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{{About/Space age}}
{{About/Space age}}


The '''Biochamber''' is a biological variant of the [[assembly machine]] from [[Gleba]]{{SA}} that specializes in biological processing. Unlike most other production buildings, it does not require electricity, but rather a steady supply of [[nutrients]]{{SA}} to operate. It has a built-in 50% productivity bonus.
The '''Biochamber''' is a biological variant of the [[assembly machine]], unlocked on [[Gleba]]{{SA}}. Unlike most other production buildings, it does not require electricity, but rather a steady supply of [[nutrients]]{{SA}} to operate. It has a built-in 50% productivity bonus.
 
One nutrients item will power a biochamber for 4 seconds. This can be reduced by [[Efficiency module|Efficiency modules]] or increased by other modules, in exactly the same way as other machines.
 
An inactive biochamber uses no energy, but nutrients contained in its fuel slot continue to [[Spoilage|spoil]]{{SA}}.  


== Recipes ==
== Recipes ==
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* {{NavboxIconLink|Agricultural science pack}}{{SA}}
* {{NavboxIconLink|Agricultural science pack}}{{SA}}


These recipes are exclusive to biochamber but produce items that can be produced without them:
These recipes are exclusive to biochamber, but the same items can be made by alternate recipes:  
* {{NavboxIconLink|Rocket fuel from jelly}}{{SA}}
* {{NavboxIconLink|Rocket fuel from jelly}}{{SA}}
* {{NavboxIconLink|Biolubricant}}{{SA}}
* {{NavboxIconLink|Biolubricant}}{{SA}}
* {{NavboxIconLink|Bioplastic}}{{SA}}
* {{NavboxIconLink|Bioplastic}}{{SA}}
* {{NavboxIconLink|Biosulfer}}{{SA}}
* {{NavboxIconLink|Biosulfur}}{{SA}}
* {{NavboxIconLink|Burnt spoilage}}{{SA}}
* {{NavboxIconLink|Burnt spoilage}}{{SA}}


These recipes can be used by other machines, but can benefit from the biochamber's 50% productivity:
These recipes can be used either by the biochamber or by other machines, but can benefit from the biochamber's 50% productivity:
* {{NavboxIconLink|biochamber}}{{SA}} only on Gleba
* {{NavboxIconLink|biochamber}}{{SA}} only on Gleba
* {{NavboxIconLink|Heavy oil cracking to light oil}} and {{NavboxIconLink|light oil cracking to petroleum gas}}
* {{NavboxIconLink|Heavy oil cracking to light oil}}, {{NavboxIconLink|light oil cracking to petroleum gas}}, and {{NavboxIconLink|rocket fuel}}
* {{NavboxIconLink|Yumako processing}}{{SA}} and {{NavboxIconLink|jellynut processing}}{{SA}}
* {{NavboxIconLink|Yumako processing}}{{SA}} and {{NavboxIconLink|jellynut processing}}{{SA}}
* {{NavboxIconLink|Nutrients from spoilage}}{{SA}}
* {{NavboxIconLink|Nutrients from spoilage}}{{SA}}

Latest revision as of 12:41, 19 November 2024

Biochamber.png
Biochamber

Biochamber entity.png

Recipe

Time.png
20
+
Electronic circuit.png
5
+
Iron plate.png
20
+
Landfill.png
1
+
Nutrients.png
5
+
Pentapod egg.png
1
Biochamber.png
1

Total raw

Time.png
20
+
Electronic circuit.png
5
+
Iron plate.png
20
+
Landfill.png
1
+
Nutrients.png
5
+
Pentapod egg.png
1

Map color

Health

Quality normal.png 300
Quality uncommon.png 390 Quality rare.png 480
Quality epic.png 570 Quality legendary.png 750

Stack size

20

Rocket capacity

20

Dimensions

3×3

Crafting speed

Quality normal.png 2
Quality uncommon.png 2.6 Quality rare.png 3.2
Quality epic.png 3.8 Quality legendary.png 5

Mining time

0.1

Base productivity

50%

Pollution

-1/m

Crafted only on

Gleba.png

Module slots

4 slots

Prototype type

assembling-machine

Internal name

biochamber

Required technologies

Biochamber (research).png

Produced by

Assembling machine 2.png
Assembling machine 3.png
Biochamber.png
Player.png

Valid fuel

Nutrients.png
No-building-material-icon.png
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Space Age expansion exclusive feature.


The Biochamber is a biological variant of the assembly machine, unlocked on Gleba. Unlike most other production buildings, it does not require electricity, but rather a steady supply of nutrients to operate. It has a built-in 50% productivity bonus.

One nutrients item will power a biochamber for 4 seconds. This can be reduced by Efficiency modules or increased by other modules, in exactly the same way as other machines.

An inactive biochamber uses no energy, but nutrients contained in its fuel slot continue to spoil.

Recipes

These recipes are exclusive to biochambers:

These recipes are exclusive to biochamber, but the same items can be made by alternate recipes:

These recipes can be used either by the biochamber or by other machines, but can benefit from the biochamber's 50% productivity:

History

See also