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== Food consumption ==
== Food consumption ==


Accepts [[bioflux]]{{SA}} for food.
A captive biter spawner needs food; If left starving, it will lose health over time, and when its health reaches zero, it transforms into a hostile non-captured biter spawner.
 
Max. consumption: 100kW
 
Bioflux energy value: 6 MJ
 
6 MJ / 100 kW = 60 seconds
(so each Bioflux lasts a minute)
 
Bioflux spoils in two hours. So a Captive biter spawner will consume 120 Bioflux in the time it takes the Bioflux to spoil.  


[[Bioflux]]{{SA}} is used for food. One item of bioflux has an energy value of 6 MJ, and since the captive biter spawner consumes 100 kW of food, each item of bioflux will last for exactly one minute. With one normal-quality item of bioflux lasting for two hours before it [[spoilage|spoils]], this means that 120 items of bioflux of the same age may be consumed by the same captive biter spawner before any of them spoil.


== History ==
== History ==

Revision as of 15:54, 16 November 2024

Captive biter spawner

Recipe

10
+
15
+
10
+
1
+
100
1

Total raw

10
+
15
+
10
+
1
+
100

Map color

Health

350
455 560
665 875

Resistances

Fire: 0/70%

Stack size

1

Damage

90
117 144
171 225

Dimensions

5×5

Energy consumption

100 kW (food)

Crafting speed

1
1.3 1.6
1.9 2.5

Pollution

-1/m

Buildable only on

Spoil time

30m
38m 59s 48m
57m 1h 15m

Spoil result

Module slots

0 slots

Prototype type

assembling-machine

Internal name

captive-biter-spawner

Required technologies

Produced by

Valid fuel

This article is a stub, and not comprehensive.
You can help this wiki by expanding it.

Space Age expansion exclusive feature.


A captive biter spawner is a special production building that is initially unlocked on Gleba. It can be "built" by firing a capture bot rocket at a biter spawner on Nauvis, which will slowly transform the spawner into a captive one. A captive spawner will lose health at a rate of 1/second, unless fed with a supply of bioflux. If a captive spawner's health reaches zero, it will transform back into a normal spawner and will have to be captured again. While captured, a spawner will generate biter egg at a rate of 0.5/second. Unlike other spoilable items, a biter egg will only begin to spoil once it has been removed from the spawner.

A captive biter spawner has no module slots, and is unaffected by beacons.

A captive spawner cannot be removed by the player or construction robots, but can be destroyed via weapon fire, at which point it will spawn a small biter.

After reaching Aquilo, the player can craft biter spawners themselves using eggs and uranium-235, which can be manually placed. While in the player's inventory or another container, a captive spawner has a spoilage time of 5 hours, at which point it will turn into a behemoth biter. Higher quality grades of this crafted biter spawner will increase its crafting time.

Food consumption

A captive biter spawner needs food; If left starving, it will lose health over time, and when its health reaches zero, it transforms into a hostile non-captured biter spawner.

Bioflux is used for food. One item of bioflux has an energy value of 6 MJ, and since the captive biter spawner consumes 100 kW of food, each item of bioflux will last for exactly one minute. With one normal-quality item of bioflux lasting for two hours before it spoils, this means that 120 items of bioflux of the same age may be consumed by the same captive biter spawner before any of them spoil.

History

See also