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  This is my first actual contribution to this wiki. I decided to start by writing a new page, just to be safe - A moderator could just remove it if that's their decision.
 
  Assuming I haven't missed anything (EDIT: totally did), this is also the first page to be written about a planet. So I guess you could consider this my (probably (definitely) incomplete) proposal as to how planet pages should be written. I might also add a few comments like this one where I describe my reasoning. They can be removed later (along with this one) when things are more set in stone post-SA. I think I'll mark these comments with a 🤔.
  Don't hesitate to do some major renovations or removals if you believe it's the right choice. I'm kinda just brainstorming here, so I won't mind.
  - tecanec
-->
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{{Languages}}
{{Stub}}
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[[File:nauvis_preview.png|210px|right]]'''Nauvis''' is the main setting of Factorio's base game, and the first of five planets that can be visited in [[Space Age|Factorio: Space Age]]. It is an Earth-like planet featuring a variety of biomes, such as deserts, lakes of liquid water, and forests.
[[File:Nauvis.png|210px|right]]'''Nauvis''' is the main setting of Factorio's base game, and the first of five planets that can be visited in [[Space Age|Factorio: Space Age]]. It is an Earth-like planet featuring a variety of biomes, such as deserts, lakes of liquid [[water]], and forests.


=Mechanics= <!-- 🤔 Things related to what players are actually doing on the planet. Admittedly, that'd probably wind up being most of the page's actual contents, so it might also be better to just remove this heading and upgrade its sub-headings to top-level headings. - tecanec -->
=== Exclusive Items ===
* {{imagelink|Raw fish}}
* {{imagelink|Uranium ore}}


==Natural Resources== <!-- 🤔 Resources are an important motivator, so let's document them here. Also documenting how they're harvested, as that might have a major effect on gameplay. - tecanec -->
The following items, buildings, and recipes are unlocked by [[Gleba]]'s [[Agricultural science pack]] {{SA}}
The native raw resources on Nauvis are {{NavboxIconLink|Iron ore}}, {{NavboxIconLink|Copper ore}}, {{NavboxIconLink|Coal}}, {{NavboxIconLink|Stone}}, {{NavboxIconLink|Uranium ore}}, {{NavboxIconLink|Crude oil}}, {{NavboxIconLink|Water}}, {{NavboxIconLink|Wood}}, and {{NavboxIconLink|Raw fish}}. Among these, only water and crude oil are renewable with local research, as their sources do not run dry.
* [[Fish breeding]] {{SA}} can only be performed on Nauvis.
* [[Wood processing]] {{SA}} which yields [[tree seed|tree seed]]s, can only be performed on Nauvis, making it the only place where [[wood]] is renewable.
* [[Biter egg]] {{SA}}
* [[Captive biter spawner]] {{SA}} [[Enemies#Biters|Biter]] and [[Enemies#Spitters|spitter]] [[Enemies#Nests|spawners]] can exist only on Nauvis
* [[Biolab]]s {{SA}} can only be placed on Nauvis.


Out of these nine resources, the first five are found in ore patches and harvested using a {{NavboxIconLink|Burner mining drill}}, an {{NavboxIconLink|Electric mining drill}}, or (if Space Age is installed) a {{NavboxIconLink|Big mining drill}}. In addition, Uranium Ore requires a constant supply of {{NavboxIconLink|Sulfuric acid}} in order for the drills to function and can't be mined using Burner mining drill.
==Surface==
===Properties===
{| class="wikitable"
|+ Nauvis Surface Properties
|-
! Property !! Value
|-
| Pollutant Type || Pollution
|-
| Day Night Cycle || 7 Minutes
|-
| Magnetic Field|| 90
|-
| Solar Power || 100%
|-
| Pressure || 1000
|-
| Gravity || 10
|}


Water is harvested by placing an {{NavboxIconLink|Offshore pump}} on the side of a lake. It will produce water indefinitely, as water does not run out. It requires no energy or fuel.
=== Biomes ===
Nauvis has a few distinct biomes:
* '''Grasslands''' features plains of green grass. Large parts of these are covered with [[tree]]s.
* '''Sandy Desert''' has barren terrain, with a few dead trees scattered about.
* '''Red Desert'''


Crude oil is harvested by placing a {{NavboxIconLink|Pumpjack}} on an oil field. It requires energy to function. With continuous use, the same oil field will produce oil at a gradually slower rate, but this decrease in production will stop when production is at 20% of its initial value, making crude oil a renewable resource on Nauvis.
===Natural Resources=== <!-- 🤔 Resources are an important motivator, so let's document them here. Also documenting how they're harvested, as that might have a major effect on gameplay. - tecanec -->
The native raw resources on Nauvis are [[Iron ore]], [[Copper ore]], [[Coal]], [[Stone]], [[Uranium ore]], [[Crude oil]], [[Water]], [[Wood]], and [[Raw fish]]. Among these, only water and crude oil are renewable with local [[research]], as their sources do not run dry.


