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Mining productivity (research): Difference between revisions

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P Rock (talk | contribs)
m corrected space age research cost from 1000*(level-1) to 1000*(level-2). e.g space age level 3 cost is 1000. = 1000*(3-2)
Brin (talk | contribs)
m Added big miners
 
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{{:Infobox:Mining productivity (research)}}
{{:Infobox:Mining productivity (research)}}


Mining productivity is a research that increases the resource output of [[mining drill]]s and [[pumpjack]]s by 10% per level. Unlike productivity from [[productivity module]]s, there are no downsides. Any ore that is produced by the productivity bonus is free; it does not deplete the resource under the miner.
Mining productivity is a research that adds a [[productivity]] bonus to [[mining drill]]s, [[pumpjack]]s and [[Big mining drill]]s{{SA}}, increasing their productivity by 10% per level. Unlike productivity from [[productivity module]]s, there are no downsides, and mining productivity for drills and pumpjacks is not capped. Any ore that is produced by the productivity bonus is free; it does not deplete the resource under the miner.


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== Output of electric mining drills ==  
== Output of electric mining drills ==  
[[File:Full belt miner.gif|thumb|right|At mining productivity 350, a single electric mining drill can fill a blue belt. (Note: As of the Space Age DLC, mining drills are limited to feeding at a rate of 1/2 the rate supported by the belt.)]]
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Latest revision as of 18:29, 26 July 2025

Mining productivity (research)

Cost

60
1
1
250

Prototype type

technology

Internal name

mining-productivity-1

Required technologies

Allows

2-∞

Mining productivity is a research that adds a productivity bonus to mining drills, pumpjacks and Big mining drills, increasing their productivity by 10% per level. Unlike productivity from productivity modules, there are no downsides, and mining productivity for drills and pumpjacks is not capped. Any ore that is produced by the productivity bonus is free; it does not deplete the resource under the miner.

Technology Cost Effects Cumulative
effect
1
Mining productivity 1
60
1
1
250
10% 10%
2
Mining productivity 2
60
1
1
1
500
10% 20%
3
Mining productivity 3
60
1
1
1
1
1
1000
10% 30%
4-∞
Mining productivity 4-∞
60
1
1
1
1
1
1
2500*(Level-3)
(eg. 2500 for level 4, 5000 for level 5)
10% per level 30% + 10%*(Level-3)

With the Space Age mod enabled, infinite research starts with level 3. This technology also never requires utility science packs or space science packs, making the research much cheaper.

Technology Cost Effects Cumulative
effect
3
Mining productivity 3-∞
60
1
1
1
1
1000*(Level-2)
(eg. 1000 for level 3, 2000 for level 4)
10% per level 20% + 10%*(Level-2)

Output of electric mining drills

Mining productivity level
Number of
Speed module 3
Express transport belt
26 3 0.1
35 3 0.125
50 3 0.166
62 3 0.2
80 3 0.25
110 3 0.333
170 3 0.5
215 0 0.25
350 3 1
440 0 0.5
890 0 1

See also