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Created page with "{{Languages}} {{:Infobox:Lightning rod}} {{Stub}} {{About/Space age}} The '''Lightning Rod''' is a building from Fulgora{{SA}} that protects an area from getting struck by lightning from the nightly storms. It is unlocked by researching the Planet discovery Fulgora technology. <br> <br> However, the lightning rod cannot be crafted on any planet other than Fulgora, as other planets lack the same strong magnetic field. == Histor..."
 
 
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{{Stub}}
{{Stub}}
{{About/Space age}}
{{About/Space age}}
The '''Lightning Rod''' is a building from [[Fulgora]]{{SA}} that protects an area from getting struck by lightning from the nightly storms.
The '''lightning rod''' is a building from [[Fulgora]]{{SA}} that protects an area from getting struck by lightning from the nightly storms. When struck, they generate [[Power production#Lightning power|power for a limited time]]. The peak power production is limited only by the demands of the connected [[electric system]], but the internal storage is subject to a 150 MW drain in addition to the load from the electric system. It is unlocked by researching the [[Planet discovery Fulgora (research)|Planet discovery Fulgora]] technology.  
It is unlocked by researching the [[Planet discovery Fulgora (research)|Planet discovery Fulgora]] technology.
 
<br>
The lightning rod cannot be crafted on any planet other than Fulgora, as other planets lack the same strong magnetic field.
<br>
 
However, the lightning rod cannot be crafted on any planet other than Fulgora, as other planets lack the same strong magnetic field.
Normal-quality lightning rods in a square pattern can be at most 34 tiles apart, or every 35 tiles, while completely protecting the area between them. This is a density of 1 lightning rod per 35x35=1225 tiles.
More tile efficient is a triangular pattern with an outside 42x76 rectangle with one rod in its center. This is a density of 2 lightning rods per 42x76=3192 tiles, or one per 1596 tiles.
 
To align with a 50x50 grid of roboports the quality needed is epic, as epic-quality lightning rods in a square pattern can be placed 54 tiles apart.
 
== Net Efficiency ==
 
Lightning rods are ultimately energy storage devices which are recharged with lightning strikes and have unlimited power output potential. However the 150MW drain-to-ground means that they are very lossy storage devices which will rapidly dissipate their stored energy even if unconnected. The actual usable energy we get out of a lightning rod per lightning strike is thus less than strike energy times efficiency. This section provides an overview of this relationship.
 
===Definition of Net Efficiency===
Assuming a lightning rod is providing <code>P</code> MW of power whenever charged, the usable energy output by that lightning rod after a lightning strike is: <code>time_charged x P</code>. Time_charged can be calculated as:
 
<code>(efficiency x strike_energy) / (150 + P)</code>.
 
So the total usable energy output after a lightning strike is:
 
<code>P x (efficiency x strike_energy) / (150 + P)</code>.
 
Note how the drain reduces the available energy to below (efficiency x strike_energy). Since this expression has units of energy, ideally we would get this into a form of: <code>f(p) x strike_energy</code> where f(p) represents the "net efficiency" of the lightning rod outputting p watts. To do so, we just set them equal and solve for f(p). This yields:
 
<code>net_efficiency = efficiency / (150/P + 1)</code>
 
Since individual lightning rods are usually outputting only a fraction of base power needs, net efficiency is often significantly lower than the nominal efficiency listed. For example a 10MW base with 10 active common-quality lightning rods will mean each lightning rod outputs 1MW and has a net_efficiency of ~0.13%.
 
===Implications===
 
Because of the above dynamics, fewer lightning rods per unit area are better for capturing lightning energy as it increases the power draw per lightning rod. One can only achieve this with better packing (hexagonal placement is most efficient) or quality. This consideration can be important when one is dealing with beacons and modules that dramatically increase the power-density of the base or on small islands. It is also important for ensuring accumulators charge as soon as possible upon night falling and keep charging into the early morning as the lightning ends.


