community-created tutorials hosted on this wiki, see Tutorials.

The menu to enter the tutorial.

The tutorial is Factorio's equivalent of a story mode. The tutorial consists of pre-generated levels where the player must accomplish some preset tasks, such as obtaining a certain amount of resources or scanning the surroundings with radars. Upon level completion, a game finish report is given, similar to freeplay, where kills and completion time are tallied. Completing the tutorial is not necessary to play freeplay.

To start the tutorial, select Single player from the title screen, New game and then Tutorial in the Main game section.

Levels

Crash

In the first level, the player is tasked with mining some resources which are needed to craft and place a burner mining drill and a stone furnace.

Mining outpost

In the second level, the player is tasked with building some more furnaces and mining drills. They will encounter some small biters that they need to fight off. The end goal is to carry 150 iron plates, 50 copper plates and 75 coal in the player inventory.

Power plant

In the third, the player is tasked with completing an existing steam engine and boiler setup by placing an offshore pump, some pipes and small electric poles. Then, the player is tasked with building 3 radars and letting them scan 50 sectors as the final goal. During this, the player may get attacked by biters.

Science and automation

The fourth level introduces science and research. The player is tasked with building a lab and researching stone walls, and then automobilism. Then, the player must build and load a car with materials. There are several nearby biter nests which the player must attack or defend against.

Abandoned rail base

In the fifth and last level of the tutorial, the player arrives at a partially destroyed factory with an inoperable railway stop. The player is tasked with repairing the base and setting up automated rail transport to nearby iron and copper ore mines, then loading their car again with supplies, including piercing rounds and solar panels. After meeting the objectives, the player can continue to explore this level as long as they want. Some of the things to discover include a distant solar and accumulator farm, abandoned laser turrets, and uranium ore that cannot be mined due to sulfuric acid not being available (there are no crude oil patches on the map, and research is capped).

See also