Spoilage: Difference between revisions
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{{About/Space age}} | {{About/Space age}} | ||
{{About|the result of an item's spoilage|the article describing the mechanics of items spoiling|Spoilage mechanics}} | {{About|the result of an item's spoilage|the article describing the mechanics of items spoiling|Spoilage mechanics}} | ||
'''Spoilage''' is generated by letting spoilable items spoil. | '''Spoilage''' is an item generated by letting many spoilable items spoil. Many resources and intermediates produced on [[Gleba]] transform into spoilage, including [[agricultural science pack|agricultural science packs]]. [[Raw fish]] in Space Age also can spoil into spoilage. | ||
Spoilage can be directly harvested from [[stingfrond]], [[sunnycomb]], [[hairy clubnub]] and other flora present in Gleba. In addition, [[recycler|recycling]] [[nutrients]] will behave as if the nutrients were made using the [[nutrients from spoilage]] recipe, thereby yielding considerably more spoilage than simply allowing the nutrients to spoil naturally. | Spoilage can be directly harvested from [[stingfrond]], [[sunnycomb]], [[hairy clubnub]] and other flora present in Gleba. In addition, [[recycler|recycling]] [[nutrients]] will behave as if the nutrients were made using the [[nutrients from spoilage]] recipe, thereby yielding considerably more spoilage than simply allowing the nutrients to spoil naturally. | ||
While spoilage is generally a waste product, it does have a number of uses. The ability of an [[assembling machine 2]] or better to transform spoilage into [[nutrients]] is useful on Gleba as a way to produce nutrients that does not require the [[Biochamber]] (a building which uses nutrients as fuel). As such, if a particular set of biochambers has run out of fuel, spoilage can be used to restart the system, typically by injecting those nutrients into Biochambers used to produce nutrients in bulk. The [[circuit network]] can be used to detect such conditions and automatically kickstart the process. | |||
== Alternative recipes == | == Alternative recipes == | ||
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{{main|Spoilage mechanics}} | {{main|Spoilage mechanics}} | ||
Many items produced on [[Gleba]] will transform into spoilage after a period of time particular to that type of item. This mechanism is also referred to as "spoilage". This can happen anywhere, in machines, [[Transport belt|belts]] and even when being held by an [[inserter]]. [[Quality]] increases the freshness duration of | Many items produced on [[Gleba]] will transform into spoilage after a period of time particular to that type of item. This mechanism is also referred to as "spoilage". This can happen anywhere, in machines, [[Transport belt|belts]] and even when being held by an [[inserter]]. | ||
[[Quality]] increases the freshness duration of an item. | |||
== History == | == History == |
Latest revision as of 01:08, 21 December 2024
Spoilage |
Stack size |
200 |
2000 (10 stacks) |
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Fuel value |
250 KJ (burner) |
Vehicle acceleration |
50% |
Vehicle top speed |
50% |
Prototype type |
|
Internal name |
spoilage |
Consumed by |
|
Used as fuel by |
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This article is a stub, and not comprehensive. |
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You can help this wiki by expanding it. |
Space Age expansion exclusive feature.
This article is about the result of an item's spoilage. For the article describing the mechanics of items spoiling, see Spoilage mechanics.
Spoilage is an item generated by letting many spoilable items spoil. Many resources and intermediates produced on Gleba transform into spoilage, including agricultural science packs. Raw fish in Space Age also can spoil into spoilage.
Spoilage can be directly harvested from stingfrond, sunnycomb, hairy clubnub and other flora present in Gleba. In addition, recycling nutrients will behave as if the nutrients were made using the nutrients from spoilage recipe, thereby yielding considerably more spoilage than simply allowing the nutrients to spoil naturally.
While spoilage is generally a waste product, it does have a number of uses. The ability of an assembling machine 2 or better to transform spoilage into nutrients is useful on Gleba as a way to produce nutrients that does not require the Biochamber (a building which uses nutrients as fuel). As such, if a particular set of biochambers has run out of fuel, spoilage can be used to restart the system, typically by injecting those nutrients into Biochambers used to produce nutrients in bulk. The circuit network can be used to detect such conditions and automatically kickstart the process.
Alternative recipes
Recipe | Ingredients | Result | Produced by | Crafted only on |
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+ | + | |||
+ | + |
Spoilage mechanics
- Main article: Spoilage mechanics
Many items produced on Gleba will transform into spoilage after a period of time particular to that type of item. This mechanism is also referred to as "spoilage". This can happen anywhere, in machines, belts and even when being held by an inserter.
Quality increases the freshness duration of an item.