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{{:Speed module/infobox}}
{{:Infobox:Speed module}}
'''Speed module''' increases a machine's speed by 20%, its energy consumption by 50%, and decreases its ability to produce [[quality]]{{SA}} products by 1%. This means that, at the cost of energy, the machine produces more items per minute.


Used in many [[Modular armor]] recipes. Increases the speed and energy consumption of a machine. This is the level one version.
The machine will consume more energy per second, but will also work more quickly. Because energy costs are based on time rather than number of operations, some of the increased energy cost is offset by the reduced time per operation.


{| class="wikitable"
A speed module 1 requires a significant power increase for very little (less than half the standard rate) throughput increase, the worst amongst its group. By contrast a [[speed module 3]] will produce a much better proportion of throughput, for a similar power requirement downside compared to this tier 1 speed module.
|-
! Module !! Speed bonus !! [[Electric system|Energy]] consumption
|-
| {{icon|speed-module||Speed module 1}} || +20% || +50%
|-
| {{icon|speed-module-2||Speed module 2}} || +30% || +60%
|-
| {{icon|speed-module-3||Speed module 3}} || +50% || +70%
|-
|}


Advantages & Disadvantages:
The quality bonus of any machine can never fall below 0, meaning speed modules cannot reduce the quality of a machine's output. The quality penalty only counteracts the effect of quality modules. It is generally advised not to place speed modules in the same machines as quality modules, or in beacons that affect machines using quality modules.


* <span style="color:#00BB00"> Increases speed of machine. </span>
Speed modules also increase pollution, because it is directly proportional to the machine's power consumption, see [[pollution]].
* <span style="color:#FF0000"> Increases energy use per cycle. </span>
 
** <span style="color:#FF0000"> Increases pollution generated due to energy consumption being higher. </span>
== History ==
{{history|2.0.7|
* {{SA}} Speed modules incur a quality penalty on crafted items.}}
 
{{history|0.13.0|
* Blueprints support modules.}}
 
{{history|0.12.1|
* Changed assembling machines' auto-insertion behavior when using speed modules. Faster speed with fast recipes will insert more items, sooner.}}
 
{{history|0.7.1|
* Speed module doesn't produce additional pollution (except for pollution increase from speed).}}
 
{{history|0.7.0|
* Pollution mechanic introduced.}}
 
{{history|0.6.0|
* Introduced}}


== See also ==
== See also ==


* [[Speed module 2]]
* [[Module]]s
* [[Speed module 3]]
** [[Speed module 2]]
* [[Productivity module]]
** [[Speed module 3]]
* [[Efficiency module]]
 
{{ProductionNav}}
{{C|Modules}}

Latest revision as of 05:19, 11 December 2024

Speed module.png
Speed module

Recipe

Time.png
15
+
Advanced circuit.png
5
+
Electronic circuit.png
5
Speed module.png
1

Total raw

Time.png
68.75
+
Copper plate.png
32.5
+
Iron plate.png
15
+
Plastic bar.png
10

Stack size

50

Energy consumption

+50% (electric)

Speed

Quality normal.png +20%
Quality uncommon.png +26% Quality rare.png +32%
Quality epic.png +38% Quality legendary.png +50%

Quality

-1%

Prototype type

module

Internal name

speed-module

Required technologies

Speed module (research).png

Produced by

Assembling machine 1.png
Assembling machine 2.png
Assembling machine 3.png
Player.png

Consumed by

Assembling machine 3.png
Destroyer capsule.png
Speed module 2.png

Recipe

Time.png
15
+
Advanced circuit.png
5
+
Electronic circuit.png
5
Speed module.png
1

Total raw

Time.png
68.75
+
Copper plate.png
32.5
+
Iron plate.png
15
+
Plastic bar.png
10

Stack size

50

Energy consumption

+50% (electric)

Speed

Quality normal.png +20%
Quality uncommon.png +26% Quality rare.png +32%
Quality epic.png +38% Quality legendary.png +50%

Quality

-1%

Prototype type

module

Internal name

speed-module

Required technologies

Speed module (research).png

Produced by

Assembling machine 1.png
Assembling machine 2.png
Assembling machine 3.png
Electromagnetic plant.png
Player.png

Consumed by

Assembling machine 3.png
Speed module 2.png
Power armor MK2.png

Speed module increases a machine's speed by 20%, its energy consumption by 50%, and decreases its ability to produce quality products by 1%. This means that, at the cost of energy, the machine produces more items per minute.

The machine will consume more energy per second, but will also work more quickly. Because energy costs are based on time rather than number of operations, some of the increased energy cost is offset by the reduced time per operation.

A speed module 1 requires a significant power increase for very little (less than half the standard rate) throughput increase, the worst amongst its group. By contrast a speed module 3 will produce a much better proportion of throughput, for a similar power requirement downside compared to this tier 1 speed module.

The quality bonus of any machine can never fall below 0, meaning speed modules cannot reduce the quality of a machine's output. The quality penalty only counteracts the effect of quality modules. It is generally advised not to place speed modules in the same machines as quality modules, or in beacons that affect machines using quality modules.

Speed modules also increase pollution, because it is directly proportional to the machine's power consumption, see pollution.

History

  • 2.0.7:
    • Speed modules incur a quality penalty on crafted items.
  • 0.13.0:
    • Blueprints support modules.
  • 0.12.1:
    • Changed assembling machines' auto-insertion behavior when using speed modules. Faster speed with fast recipes will insert more items, sooner.
  • 0.7.1:
    • Speed module doesn't produce additional pollution (except for pollution increase from speed).
  • 0.7.0:
    • Pollution mechanic introduced.

See also