Archive:Bullet damage (research): Difference between revisions
Jump to navigation
Jump to search
WiduX moved page Bullet damage to Bullet damage 1: Adding 1 to tier 1 research creates less ambiguity. |
Add History and links |
||
| (38 intermediate revisions by 12 users not shown) | |||
| Line 1: | Line 1: | ||
{{archive}}{{Languages}} | |||
{{:Infobox:Bullet damage (research)}} | |||
The '''Bullet damage''' technologies affects damage of the [[Pistol]], [[Submachine gun]], [[Gun turret]], and [[Defender capsule]]. | |||
{| class="wikitable" | |||
! Technology !! Cost !! Effects !! Cumulative <br/>effect | |||
|- | |||
| {{Icontech|Bullet damage (research)|1}} Bullet damage 1 || {{Icon|Time|30}} {{Icon|Automation science pack|1}} <big>✖ 50</big> || 10% || 10% | |||
|- | |||
| {{Icontech|Bullet damage (research)|2}} Bullet damage 2 || {{Icon|Time|30}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} <big>✖ 100</big> || 10% || 20% | |||
|- | |||
| {{Icontech|Bullet damage (research)|3}} Bullet damage 3 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} <big>✖ 100</big> || 20% || 40% | |||
|- | |||
| {{Icontech|Bullet damage (research)|4}} Bullet damage 4 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} <big>✖ 200</big> || 20% || 60% | |||
|- | |||
| {{Icontech|Bullet damage (research)|5}} Bullet damage 5 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Military science pack|1}} <big>✖ 200</big> || 20% || 80% | |||
|- | |||
| {{Icontech|Bullet damage (research)|6}} Bullet damage 6 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Military science pack|1}} {{Icon|Utility science pack|1}} <big>✖ 300</big> || 40% || 120% | |||
|- | |||
| {{icontech|Bullet damage (research)|7-∞}} Bullet damage 7-∞ || {{icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Chemical science pack|1}} {{icon|military_science_pack|1}} {{icon|High_tech_science_pack|1}} {{icon|Space_science_pack|1}} <big>✖ <br/>{{Key|2^(Level-7)*1000}}</big> (eg. 1000 for level 7, 2000 for level 8) || 40% per level || 120% + <pre class="keyboard-key">40%*(Level-6)</pre> | |||
|- | |||
|} | |||
== History == | |||
{{history|0.17.0| | |||
* Removed due to military technology balance rework.}} | |||
== See also == | |||
* [[Research]] | |||
* [[Technologies]] | |||
* [[Physical projectile damage (research)]] | |||
* [[Weapon shooting speed (research)]] | |||
* [[Archive:Bullet shooting speed (research)]] | |||
{{TechNav|category=false}} | |||
Latest revision as of 14:18, 31 October 2024
| Bullet damage (research) has been archived. |
|---|
| The information on this page pertains to a previous version of the game. It may be incorrect, or concern a removed/changed feature. |
| Bullet damage (research) |
|
Cost |
|
| ✖ 50 | |
|
Prototype type |
|
|
Internal name |
bullet-damage-1 |
|
Required technologies |
|
|
Allows |
|
The Bullet damage technologies affects damage of the Pistol, Submachine gun, Gun turret, and Defender capsule.
| Technology | Cost | Effects | Cumulative effect |
|---|---|---|---|
| Bullet damage 1 | ✖ 50 | 10% | 10% |
| Bullet damage 2 | ✖ 100 | 10% | 20% |
| Bullet damage 3 | ✖ 100 | 20% | 40% |
| Bullet damage 4 | ✖ 200 | 20% | 60% |
| Bullet damage 5 | ✖ 200 | 20% | 80% |
| Bullet damage 6 | ✖ 300 | 40% | 120% |
| Bullet damage 7-∞ | ✖ 2^(Level-7)*1000 (eg. 1000 for level 7, 2000 for level 8) |
40% per level | 120% + 40%*(Level-6) |
History
- 0.17.0:
- Removed due to military technology balance rework.