Stone, coal, wood, and raw fish can be obtained by mining naturally spawning entities. (In case of stone and coal, this is in addition to being found in ore patches.) Mining a [[Rock]] will yield stone, and if it is "huge", it will also yield coal. [[Tree]]s yield wood when mined. Finally, "mining" a fish (shown as a dark, moving spot in water) will yield the fish as five items.
Out of these nine resources, the first five are found in ore patches and harvested using a [[Burner mining drill]], an [[Electric mining drill]], or a [[Big mining drill]]{{SA}}. In addition, Uranium Ore requires a constant supply of [[Sulfuric acid]] in order for the drills to function and can't be mined using Burner mining drill.
 
Water is harvested by placing an [[Offshore pump]] on the side of a lake. It will produce water indefinitely, as water does not run out. It requires no energy or fuel.


==Exclusive buildings and recipes==
Crude oil is harvested by placing a [[Pumpjack]] on an oil field. It requires energy to function. With continuous use, the same oil field will produce oil at a gradually slower rate, but this decrease in production will stop when production is at 20% of its initial value, making crude oil a renewable resource on Nauvis.
{{SA}}[[Space Age]] adds some buildings and recipes that are Nauvis-exclusive. However, all of these require {{NavboxIconLink|Agricultural science pack}}s from {{NavboxIconLink|Gleba}} in order to be researched.


{{NavboxIconLink|Fish breeding}} can only be performed on Nauvis. Since Nauvis is also the only place where fish can spawn naturally, this makes Nauvis the only place where [[raw fish]] can be obtained.
Stone, coal, wood, and raw fish can be obtained by mining naturally spawning entities. (In case of stone and coal, this is in addition to being found in ore patches.) Mining a [[Rock]] will yield stone, and if it is "huge", it will also yield coal. [[Tree]]s yield wood when mined. Finally, "mining" a fish (shown as a dark, moving spot in water) will yield the fish as five items.


{{NavboxIconLink|Wood processing}}, which yields tree seeds, can only be performed on Nauvis, making it the only place where [[wood]] is renewable, although it can also be found in non-renewable supply on {{NavboxIconLink|Gleba}}.
==Mechanics== <!-- 🤔 Things related to what players are actually doing on the planet. Admittedly, that'd probably wind up being most of the page's actual contents, so it might also be better to just remove this heading and upgrade its sub-headings to top-level headings. - tecanec -->


{{NavboxIconLink|Biter egg}} is also a {{NavboxIconLink|Nauvis}} exclusive resource. Biter and spitter spawners can exist only to {{NavboxIconLink|Nauvis}}, making it the only place where they can be captured. It is also the only place where artificial {{NavboxIconLink|captive biter spawner}}s can be placed. {{NavboxIconLink|Biolab}}s can also not be placed anywhere except on Nauvis.
===Pollution=== <!-- 🤔 AFAIK, pollution is a Nauvis-exclusive mechanic (not including the similar spore mechanics on Gleba). Planet-exclusive mechanics are definitely worth documenting here, IMO. - tecanec -->
{{Main|Pollution}}
On Nauvis, many buildings produce [[pollution]] while active. This pollution is local to the [[chunk]] on which it is produced, but will spread to other chunks over time. It is consumed by Nauvis' natural environment, but if it reaches a [[Enemies#Nests|spawner]], it will provoke an attack from its [[Enemies#Biters|biters]]/[[Enemies#Spitters|spitters]].


==Space routes==
==Space routes==
{{NavboxIconLink|Nauvis}} is connected to 3 other planets: {{NavboxIconLink|Vulcanus}}, {{NavboxIconLink|Fulgora}} and {{NavboxIconLink|Gleba}}.
{{About/Space age}}
[[Nauvis]] is connected to 3 other planets: [[Vulcanus]], [[Fulgora]] and [[Gleba]].
{| class="wikitable"
|+ Planet Distance
|-
! Planet !! Distance (KM)
|-
| [[Fulgora]] || 15,000
|-
| [[Gleba]] || 15,000
|-
| [[Vulcanus]] || 15,000
|}


