Rocket part: Difference between revisions
		
		
		
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{{:Infobox:Rocket part}}  | {{:Infobox:Rocket part}}  | ||
'''Rocket parts''' are items created by a [[rocket silo]]. They are stored within the silo itself; once enough rocket parts have been constructed, a rocket is built which can launch materials into space. In vanilla, a rocket requires 100 rocket parts, while in [[Space Age]] it requires only 50. Space Age also adds the infinite [[productivity]] tech [[rocket part productivity (research)]], which effectively makes rocket parts less expensive.  | '''Rocket parts''' are items created by a [[rocket silo]]. They are stored within the silo itself; once enough rocket parts have been constructed, a rocket is built which can launch materials into space. In vanilla, a rocket requires 100 rocket parts, while in [[Space Age]] it requires only 50. Space Age also adds the pseudo-infinite [[productivity]] tech [[rocket part productivity (research)]], which effectively makes rocket parts less expensive.  | ||
== History ==  | == History ==  | ||
Revision as of 12:31, 1 July 2025
| Rocket part | 
- Base game
 - Space Age mod
 
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 Recipe  | 
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| +++ → | |
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 Total raw  | 
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| +++++ | |
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 Stack size  | 
 5  | 
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 50 (10 stacks)  | 
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 Prototype type  | 
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 Internal name  | 
 rocket-part  | 
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 Required technologies  | 
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 Produced by  | 
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Rocket parts are items created by a rocket silo. They are stored within the silo itself; once enough rocket parts have been constructed, a rocket is built which can launch materials into space. In vanilla, a rocket requires 100 rocket parts, while in Space Age it requires only 50. Space Age also adds the pseudo-infinite productivity tech rocket part productivity (research), which effectively makes rocket parts less expensive.
History
- 2.0.24: 
- Changed the Rocket part icon to look more like a part of the rocket.
 
 
- 2.0.7: 
- Recipe changed from using rocket control units to processing units.
 
 
- 0.12.0: 
- Introduced