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Rocket part: Difference between revisions

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Fix calculations
pseudo-infinity doesn't mean much without explanation, can just remove it
 
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{{:Rocket part/infobox}}
{{Languages}}
{{:Infobox:Rocket part}}


'''Rocket parts''' are created inside of the [[rocket silo]]. Each completed part contributes 1% towards the completion of the rocket.  Once all 100 rocket parts have been completed the rocket silo will display a rocket ready to be launched within the silo and the rocket silo interface will contain a LAUNCH button. Before launching, a [[satellite]] can be placed into the rocket.
'''Rocket parts''' are items created by a [[rocket silo]]. Once enough rocket parts have been created, a rocket is built which can launch materials into space. Rocket parts are stored within the silo itself, are not accessible to machines or the player and will be lost if the rocket silo is deconstructed.


== Building the Rocket ==
In the base game, a rocket requires 100 rocket parts, while in [[Space Age]] only 50 are required and the cost of each part is significantly reduced. Space Age also adds the [[productivity]] technology [[rocket part productivity (research)]], which effectively makes rocket parts less expensive.


The rocket needs 100 parts; each part needs 3 ingredients; those ingredients need other ingredients; etc. In total, one rocket(sans satellite) will need 100 rocket parts, aka the following raw resources(In manual crafting):
== History ==


* 15,000 [[Iron plate]]s
{{history|2.0.24|
* 37,500 [[Copper plate]]s
* Changed the Rocket part icon to look more like a part of the rocket.
* 10,000 [[Solid fuel]]
}}
* 10,000 [[Steel plate]]
* 15,000 [[Plastic bar]]
* 1000 [[Processing unit]]s


Note: To win the game (or to update the Rockets Sent counter in the left top), you additionally need a satellite. When you hover over it, it mentions the "total raw" already. However, this does not include the material needed for Processing Units, Batteries and Steel since these are seen as "raw ingredients" (they cannot be crafted by hand). Still, you can't make a battery (or steel, or processing units) without iron plates, so you still need to mine the ore.
{{history|2.0.7|
 
* Recipe changed from using rocket control units to [[processing unit]]s.
Added up together, each complete rocket launched will cost(In manual crafting raw resources):
}}
 
* 16,800 [[Iron plate]]s
* 40,700 [[Copper plate]]s
* 10,500 [[Solid fuel]]
* 11,500 [[Steel plate]]
* 15,500 [[Plastic bar]]
* 1,100 [[Processing unit]]s
* 500 [[Battery|Batteries]]


{{history|0.12.0|
* Introduced
}}


== See also ==
== See also ==
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* [[Rocket silo]]
* [[Rocket silo]]


[[Category:Items]]
{{IntermediateNav}}
{{C|Components}}

Latest revision as of 12:21, 2 July 2025

Rocket part
  • Base game
  •  
  • Space Age mod

Recipe

3
+
10
+
10
+
10
1

Total raw

153
+
200
+
50
+
10
+
10
+
20

Stack size

5

Rocket capacity

50 (10 stacks)

Prototype type

item

Internal name

rocket-part

Required technologies

Produced by

Rocket parts are items created by a rocket silo. Once enough rocket parts have been created, a rocket is built which can launch materials into space. Rocket parts are stored within the silo itself, are not accessible to machines or the player and will be lost if the rocket silo is deconstructed.

In the base game, a rocket requires 100 rocket parts, while in Space Age only 50 are required and the cost of each part is significantly reduced. Space Age also adds the productivity technology rocket part productivity (research), which effectively makes rocket parts less expensive.

History

  • 2.0.24:
    • Changed the Rocket part icon to look more like a part of the rocket.

See also