== History ==
== History ==
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== See also ==
== See also ==
* [[Fulgora]]{{SA}}
* [[Fulgora]]{{SA}}
* [[Electric_system]]
* [[Lightning collector]]{{SA}}
* [[Electric system]]


{{ProductionNav}}
{{ProductionNav}}
{{C|Producers}}
{{C|Environmental protection}}

Latest revision as of 01:12, 8 October 2026

Lightning rod

Recipe

5
+
12
+
8
+
4
→
1

Total raw

8
+
6
+
8
+
4

Map color

Health

Normal quality 100
Uncommon 130 Rare 160
Epic 190 Legendary 250

Resistances

Electric: 0/100%
Fire: 0/90%

Stack size

50

Rocket capacity

50

Range

Normal quality 15
Uncommon 19.5 Rare 24
Epic 28.5 Legendary 37.5
+ Lightning reach

Efficiency

Normal quality 20%
Uncommon 26% Rare 32%
Epic 38% Legendary 50%

Dimensions

1×1

Drain

150 MW (electric)

Energy capacity

500.0 MJ (electric)

Mining time

0.1

Buildable only on

Crafted only on

Prototype type

lightning-attractor

Internal name

lightning-rod

Required technologies

Produced by

Consumed by

Object description
This article is a stub, and not comprehensive.
You can help this wiki by expanding it.
Space Age expansion exclusive feature.

The lightning rod is a building from Fulgora that protects an area from getting struck by lightning from the nightly storms. When struck, they generate power for a limited time. The peak power production is limited only by the demands of the connected electric system, but the internal storage is subject to a 150 MW drain in addition to the load from the electric system. It is unlocked by researching the Planet discovery Fulgora technology.

The lightning rod cannot be crafted on any planet other than Fulgora, as other planets lack the same strong magnetic field.

Normal-quality lightning rods in a square pattern can be at most 34 tiles apart, or every 35 tiles, while completely protecting the area between them. This is a density of 1 lightning rod per 35x35=1225 tiles. More tile efficient is a triangular pattern with an outside 42x76 rectangle with one rod in its center. This is a density of 2 lightning rods per 42x76=3192 tiles, or one per 1596 tiles.

To align with a 50x50 grid of roboports the quality needed is epic, as epic-quality lightning rods in a square pattern can be placed 54 tiles apart.

Net Efficiency

Lightning rods are ultimately energy storage devices which are recharged with lightning strikes and have unlimited power output potential. However the 150MW drain-to-ground means that they are very lossy storage devices which will rapidly dissipate their stored energy even if unconnected. The actual usable energy we get out of a lightning rod per lightning strike is thus less than strike energy times efficiency. This section provides an overview of this relationship.

Definition of Net Efficiency

Assuming a lightning rod is providing P MW of power whenever charged, the usable energy output by that lightning rod after a lightning strike is: time_charged x P. Time_charged can be calculated as:

(efficiency x strike_energy) / (150 + P).

So the total usable energy output after a lightning strike is:

P x (efficiency x strike_energy) / (150 + P).

Note how the drain reduces the available energy to below (efficiency x strike_energy). Since this expression has units of energy, ideally we would get this into a form of: f(p) x strike_energy where f(p) represents the "net efficiency" of the lightning rod outputting p watts. To do so, we just set them equal and solve for f(p). This yields:

net_efficiency = efficiency / (150/P + 1)

Since individual lightning rods are usually outputting only a fraction of base power needs, net efficiency is often significantly lower than the nominal efficiency listed. For example a 10MW base with 10 active common-quality lightning rods will mean each lightning rod outputs 1MW and has a net_efficiency of ~0.13%.

Implications

Because of the above dynamics, fewer lightning rods per unit area are better for capturing lightning energy as it increases the power draw per lightning rod. One can only achieve this with better packing (hexagonal placement is most efficient) or quality. This consideration can be important when one is dealing with beacons and modules that dramatically increase the power-density of the base or on small islands. It is also important for ensuring accumulators charge as soon as possible upon night falling and keep charging into the early morning as the lightning ends.

History

See also