Captive biter spawner: Difference between revisions
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{{About/Space age}} | {{About/Space age}} | ||
A '''captive biter spawner''' is a special production building that is initially unlocked on [[Gleba]]{{SA}} | A '''captive biter spawner''' is a special production building that is initially unlocked on [[Gleba]]{{SA}} and is used to produce [[biter egg|biter eggs]]. A captive biter spawner has no [[module]] slots, is unaffected by [[beacon]]s, and cannot be connected to either circuit or logistic networks. A captive spawner cannot be removed by the player or [[construction robot]]s, but can be destroyed via weapon fire, at which point it will spawn a small biter. | ||
== Biter egg production == | |||
These buildings are solely used to produce [[biter egg|biter eggs]], for which they are the only source in the game. Producing biter eggs does not require setting a recipe nor providing any ingredients other than a constant influx of fuel in the form of [[bioflux]]. A captive biter spawner can hold a maximum of 100 biter eggs, which they produce at a rate of 0.5 / second. The production cycle continues when the output slot is full, even though no additional eggs are being produced. Biter eggs held in the output slot will not start to spoil until removed. | |||
== Obtainment == | |||
They can be obtained in two different ways. They can be "built" by firing a [[capture bot rocket]]{{SA}} at a [[Enemies#Nests|biter spawner]] on [[Nauvis]], which will slowly transform the spawner into a captive one. Alternatively, after reaching [[Aquilo]]{{SA}} and researching the relevant [[Captive biter spawner (research)|technology]], the player can craft captive biter spawners themselves using [[biter egg]]s{{SA}} and [[uranium-235]], which can be manually placed. While in the player's inventory or another container, a captive spawner has a spoilage time of 30 minutes, at which point it will turn into a behemoth biter. | |||
A captive spawner will lose health at a rate of 1/second, unless fed with a supply of [[bioflux]]{{SA}}. If a captive spawner's health reaches zero, it will transform back into a normal spawner and will have to be captured again. While captured, a spawner will generate biter eggs at a rate of 0.5/second. Unlike other spoilable items, a biter egg will only begin to spoil once it has been removed from the spawner. | |||
== Food consumption == | == Food consumption == | ||
A captive biter spawner needs food | A captive biter spawner needs food. If left starving, it will lose health over time, and when its health reaches zero, it transforms into a hostile non-captured biter spawner. | ||
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[[Bioflux]]{{SA}} is used for food. One item of bioflux has an energy value of 6 MJ, and since the captive biter spawner consumes 100 kW of food, each item of bioflux will last for exactly one minute. With one normal-quality item of bioflux lasting for two hours before it [[spoilage|spoils]], this means that 120 items of bioflux of the same age may be consumed by | Previously captured and then starved [[Enemies#Nests|biter spawner]] cannot be focused by [[turret]]s, [[Personal laser defense|personal laser defense]] or [[Spidertron|spidertron's]] automatic rocket launchers, but it can still consume [[Pollution|pollution]] and spawn biters and this spawner is still affected by [[Enemies#Evolution|evolution factor]]. | ||
[[Bioflux]]{{SA}} is used for food. One item of bioflux has an energy value of 6 MJ, and since the captive biter spawner consumes 100 kW of food, each item of bioflux will last for exactly one minute. With one normal-quality item of bioflux lasting for two hours before it [[spoilage|spoils]], this means that 120 items of bioflux of the same age may be consumed by a single captive biter spawner before any of them spoil. | |||
== Quality effects == | |||
Higher [[quality]]{{SA}} grades of this crafted biter spawner will increase its crafting speed, among other stat increases. | |||
Captive biter spawners with a higher quality level will ''not'' yield higher quality [[Biter egg|biter eggs]]. | |||
== Containment importance == | |||
In case a captive biter spawner reverts back into a biter spawner for any reason it will retain the quality it had as a captive biter spawner. This resulting spawner will spawn biters of the same quality, which will have the capability of forming expansion groups that will also retain their quality level upon successful expansion - creating more quality biter or [[Enemies#Spitters|spitter]] spawners, and even quality [[Enemies#Worms|worms]]. Failing to contain such reverted spawners can lead to the planet becoming populated by higher quality enemies. | |||
== History == | == History == |
Latest revision as of 22:31, 17 December 2024
Captive biter spawner |
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Space Age expansion exclusive feature.
A captive biter spawner is a special production building that is initially unlocked on Gleba and is used to produce biter eggs. A captive biter spawner has no module slots, is unaffected by beacons, and cannot be connected to either circuit or logistic networks. A captive spawner cannot be removed by the player or construction robots, but can be destroyed via weapon fire, at which point it will spawn a small biter.
Biter egg production
These buildings are solely used to produce biter eggs, for which they are the only source in the game. Producing biter eggs does not require setting a recipe nor providing any ingredients other than a constant influx of fuel in the form of bioflux. A captive biter spawner can hold a maximum of 100 biter eggs, which they produce at a rate of 0.5 / second. The production cycle continues when the output slot is full, even though no additional eggs are being produced. Biter eggs held in the output slot will not start to spoil until removed.
Obtainment
They can be obtained in two different ways. They can be "built" by firing a capture bot rocket at a biter spawner on Nauvis, which will slowly transform the spawner into a captive one. Alternatively, after reaching Aquilo and researching the relevant technology, the player can craft captive biter spawners themselves using biter eggs and uranium-235, which can be manually placed. While in the player's inventory or another container, a captive spawner has a spoilage time of 30 minutes, at which point it will turn into a behemoth biter.
A captive spawner will lose health at a rate of 1/second, unless fed with a supply of bioflux. If a captive spawner's health reaches zero, it will transform back into a normal spawner and will have to be captured again. While captured, a spawner will generate biter eggs at a rate of 0.5/second. Unlike other spoilable items, a biter egg will only begin to spoil once it has been removed from the spawner.
Food consumption
A captive biter spawner needs food. If left starving, it will lose health over time, and when its health reaches zero, it transforms into a hostile non-captured biter spawner.
Previously captured and then starved biter spawner cannot be focused by turrets, personal laser defense or spidertron's automatic rocket launchers, but it can still consume pollution and spawn biters and this spawner is still affected by evolution factor.
Bioflux is used for food. One item of bioflux has an energy value of 6 MJ, and since the captive biter spawner consumes 100 kW of food, each item of bioflux will last for exactly one minute. With one normal-quality item of bioflux lasting for two hours before it spoils, this means that 120 items of bioflux of the same age may be consumed by a single captive biter spawner before any of them spoil.
Quality effects
Higher quality grades of this crafted biter spawner will increase its crafting speed, among other stat increases.
Captive biter spawners with a higher quality level will not yield higher quality biter eggs.
Containment importance
In case a captive biter spawner reverts back into a biter spawner for any reason it will retain the quality it had as a captive biter spawner. This resulting spawner will spawn biters of the same quality, which will have the capability of forming expansion groups that will also retain their quality level upon successful expansion - creating more quality biter or spitter spawners, and even quality worms. Failing to contain such reverted spawners can lead to the planet becoming populated by higher quality enemies.