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Nightvision: Difference between revisions

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Added info about placing nightvision in vehicles
 
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<onlyinclude>
{{Languages}}
[[File:night-vision-example-1.png|thumb|256px|Visibility at night.]]
{{:Infobox:Nightvision}}


Having [[Night vision]] in your [[Modular armor|armor]] during the night replaces standard light-dependent vision with a green filter that ignores lighting conditions.
'''Nightvision''' is a kind of [[Equipment modules|equipment module]]. It can be used by placing it in the grid that opens by right clicking the armor.


The module activates rather early and deactivates late, meaning that during the dawn and the dusk it actually impairs the vision.
Having nightvision in the [[Modular armor|armor]] during the [[Game-day|night]] changes the standard vision at night to be brighter with a slight blue overlay that drains non-lit areas of color. Unlike other items such as exoskeletons or shields, equipping multiple night vision units has no effect. Nightvision turns off and requires no energy during the day time.
</onlyinclude>
 
{| class="wikitable"
Nightvision requires a suit energy supply to function.  Unfortunately its complementary tech [[portable solar panel]] does not provide energy at night, and the Nightvision's internal buffer of 120 kJ will quickly drain in a few seconds. Getting initial use out of Nightvision requires charging a [[Personal battery|modular battery]] to stay online over night.
| '''Recipe:''' || {{icon|steel-bar|10|Steel bar}} + {{icon|advanced-circuit|5|Advanced circuit}} + {{icon|time icon|10|time}} => {{icon|night-vision|1|Night vision}}
 
|-
When placed in a vehicle, the effects only work when the player enters or remote controls the vehicle.
| '''Total raw:''' || {{icon|copper-plate|40|Copper plate}} {{icon|iron-plate|20|Iron plate}} {{icon|steel-bar|10|Steel bar}}  
 
|-
== History ==
| '''Grid size:''' || 3 x 2
{{history|2.0.22|
|-
* Effect changed to look less orange.}}
|}
 
{{history|2.0.7|
* Effect changed from grayscale to a more orangy one.}}
 
{{history|0.13.0|
* Power consumption increased by a factor of 10.}}
 
{{history|0.12.0|
* Power consumption increased by a factor of 100.}}
 
{{history|0.11.17|
* Moved the night vision tint color into the night vision equipment prototype.}}
 
{{history|0.9.1|
* Show energy consumption in the tooltip.}}
 
{{history|0.9.0|
* Green color of night vision is less dense.}}
 
{{history|0.7.0|
* Introduced}}


== See also ==
== See also ==
* [[Modular armor]]
* [[Modular armor]]
* [[Equipment modules]]


[[Category: Items]] [[Category: Equipment]]
{{CombatNav}}
{{EquipNav}}
{{C|Equipment}}

Latest revision as of 05:17, 12 December 2024

Nightvision

Recipe

10
+
5
+
10
1

Total raw

57.5
+
25
+
10
+
10
+
10

Stack size

20

Dimensions

2×2

Energy consumption

10 kW (electric)

Placed in

Energy capacity

120 kJ (electric)

Prototype type

night-vision-equipment

Internal name

night-vision-equipment

Required technologies

Produced by

Nightvision is a kind of equipment module. It can be used by placing it in the grid that opens by right clicking the armor.

Having nightvision in the armor during the night changes the standard vision at night to be brighter with a slight blue overlay that drains non-lit areas of color. Unlike other items such as exoskeletons or shields, equipping multiple night vision units has no effect. Nightvision turns off and requires no energy during the day time.

Nightvision requires a suit energy supply to function. Unfortunately its complementary tech portable solar panel does not provide energy at night, and the Nightvision's internal buffer of 120 kJ will quickly drain in a few seconds. Getting initial use out of Nightvision requires charging a modular battery to stay online over night.

When placed in a vehicle, the effects only work when the player enters or remote controls the vehicle.

History

  • 2.0.22:
    • Effect changed to look less orange.
  • 2.0.7:
    • Effect changed from grayscale to a more orangy one.
  • 0.13.0:
    • Power consumption increased by a factor of 10.
  • 0.12.0:
    • Power consumption increased by a factor of 100.
  • 0.11.17:
    • Moved the night vision tint color into the night vision equipment prototype.
  • 0.9.1:
    • Show energy consumption in the tooltip.
  • 0.9.0:
    • Green color of night vision is less dense.

See also