Biochamber: Difference between revisions
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{{About/Space age}} | {{About/Space age}} | ||
The '''Biochamber''' is a biological variant of the [[assembly machine]] | The '''Biochamber''' is a biological variant of the [[assembly machine]], unlocked on [[Gleba]]{{SA}}. Unlike most other production buildings, it does not require electricity, but rather a steady supply of [[nutrients]]{{SA}} to operate. It has a built-in 50% productivity bonus. | ||
One nutrients item will power a biochamber for 4 seconds. This can be reduced by [[Efficiency module|Efficiency modules]] or increased by other modules, in exactly the same way as other machines. | |||
An inactive biochamber uses no energy, but nutrients contained in its fuel slot continue to [[Spoilage|spoil]]{{SA}}. | |||
== Recipes == | == Recipes == | ||
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* {{NavboxIconLink|Agricultural science pack}}{{SA}} | * {{NavboxIconLink|Agricultural science pack}}{{SA}} | ||
These recipes are exclusive to biochamber but | These recipes are exclusive to biochamber, but the same items can be made by alternate recipes: | ||
* {{NavboxIconLink|Rocket fuel from jelly}}{{SA}} | * {{NavboxIconLink|Rocket fuel from jelly}}{{SA}} | ||
* {{NavboxIconLink|Biolubricant}}{{SA}} | * {{NavboxIconLink|Biolubricant}}{{SA}} | ||
* {{NavboxIconLink|Bioplastic}}{{SA}} | * {{NavboxIconLink|Bioplastic}}{{SA}} | ||
* {{NavboxIconLink| | * {{NavboxIconLink|Biosulfur}}{{SA}} | ||
* {{NavboxIconLink|Burnt spoilage}}{{SA}} | * {{NavboxIconLink|Burnt spoilage}}{{SA}} | ||
These recipes can be used by other machines, but can benefit from the biochamber's 50% productivity: | These recipes can be used either by the biochamber or by other machines, but can benefit from the biochamber's 50% productivity: | ||
* {{NavboxIconLink|biochamber}}{{SA}} only on Gleba | * {{NavboxIconLink|biochamber}}{{SA}} only on Gleba | ||
* {{NavboxIconLink|Heavy oil cracking to light oil}} | * {{NavboxIconLink|Heavy oil cracking to light oil}}, {{NavboxIconLink|light oil cracking to petroleum gas}}, and {{NavboxIconLink|rocket fuel}} | ||
* {{NavboxIconLink|Yumako processing}}{{SA}} and {{NavboxIconLink|jellynut processing}}{{SA}} | * {{NavboxIconLink|Yumako processing}}{{SA}} and {{NavboxIconLink|jellynut processing}}{{SA}} | ||
* {{NavboxIconLink|Nutrients from spoilage}}{{SA}} | * {{NavboxIconLink|Nutrients from spoilage}}{{SA}} |
Latest revision as of 12:41, 19 November 2024
Biochamber |
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Space Age expansion exclusive feature.
The Biochamber is a biological variant of the assembly machine, unlocked on Gleba. Unlike most other production buildings, it does not require electricity, but rather a steady supply of nutrients to operate. It has a built-in 50% productivity bonus.
One nutrients item will power a biochamber for 4 seconds. This can be reduced by Efficiency modules or increased by other modules, in exactly the same way as other machines.
An inactive biochamber uses no energy, but nutrients contained in its fuel slot continue to spoil.
Recipes
These recipes are exclusive to biochambers:
- Nutrients from yumako mash and Nutrients from bioflux
- Pentapod egg only on Gleba
- Iron bacteria cultivation and copper bacteria cultivation only on Gleba
- Bioflux
- Carbon fiber
- Agricultural science pack
These recipes are exclusive to biochamber, but the same items can be made by alternate recipes:
These recipes can be used either by the biochamber or by other machines, but can benefit from the biochamber's 50% productivity:
- biochamber only on Gleba
- Heavy oil cracking to light oil, light oil cracking to petroleum gas, and rocket fuel
- Yumako processing and jellynut processing
- Nutrients from spoilage
- Iron bacteria and copper bacteria only on Gleba
- Wood processing only on Nauvis
- Fish breeding only on Nauvis
- Nutrients from fish
- Nutrients from biter egg