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Productivity module 3: Difference between revisions

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{{:Productivity module_3/infobox}}
{{:Infobox:Productivity module 3}}
'''Productivity module 3''' adds a second purple "production bar" to item producing buildings and labs. It fills by 10% per crafting cycle for this tier of module. When the production bar reaches 100% one extra set of outputs is produced.


Productivity modules add a second purple "production bar" to item producing buildings and labs. It fills by 10% per crafting cycle for this tier of module. When the production bar reaches 100% an extra item is produced.
Productivity modules can only be used to make [[:Category:Intermediate_products|intermediate products]]. These are items that are used in other recipes and cannot directly be placed. For more information, see [[Module#Productivity_module]].


Productivity modules can only be used to make [[:Category:Intermediate_products|intermediate products]]. These are items that are used in other recipes and cannot directly be placed.
[[File:production_module_bar.png|thumb|none|The second purple bar.]]
 
== History ==
{{History|2.0.7|
* Changed all module-3 recipe to require only 4 (instead of 5) module-2 ingredients.
}}
 
{{history|0.17.0|
* Since the catalysts have been tweaked, the kovarex enrichment process can now be used together with productivity modules.}}
 
{{history|0.15.2|
* The "Kovarex enrichment process" is no longer usable with productivity modules.}}
 
{{history|0.13.0|
* Blueprints support modules.
* Productivity module 3 pollution production reduced from 50% to 10%.}}
 
{{history|0.9.7|
* Crafting speed penalty reduced from 20% to 15%.
* Productivity module 3 energy consumption reduced from 90% to 80%.}}
 
{{history|0.9.0|
* Productivity module 3 bonus reduced from 15% to 10%.
* Usage in assembling machines is limited to intermediate products.
* Added crafting speed penalty of 20%.}}
 
{{history|0.7.3|
* Restricted use of productivity modules in beacons.}}
 
{{history|0.7.0|
* Pollution mechanic introduced.}}
 
{{history|0.6.0|
* Introduced}}


== See also ==
== See also ==


* [[Module|Modules]]
* [[Module]]s
** [[Productivity module]]
** [[Productivity module]]
** [[Productivity module 2]]
** [[Productivity module 2]]


{{ProductionNav}}
{{ProductionNav}}
{{C|Modules}}

Latest revision as of 09:42, 23 October 2024

Productivity module 3.png
Productivity module 3

Recipe

Time.png
60
+
Advanced circuit.png
5
+
Processing unit.png
5
+
Productivity module 2.png
4
Productivity module 3.png
1

Total raw

Time.png
1.5k
+
Copper plate.png
645
+
Iron plate.png
290
+
Plastic bar.png
210
+
Processing unit.png
25

Stack size

50

Rocket capacity

50

Energy consumption

+80% (electric)

Speed

−15%

Productivity

Quality normal.png +10%
Quality uncommon.png +13% Quality rare.png +16%
Quality epic.png +19% Quality legendary.png +25%

Pollution

+10%

Prototype type

module

Internal name

productivity-module-3

Required technologies

Productivity module 3 (research).png
3

Produced by

Assembling machine 1.png
Assembling machine 2.png
Assembling machine 3.png
Player.png

Recipe

Time.png
60
+
Advanced circuit.png
5
+
Processing unit.png
5
+
Biter egg.png
1
+
Productivity module 2.png
4
Productivity module 3.png
1

Total raw

Time.png
1.5k
+
Copper plate.png
645
+
Iron plate.png
290
+
Plastic bar.png
210
+
Processing unit.png
25
+
Biter egg.png
1

Stack size

50

Rocket capacity

50

Energy consumption

+80% (electric)

Speed

−15%

Productivity

Quality normal.png +10%
Quality uncommon.png +13% Quality rare.png +16%
Quality epic.png +19% Quality legendary.png +25%

Pollution

+10%

Prototype type

module

Internal name

productivity-module-3

Required technologies

Productivity module 3 (research).png
3

Produced by

Assembling machine 1.png
Assembling machine 2.png
Assembling machine 3.png
Electromagnetic plant.png
Player.png

Productivity module 3 adds a second purple "production bar" to item producing buildings and labs. It fills by 10% per crafting cycle for this tier of module. When the production bar reaches 100% one extra set of outputs is produced.

Productivity modules can only be used to make intermediate products. These are items that are used in other recipes and cannot directly be placed. For more information, see Module#Productivity_module.

The second purple bar.

History

  • 2.0.7:
    • Changed all module-3 recipe to require only 4 (instead of 5) module-2 ingredients.
  • 0.17.0:
    • Since the catalysts have been tweaked, the kovarex enrichment process can now be used together with productivity modules.
  • 0.15.2:
    • The "Kovarex enrichment process" is no longer usable with productivity modules.
  • 0.13.0:
    • Blueprints support modules.
    • Productivity module 3 pollution production reduced from 50% to 10%.
  • 0.9.7:
    • Crafting speed penalty reduced from 20% to 15%.
    • Productivity module 3 energy consumption reduced from 90% to 80%.
  • 0.9.0:
    • Productivity module 3 bonus reduced from 15% to 10%.
    • Usage in assembling machines is limited to intermediate products.
    • Added crafting speed penalty of 20%.
  • 0.7.3:
    • Restricted use of productivity modules in beacons.
  • 0.7.0:
    • Pollution mechanic introduced.

See also