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{{Languages}}
{{Languages}}
{{:Infobox:Spoilage}}
{{:Infobox:Spoilage}}
{{Stub}}
{{About/Space age}}
{{About/Space age}}
{{About|the result of an item's spoilage|the article describing the mechanics of items spoiling|Spoilage mechanics}}
{{About|the result of an item's spoilage|the article describing the mechanics of items spoiling|Spoilage mechanics}}
'''Spoilage''' is an item generated by letting many spoilable items spoil. Many resources and intermediates produced on [[Gleba]] transform into spoilage, including [[agricultural science pack]]s. [[Raw fish]] in Space Age also can spoil into spoilage.


'''Spoilage''' is generated by letting most spoilable items spoil. This often happens on [[Gleba]], but it can happen anywhere, notably with [[agricultural science pack|agricultural science packs]] or [[fish]].
Spoilage can be directly harvested from [[stingfrond]], [[sunnycomb]], [[hairy clubnub]] and other flora present in Gleba. In addition, [[recycler|recycling]] [[nutrients]] will behave as if the nutrients were made using the [[nutrients from spoilage]] recipe, thereby yielding considerably more spoilage than simply allowing the nutrients to spoil naturally.


Spoilage can be directly harvested from stingfrond, sunnycomb, hairy clubnub and other flora present in Gleba. In addition, [[recycler|recycling]] [[nutrients]] will behave as if the nutrients were made using the [[nutrients from spoilage]] recipe, thereby yielding conciderably more spoilage than simply allowing the nutrients to spoil naturally.
While spoilage is generally a waste product, it does have a number of uses. The ability of an [[assembling machine 2]] or better to transform spoilage into [[nutrients]] is useful on Gleba as a way to produce nutrients that does not require the [[biochamber]] (a building which uses nutrients as fuel).


== Alternative recipes ==
== Alternative recipes ==
{|class = "wikitable"
{|class = "wikitable"
! Recipe !! Ingredients !! Result !! Produced by !! Crafted only on
! Process !! Input !! Output !! Made in !! Required technology !! Crafted only on
|-
|-
| {{Icon|Iron bacteria}} || {{Icon|Time|1}} + {{Icon|Jelly|6}} || {{Icon|Iron bacteria|10%}} + {{Icon|Spoilage|4}} || {{Icon|Biochamber}} {{Icon|Assembling machine 2}} {{Icon|Assembling machine 3}} {{Icon|Player}} || {{Icon|Gleba}}
| {{Icon|Iron bacteria}} Iron bacteria || {{Icon|Time|1}} + {{Icon|Jelly|6}} || {{Icon|Iron bacteria|10%}} + {{Icon|Spoilage|4}} || {{Icon|Biochamber}} {{Icon|Assembling machine 2}} {{Icon|Assembling machine 3}} {{Icon|Player}} || {{icontech|Jellynut (research)}} [[Jellynut (research)]] || {{Icon|Gleba}}
|-
|-
| {{Icon|Copper bacteria}} || {{Icon|Time|1}} + {{Icon|Yumako mash|3}} || {{Icon|Copper bacteria|10%}} + {{Icon|Spoilage|1}} || {{Icon|Biochamber}} {{Icon|Assembling machine 2}} {{Icon|Assembling machine 3}} {{Icon|Player}} || {{Icon|Gleba}}
| {{Icon|Copper bacteria}} Copper bacteria || {{Icon|Time|1}} + {{Icon|Yumako mash|3}} || {{Icon|Copper bacteria|10%}} + {{Icon|Spoilage|1}} || {{Icon|Biochamber}} {{Icon|Assembling machine 2}} {{Icon|Assembling machine 3}} {{Icon|Player}} || {{icontech|Yumako (research)}} [[Yumako (research)]] || {{Icon|Gleba}}
|}
|}


== Spoilage Mechanics ==
== Spoilage mechanics ==
{{main|Spoilage mechanics}}
{{main|Spoilage mechanics}}


Many items produced on Gleba will transform into spoilage after a period of time particular to that type of item. This mechanism is also referred to as "spoilage".
Many items produced on [[Gleba]] will transform into spoilage after a period of time particular to that type of item. This mechanism is also referred to as "spoilage". This can happen anywhere, in machines, [[Transport belt|belts]] and even when being held by an [[inserter]].
 
[[Quality]] increases the freshness duration of an item.


== History ==
== History ==

Latest revision as of 17:30, 29 January 2025

Spoilage

Stack size

200

Rocket capacity

2000 (10 stacks)

Fuel value

250 KJ (burner)

Vehicle acceleration

50%

Vehicle top speed

50%

Prototype type

item

Internal name

spoilage

Consumed by

Used as fuel by

Space Age expansion exclusive feature.

This article is about the result of an item's spoilage. For the article describing the mechanics of items spoiling, see Spoilage mechanics.

Spoilage is an item generated by letting many spoilable items spoil. Many resources and intermediates produced on Gleba transform into spoilage, including agricultural science packs. Raw fish in Space Age also can spoil into spoilage.

Spoilage can be directly harvested from stingfrond, sunnycomb, hairy clubnub and other flora present in Gleba. In addition, recycling nutrients will behave as if the nutrients were made using the nutrients from spoilage recipe, thereby yielding considerably more spoilage than simply allowing the nutrients to spoil naturally.

While spoilage is generally a waste product, it does have a number of uses. The ability of an assembling machine 2 or better to transform spoilage into nutrients is useful on Gleba as a way to produce nutrients that does not require the biochamber (a building which uses nutrients as fuel).

Alternative recipes

Process Input Output Made in Required technology Crafted only on
Iron bacteria
1
+
6
10%
+
4
Jellynut (research)
Copper bacteria
1
+
3
10%
+
1
Yumako (research)

Spoilage mechanics

Main article: Spoilage mechanics

Many items produced on Gleba will transform into spoilage after a period of time particular to that type of item. This mechanism is also referred to as "spoilage". This can happen anywhere, in machines, belts and even when being held by an inserter.

Quality increases the freshness duration of an item.

History

See also