Asteroid rate graphs:
Asteroid rate graphs:
Line 42: Line 77:
{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
|-
|-
| [[File:Asteroid_chart_Nauvis_Vulcanus.png]] <br> Space route from {{NavboxIconLink|Nauvis}} to {{NavboxIconLink|Vulcanus}}
| [[File:Asteroid_chart_Nauvis_Vulcanus.png]] <br> Space route from [[Nauvis]] to [[Vulcanus]]
| [[File:Asteroid_chart_Nauvis_Gleba.png]] <br> Space route from {{NavboxIconLink|Nauvis}} to {{NavboxIconLink|Gleba}}
| [[File:Asteroid_chart_Nauvis_Gleba.png]] <br> Space route from [[Nauvis]] to [[Gleba]]
| [[File:Asteroid_chart_Nauvis_Fulgora.png]] <br> Space route from {{NavboxIconLink|Nauvis}} to {{NavboxIconLink|Fulgora}}
| [[File:Asteroid_chart_Nauvis_Fulgora.png]] <br> Space route from [[Nauvis]] to [[Fulgora]]
|}
|}


Graph legend:
<table class="wikitable">
<table class="wikitable">
   <tr>
   <tr>
     <th>Asteroid Type</th>
     <th>Asteroid type</th>
     <th>Chunk</th>
     <th>Chunk</th>
     <th>Medium</th>
     <th>Medium</th>
   </tr>
   </tr>
   <tr>
   <tr>
     <td>[[File:Metallic asteroid chunk.png|32px]] Metallic</td>
     <td>[[File:Metallic asteroid chunk.png|32px]] [[metallic asteroid chunk|Metallic]]</td>
     <td><span style="color: blue;">&#9679;</span> Blue</td>
     <td><span style="color: blue;">&#9679;</span> Blue</td>
     <td><span style="color: red;">&#9679;</span> Red</td>
     <td><span style="color: red;">&#9679;</span> Red</td>
   </tr>
   </tr>
   <tr>
   <tr>
     <td>[[File:Carbonic asteroid chunk.png|32px]] Carbonic</td>
     <td>[[File:Carbonic asteroid chunk.png|32px]] [[carbonic asteroid chunk|Carbonic]]</td>
     <td><span style="color: orange;">&#9679;</span> Orange</td>
     <td><span style="color: orange;">&#9679;</span> Orange</td>
     <td><span style="color: yellow;">&#9679;</span> Yellow</td>
     <td><span style="color: yellow;">&#9679;</span> Yellow</td>
   </tr>
   </tr>
   <tr>
   <tr>
     <td>[[File:Oxide asteroid chunk.png|32px]] Oxide</td>
     <td>[[File:Oxide asteroid chunk.png|32px]] [[oxide asteroid chunk|Oxide]]</td>
     <td><span style="color: green;">&#9679;</span> Green</td>
     <td><span style="color: green;">&#9679;</span> Green</td>
     <td><span style="color: magenta;">&#9679;</span> Magenta</td>
     <td><span style="color: magenta;">&#9679;</span> Magenta</td>
Line 70: Line 106:
</table>
</table>


== Biomes ==
==Orbit==
Nauvis has a few distinct biomes:
{{About/Space age}}
* '''Grasslands''' features plains of green grass. Large parts of these are covered with trees.
===Properties===
* '''Sandy Desert''' has barren terrain, with a few dead trees scattered about.
{| class="wikitable"
* '''Red Desert'''
|-
! Property !! Value
|-
| Solar Power || 300%
|-
|}
 
{| class="wikitable"
|+ Asteroid Spawning Types
|-
! [[Asteroids| Asteroid]] Type !! Spawn Ratio
|-
| [[Metallic asteroid chunk]] || 3
|-
| [[Carbonic asteroid chunk]] || 2
|-
| [[Oxide asteroid chunk]] || 1
|-
| [[Promethium asteroid chunk]] || 0
|}
 
{| class="wikitable"
|+ Asteroid Spawning Sizes
|-
! [[Asteroids|Asteroid]] Size !! Spawn %
|-
| Chunk|| 1.25
|-
| Medium|| 0
|-
| Big || 0
|-
| Huge || 0
|}


==Pollution== <!-- 🤔 AFAIK, pollution is a Nauvis-exclusive mechanic (not including the similar spore mechanics on Gleba). Planet-exclusive mechanics are definitely worth documenting here, IMO. - tecanec -->
'''Note:'''
{{Main|Pollution}}
*Huge Asteroids only spawn past [[Aquilo]]
On Nauvis, many buildings produce pollution while active. This pollution is local to the chunk on which it is produced, but will spread to other chunks over time. It is consumed by Nauvis' natural environment, but if it reaches a spawner, it will provoke an attack from its biters/spitters.


=Trivia= <!-- 🤔 Obligatory Trivia section! - tecanec -->
= Trivia =
* The name of the planet "Nauvis" was known even prior to the announcement of Space Age, as it was already named within the modding API. <!-- As I recall. Haven't fact-checked. Is including this a bad idea? Probably, but kinda I wanna put an example, because. Should definitely be fact-checked soon. -tecanec -->
* The name of the planet "Nauvis" was known even prior to the announcement of Space Age, as it was already named within the modding API.


=History= <!-- I'm sure more stuff happened. TODO: document said "more stuff". -->  
=History= <!-- I'm sure more stuff happened. TODO: document said "more stuff". -->  
{{history|2.0.7|
* Total length of day and night cycle increased from 416.(6) seconds to 420.}}


{{history|0.1.0|
{{history|0.1.0|
* Introduced}}
* Introduced}}
== See also ==
* [[Aquilo]] {{SA}}
* [[Fulgora]] {{SA}}
* [[Gleba]] {{SA}}
* [[Vulcanus]] {{SA}}
* [[Space platform]] {{SA}}


{{C|Planets}}
{{C|Planets}}
{{SpaceNav}}
{{SpaceNav}}

Latest revision as of 22:50, 22 December 2024

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You can help this wiki by expanding it.
Nauvis.png

Nauvis is the main setting of Factorio's base game, and the first of five planets that can be visited in Factorio: Space Age. It is an Earth-like planet featuring a variety of biomes, such as deserts, lakes of liquid water, and forests.

Exclusive Items

The following items, buildings, and recipes are unlocked by Gleba's Agricultural science pack

Surface

Properties

Nauvis Surface Properties
Property Value
Pollutant Type Pollution
Day Night Cycle 7 Minutes
Magnetic Field 90
Solar Power 100%
Pressure 1000
Gravity 10

Biomes

Nauvis has a few distinct biomes:

  • Grasslands features plains of green grass. Large parts of these are covered with trees.
  • Sandy Desert has barren terrain, with a few dead trees scattered about.
  • Red Desert

Natural Resources

The native raw resources on Nauvis are Iron ore, Copper ore, Coal, Stone, Uranium ore, Crude oil, Water, Wood, and Raw fish. Among these, only water and crude oil are renewable with local research, as their sources do not run dry.

Out of these nine resources, the first five are found in ore patches and harvested using a Burner mining drill, an Electric mining drill, or a Big mining drill. In addition, Uranium Ore requires a constant supply of Sulfuric acid in order for the drills to function and can't be mined using Burner mining drill.

Water is harvested by placing an Offshore pump on the side of a lake. It will produce water indefinitely, as water does not run out. It requires no energy or fuel.

Crude oil is harvested by placing a Pumpjack on an oil field. It requires energy to function. With continuous use, the same oil field will produce oil at a gradually slower rate, but this decrease in production will stop when production is at 20% of its initial value, making crude oil a renewable resource on Nauvis.

Stone, coal, wood, and raw fish can be obtained by mining naturally spawning entities. (In case of stone and coal, this is in addition to being found in ore patches.) Mining a Rock will yield stone, and if it is "huge", it will also yield coal. Trees yield wood when mined. Finally, "mining" a fish (shown as a dark, moving spot in water) will yield the fish as five items.

Mechanics

Pollution

Main article: Pollution

On Nauvis, many buildings produce pollution while active. This pollution is local to the chunk on which it is produced, but will spread to other chunks over time. It is consumed by Nauvis' natural environment, but if it reaches a spawner, it will provoke an attack from its biters/spitters.

Space routes

Space Age expansion exclusive feature.

Nauvis is connected to 3 other planets: Vulcanus, Fulgora and Gleba.

Planet Distance
Planet Distance (KM)
Fulgora 15,000
Gleba 15,000
Vulcanus 15,000

Asteroid rate graphs:

Asteroid chart Nauvis Vulcanus.png
Space route from Nauvis to Vulcanus
Asteroid chart Nauvis Gleba.png
Space route from Nauvis to Gleba
Asteroid chart Nauvis Fulgora.png
Space route from Nauvis to Fulgora

Graph legend:

Asteroid type Chunk Medium
Metallic asteroid chunk.png Metallic Blue Red
Carbonic asteroid chunk.png Carbonic Orange Yellow
Oxide asteroid chunk.png Oxide Green Magenta

Orbit

Space Age expansion exclusive feature.

Properties

Property Value
Solar Power 300%
Asteroid Spawning Types
Asteroid Type Spawn Ratio
Metallic asteroid chunk 3
Carbonic asteroid chunk 2
Oxide asteroid chunk 1
Promethium asteroid chunk 0
Asteroid Spawning Sizes
Asteroid Size Spawn %
Chunk 1.25
Medium 0
Big 0
Huge 0

Note:

  • Huge Asteroids only spawn past Aquilo

Trivia

  • The name of the planet "Nauvis" was known even prior to the announcement of Space Age, as it was already named within the modding API.

History

  • 2.0.7:
    • Total length of day and night cycle increased from 416.(6) seconds to 420.

See also